Search found 17 matches

by Prometheus
Mon Sep 20, 2010 12:43 pm
Forum: Modding Information Archive
Topic: Can we use 512x512 textures again?
Replies: 10
Views: 4128

after a few hours of playing, i can say only this: why didn't i thought of cpu patch before?!?! 8O Yes, I must agree with Goodone, after playing with cpu p2 patch, for a few days now, I must admit the game does look like its working better, more fluent I don't know exactly what it is, it just gives...
by Prometheus
Mon Sep 20, 2010 12:31 pm
Forum: General Chat Archive
Topic: BOTF patches information
Replies: 26
Views: 18709

Prometheus wrote: I agree with Goodone, I've been playing on direct3d setting since I first put hades on botf...
And that was few years ago about from 2005 if not earlier. :D
by Prometheus
Mon Sep 20, 2010 12:04 pm
Forum: General Chat Archive
Topic: BOTF patches information
Replies: 26
Views: 18709

this list should be fixed. 1. hades 2.2 should be used in DIRECT3D, not 3DFX. 2. hades 1.1 is used in DIRECT3D, not DIRECTX. I agree with Goodone, I've been playing on direct3d setting since I first put hades on botf, and I must say I don't remember game ever crashed for me during combat, not to me...
by Prometheus
Mon Sep 20, 2010 11:57 am
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 14945

All multi mods are compatible with hades even BOP multi installer. thunderchero As far as I can tell Goodone wasn't saying that multimods aren't compatible with hades, but that they have glitches in them, faulty resolution textures that causes most of the problems that ppl have reported, namely I'm...
by Prometheus
Mon Sep 20, 2010 11:38 am
Forum: General Modding Information/Questions
Topic: Links to findings, modifications, Fixes, Tutorials and tips!
Replies: 10
Views: 15379

Ql, this will be most useful.

Tnx :o
by Prometheus
Mon Sep 20, 2010 11:24 am
Forum: Modding Information Archive
Topic: testers needed for new files
Replies: 15
Views: 4729

Hi, Thunderchero Goodone and I are currently working on dll patch for BOTF, and are in process of testing most of the dlls that game uses. Namely, Msvcrt.dll game is using this file, from windows/system32 directory, so we are in process of determining whether or not this file is actually needed in g...
by Prometheus
Mon Sep 13, 2010 2:56 pm
Forum: Balance of Power Mod
Topic: Balance of Power Review
Replies: 88
Views: 35377

Gowron wrote: Congratulations Borgus for making five completely void/wrong points while playtesting a version that does not even exist yet!
This is no mean feat.
Hahahaha, Gowron stop plz, ur killin' me over here. :lol:
by Prometheus
Mon Sep 13, 2010 2:28 pm
Forum: General Chat Archive
Topic: Star Trek XII?
Replies: 58
Views: 13263

This movie might be pretty good, if they just do a few things... Get a different director Get different writers Get a different producers Pretend the last movie never happened Get all new actors Get all new sets and ship designs Stay/return to the proper universe Avoid making Scotty a jerk who laug...
by Prometheus
Sun Mar 01, 2009 8:41 am
Forum: Balance of Power Mod
Topic: Balance of Power Review
Replies: 88
Views: 35377

An overview of 1.1a

Let me just say that my m8s and I have been playing this mod since it come out, both in mp and sp, with all options turned on, and in our opinion, it is widely the best mod there is, if u desire playing botf the way it is supposed 2 b. The way it balances entire game is 2nd 2 none. I can't remember ...
by Prometheus
Thu Feb 26, 2009 8:22 pm
Forum: General Chat Archive
Topic: Hades is it worth the trouble?
Replies: 31
Views: 8185

1. Direct3d support in hades is provided by mprd3d.mpr file. Other mpr*.dll files r only interfaces for graphics, and contain nothing more than links to these true *.mpr graphics algorithms - including selection for various color settings [so one could make game go faster on a slow computer]. Respec...
by Prometheus
Thu Feb 26, 2009 11:56 am
Forum: General Chat Archive
Topic: Hades is it worth the trouble?
Replies: 31
Views: 8185

1. It is my opinion that u should put direct3d as a standard in hades 2.2, and then see what ppl will say about crashes. 3dfx is a support for a voodoo graphics anyways. 2. I will provide screenshots as soon as I get to make some... May take a while, since I am not rly so much interested into graphi...
by Prometheus
Thu Feb 26, 2009 8:59 am
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 14945

Again, There is a Direct3D in Hades2.2, and dlls this setting is using r updated together with Glide 3DFX support too. I do not use multi installers, so that is irrelevant. As for textures: regardless what u use, u should make sure they r 256x256 pixels. 512x512 pixel ones r trouble for both old and...
by Prometheus
Thu Feb 26, 2009 8:51 am
Forum: General Chat Archive
Topic: Hades is it worth the trouble?
Replies: 31
Views: 8185

First, there exists no Hades2.2 Direct3D, in fact currently included in the multi installers is Hades1.1. That may be for multi installers, but I'm not using any of them. There is a Direct3D in Hades2.2, and dlls this setting is using r updated together with Glide 3DFX support too. It wouldn't work...
by Prometheus
Thu Feb 26, 2009 8:08 am
Forum: General Chat Archive
Topic: Botf Standard for Modders
Replies: 2
Views: 1305

How about remaking the old multipack 0.19 issued on 21.06.2002. by Jeremy & Joker. Changes: ship-pics, race-pics and building-pics, cardassian territory-pic, 3d-battle ship-textures, phasers and torpedos. Includes: phaser-mod, enhanced-mod 0.52, texture-mod 1.10 and torpedo-mod 3.0. For multiplayer ...
by Prometheus
Thu Feb 26, 2009 8:02 am
Forum: Modding Information Archive
Topic: Removing Ship Models from Research Screen
Replies: 7
Views: 2248

I am sure the cause for this issue was incorrect pixel size in some ship gif files, as in case when I put bop 1.1a after hades 2.2, or similar.

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