Search found 18 matches

by Bigmac57
Fri Feb 05, 2010 10:13 am
Forum: Modding Information Archive
Topic: Starfleet Intelligence
Replies: 4
Views: 1517

In my "vanilla", I gave all Klingon "series II" ships cloaking ability, although often at one level lower than their Romulan counterparts. I am not sure if the Klingons have a central intelligence arm that would even be worth adding, as the most I could see giving them would be +10% to Internal Secu...
by Bigmac57
Fri Feb 05, 2010 4:41 am
Forum: Modding Information Archive
Topic: Starfleet Intelligence
Replies: 4
Views: 1517

I gave the Feds Basic Replicators instead, to compensate, and set them at +50. They should have SF Intelligence, as it was mentioned heavily in DS9. Now, I used the "General Intelligence" bonus and set it at +15%. They are, after all, probably not as efficient as the Tal Shiar or the Obsidian Order.
by Bigmac57
Thu Feb 04, 2010 10:01 pm
Forum: Modding Information Archive
Topic: Starfleet Intelligence
Replies: 4
Views: 1517

Starfleet Intelligence

If anyone would like the various graphics files I used when I replaced Federation Replicators with Starfleet Intelligence, along with the desscription in UE, please let me know. Interestingly, if you look at the intro video for the Federation, the building you see near the end is *exactly* what I ha...
by Bigmac57
Fri Jan 29, 2010 5:22 am
Forum: Upgrading buildings bug (fix) above 65535 credits
Topic: Upgrading buildings bug (fix)
Replies: 14
Views: 11775

I made the changes in the first post and am not sure how to do the additional ones. Could a second post be added for that? Thank you! 1.) Download a hex editor like for example HxD. 2.) Enter the above advised BOLD addresses (without 0x - this only means make sure your offset base is set to hexadeci...
by Bigmac57
Sat Jan 16, 2010 12:41 pm
Forum: Modding Information Archive
Topic: Population Tax Value for Major Races
Replies: 3
Views: 1472

Here's what I've done for now. I need to test as well: Credit modifier percentages are now: .220 Ferengi .210 Humans .200 Romulans .190 Klingons .180 Cardassians Trade Centers now available to all 5 Races: +50% Ferengi +45% Federation +40% Romulans +35% Klingons +30% Cardassians Tower of Commerce no...
by Bigmac57
Fri Jan 15, 2010 11:55 pm
Forum: Modding Information Archive
Topic: Population Tax Value for Major Races
Replies: 3
Views: 1472

I can't find all the values when I use a Hex editor. Can someone please help me with this? At 018da54, I only find AF 00 00 00 and then none of the other values. EDIT: Location is: 018da58 ---------------------- 4. Credit Output of a Star System: This is the product of 3 factors: first, the populati...
by Bigmac57
Fri Jan 15, 2010 6:54 pm
Forum: Modding Information Archive
Topic: Population Tax Value for Major Races
Replies: 3
Views: 1472

Population Tax Value for Major Races

Hi all, I doubled the size of all planets in the game and now it seems that the Ferengi are way overpowered. They seem to have an endless supply of credits and are usually the major empire in every game now, in terms of size and ship strength. The only way to fix this, it seems, would be to lower th...
by Bigmac57
Mon Dec 07, 2009 8:17 pm
Forum: Liberating Native Systems (morale error fix)
Topic: Liberating Native Systems (morale error fix)
Replies: 8
Views: 5814

Okay, actually for civs like the Romulans, because it works in their favor. But I think its a bug.. I checked the saved games in UE for System Morale (Before and After) and the numbers aren't right. Sol went from 100 to 99 which means that it was a net negative. Corresponds to the Morale Chart too. ...
by Bigmac57
Mon Dec 07, 2009 7:33 pm
Forum: Liberating Native Systems (morale error fix)
Topic: Liberating Native Systems (morale error fix)
Replies: 8
Views: 5814

UPDATE: Okay, the same series of 3 messages also appeared when playing the Romulans. I get the "Conquered" -- Subjugation -- Liberation message. Are we getting gyped on Morale? That is, getting penalized, and then the morale reward, when we should just be getting the liberated message? Or is the gam...
by Bigmac57
Mon Dec 07, 2009 4:40 am
Forum: Liberating Native Systems (morale error fix)
Topic: Liberating Native Systems (morale error fix)
Replies: 8
Views: 5814

Liberating Native Systems (morale error fix)

Hi all, I was playing as the Federation and liberated one of my systems the Ferengi took from me. In the Events screen, I got 3 messages: Federation conquered [name] system The brutal subjugation of ..... has many newswire... The liberation of [system name] is the leading story of .... So, as far as...
by Bigmac57
Sun Dec 06, 2009 1:45 pm
Forum: Modding Information Archive
Topic: Multiple Utopia Planitas?
Replies: 2
Views: 1731

Thanks Thunder.

That worked.

I increased the shipbuilding bonus but took away the morale boost.

That'd be like getting another Private Farm - plus shipbuilding bonus - on every system.
by Bigmac57
Sun Dec 06, 2009 2:19 am
Forum: Modding Information Archive
Topic: Multiple Utopia Planitas?
Replies: 2
Views: 1731

Multiple Utopia Planitas?

I edited Utopia Planitia so that it could be built on any system but now cannot build special ships. Also, when I changed "build special ships" in Trek.exe to "off" and tried that, the game crashed when I clicked "Ship Building". What I am trying to do is make it so that I can have more than 1 UP sh...
by Bigmac57
Sat Dec 05, 2009 10:20 pm
Forum: Modding Information Archive
Topic: Size 170 TGA files
Replies: 8
Views: 2103

Perfect!! I used CompuPic "Color Adjust" which modes everything to green (or I did, anyway...) after inverting the image. It looks really good! Perfect all around now. This is great! I took away the Federation Replicators but gave the Federation Basic Replicators instead and put in Starfleet Intelli...
by Bigmac57
Sat Dec 05, 2009 7:06 pm
Forum: Modding Information Archive
Topic: Size 170 TGA files
Replies: 8
Views: 2103

I fixed it!! Thunderchero and Tethys: I don't think its any specific color that's transparent. I surrounded the 170 x 142 with one pixel of purple that I put in. I had to shrink the original so that the total size, with this border of one pixel of purple on all sides, was still 170 x 142. I think th...
by Bigmac57
Sat Dec 05, 2009 5:02 pm
Forum: Modding Information Archive
Topic: Size 170 TGA files
Replies: 8
Views: 2103

Yup.. The Build Screen.

I'm trying to edit in "Starfleet Intelligence".

It's a tall building on a sunny day. Blue/White background.

Stray pixels are breaking through. This doesn't happen with the other pics..

Pain in the butt!!

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