One of their ships came through the wormhole and I blew it away
Search found 54 matches
- Sun Jul 02, 2023 4:14 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
- Sun Jul 02, 2023 5:51 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
- Sat Jul 01, 2023 1:09 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
Re: Supremacy new release
Hello @iceman I'm having an issue in the v 0.7.8550.42138 build (I installed on 04-06-2023 so looks like patch prior to the 18-06-2023) On turn 133, a Cardassian scout enters Lissipeia where I have a Starbase They engage in combat but nothing happens, my Starbase shields go up and down but its like ...
- Sat Jun 17, 2023 10:19 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
Re: Supremacy new release
That's odd. Did you notice it happening on any particular type of colony ship (I, II or III)? Just in case it might be gfx related (the 3d model). I think it relates to clicking too quickly when the 3D model is being loaded. If you click let the model load and appear on screen and then click again,...
- Sat Feb 11, 2023 10:01 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
Re: Supremacy new release
New patch. In custom maps, the options tooltip now doesn't show invalid settings, and the names of savegames now identify the map being played. The code for the Borg AI building assemblers (for hubs) has been tweaked. Please keep an eye on this, and report any issues. The AI will now not declare wa...
- Sat Feb 11, 2023 6:47 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
Re: Supremacy new release
Hmm, this is turn 1, and I've played half a dozen turns and nothing happened. I even tried hailing and engaging the Axanar, but had no issues. Can you explain exactly what to do to reproduce what you reported, please? Sorry may have given you the wrong save file. Its turn 12. I think that autosave ...
- Fri Feb 10, 2023 4:43 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
- Fri Feb 10, 2023 3:39 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
Re: Supremacy new release
Anyone getting any odd things like combat initiating but then nothing happening in the 05-02-2023 patch? Starts to process the turn but combat does not start. Just a processing circle mouse icon ESC takes me back to the main menu That is the log error txt file if I 'retire' or exit the programme. at...
- Sat Jan 07, 2023 12:08 pm
- Forum: Supremacy
- Topic: Map Editor
- Replies: 71
- Views: 10713
Re: Map Editor
It's close. I had it all functional last night, but I discovered some other issues I need to take care of first. Repeated resizing of the map would quickly cause an out of memory exception. Got past that now, just have some cleanup to do. Giving it a test today. Sorry been down with Rigellian Flu l...
- Thu Dec 29, 2022 9:51 am
- Forum: Supremacy
- Topic: Map Editor
- Replies: 71
- Views: 10713
Re: Map Editor
Hey Misfire, any update?Misfire wrote: ↑Wed Dec 28, 2022 5:50 pmWorking on it. Should be ready by tomorrow.toffeeblue wrote: ↑Mon Dec 26, 2022 4:04 pm Is there any way to get larger (than standard 'huge') map sizes for editing?
- Mon Dec 26, 2022 4:04 pm
- Forum: Supremacy
- Topic: Map Editor
- Replies: 71
- Views: 10713
Re: Map Editor
Is there any way to get larger (than standard 'huge') map sizes for editing?
- Sat Oct 15, 2022 9:11 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2823
- Views: 831944
Re: Supremacy new release
Hello, just downloading the latest patch.
Will input my latest maps and/or give it a try.
Looking forward to seeing the combat engine deployed. :borg:
Will input my latest maps and/or give it a try.
Looking forward to seeing the combat engine deployed. :borg:
- Wed Aug 24, 2022 6:43 am
- Forum: Supremacy
- Topic: Map Editor
- Replies: 71
- Views: 10713
Re: Map Editor
I'll work on getting that done. I'll probably have to convert maps to have their own numerical size, rather than use the values from the tables (that could cause issues when people have them set differently). Shouldn't be too hard to implement. I created a custom map from one of the pre defined map...
- Sun Aug 21, 2022 8:51 am
- Forum: Supremacy
- Topic: Map Editor
- Replies: 71
- Views: 10713
Re: Map Editor
I'll work on getting that done. I'll probably have to convert maps to have their own numerical size, rather than use the values from the tables (that could cause issues when people have them set differently). Shouldn't be too hard to implement. Great stuff Yeah, I saw in the tables that you can alt...
- Fri Aug 19, 2022 9:38 am
- Forum: Supremacy
- Topic: Map Editor
- Replies: 71
- Views: 10713
Re: Map Editor
I've decided to take on the task of creating a map editor and wanted to ask if anyone has any input on what this should include. My thoughts: On the new game configuration screen, create an option to load map data from a file. The game would then load map data from a file which would contain: -Map ...