Search found 18 matches
- Fri Feb 05, 2010 10:13 am
- Forum: Modding Information Archive
- Topic: Starfleet Intelligence
- Replies: 4
- Views: 2675
- Fri Feb 05, 2010 4:41 am
- Forum: Modding Information Archive
- Topic: Starfleet Intelligence
- Replies: 4
- Views: 2675
- Thu Feb 04, 2010 10:01 pm
- Forum: Modding Information Archive
- Topic: Starfleet Intelligence
- Replies: 4
- Views: 2675
Starfleet Intelligence
If anyone would like the various graphics files I used when I replaced Federation Replicators with Starfleet Intelligence, along with the desscription in UE, please let me know. Interestingly, if you look at the intro video for the Federation, the building you see near the end is *exactly* what I ha...
- Fri Jan 29, 2010 5:22 am
- Forum: Upgrading buildings bug (fix) above 65535 credits
- Topic: Upgrading buildings bug (fix)
- Replies: 14
- Views: 16218
I made the changes in the first post and am not sure how to do the additional ones. Could a second post be added for that? Thank you! 1.) Download a hex editor like for example HxD. 2.) Enter the above advised BOLD addresses (without 0x - this only means make sure your offset base is set to hexadeci...
- Sat Jan 16, 2010 12:41 pm
- Forum: Modding Information Archive
- Topic: Population Tax Value for Major Races
- Replies: 3
- Views: 2512
Here's what I've done for now. I need to test as well: Credit modifier percentages are now: .220 Ferengi .210 Humans .200 Romulans .190 Klingons .180 Cardassians Trade Centers now available to all 5 Races: +50% Ferengi +45% Federation +40% Romulans +35% Klingons +30% Cardassians Tower of Commerce no...
- Fri Jan 15, 2010 11:55 pm
- Forum: Modding Information Archive
- Topic: Population Tax Value for Major Races
- Replies: 3
- Views: 2512
I can't find all the values when I use a Hex editor. Can someone please help me with this? At 018da54, I only find AF 00 00 00 and then none of the other values. EDIT: Location is: 018da58 ---------------------- 4. Credit Output of a Star System: This is the product of 3 factors: first, the populati...
- Fri Jan 15, 2010 6:54 pm
- Forum: Modding Information Archive
- Topic: Population Tax Value for Major Races
- Replies: 3
- Views: 2512
Population Tax Value for Major Races
Hi all, I doubled the size of all planets in the game and now it seems that the Ferengi are way overpowered. They seem to have an endless supply of credits and are usually the major empire in every game now, in terms of size and ship strength. The only way to fix this, it seems, would be to lower th...
- Mon Dec 07, 2009 8:17 pm
- Forum: Liberating Native Systems (morale error fix)
- Topic: Liberating Native Systems (morale error fix)
- Replies: 8
- Views: 8812
Okay, actually for civs like the Romulans, because it works in their favor. But I think its a bug.. I checked the saved games in UE for System Morale (Before and After) and the numbers aren't right. Sol went from 100 to 99 which means that it was a net negative. Corresponds to the Morale Chart too. ...
- Mon Dec 07, 2009 7:33 pm
- Forum: Liberating Native Systems (morale error fix)
- Topic: Liberating Native Systems (morale error fix)
- Replies: 8
- Views: 8812
- Mon Dec 07, 2009 4:40 am
- Forum: Liberating Native Systems (morale error fix)
- Topic: Liberating Native Systems (morale error fix)
- Replies: 8
- Views: 8812
Liberating Native Systems (morale error fix)
Hi all, I was playing as the Federation and liberated one of my systems the Ferengi took from me. In the Events screen, I got 3 messages: Federation conquered [name] system The brutal subjugation of ..... has many newswire... The liberation of [system name] is the leading story of .... So, as far as...
- Sun Dec 06, 2009 1:45 pm
- Forum: Modding Information Archive
- Topic: Multiple Utopia Planitas?
- Replies: 2
- Views: 2555
- Sun Dec 06, 2009 2:19 am
- Forum: Modding Information Archive
- Topic: Multiple Utopia Planitas?
- Replies: 2
- Views: 2555
Multiple Utopia Planitas?
I edited Utopia Planitia so that it could be built on any system but now cannot build special ships. Also, when I changed "build special ships" in Trek.exe to "off" and tried that, the game crashed when I clicked "Ship Building". What I am trying to do is make it so tha...
- Sat Dec 05, 2009 10:20 pm
- Forum: Modding Information Archive
- Topic: Size 170 TGA files
- Replies: 8
- Views: 3783
- Sat Dec 05, 2009 7:06 pm
- Forum: Modding Information Archive
- Topic: Size 170 TGA files
- Replies: 8
- Views: 3783
I fixed it!! Thunderchero and Tethys: I don't think its any specific color that's transparent. I surrounded the 170 x 142 with one pixel of purple that I put in. I had to shrink the original so that the total size, with this border of one pixel of purple on all sides, was still 170 x 142. I think th...
- Sat Dec 05, 2009 5:02 pm
- Forum: Modding Information Archive
- Topic: Size 170 TGA files
- Replies: 8
- Views: 3783