Search found 31 matches
- Mon Jul 09, 2012 4:29 am
- Forum: General Chat
- Topic: Unique BOTF Achievements
- Replies: 2
- Views: 2516
Unique BOTF Achievements
Whether you've destroyed a borg cube before turn 70, or had over 10,000 intel points with the feds in a small galaxy, this is the thread to talk about it... One of my favourite achievements was having over 120 B'rels in vanilla... For the vast majority of that game I never had more than 4 attack cru...
- Mon Jul 09, 2012 4:08 am
- Forum: BOTF Strategy Guide
- Topic: Hall of Fame rank
- Replies: 3
- Views: 4109
Re: Hall of Fame rank
On top of whats already been said I always believed credits per turn (at the end of the game) played a factor in your hall of fame score..
- Sun Jan 29, 2012 3:35 pm
- Forum: General Chat
- Topic: Rename General Chat THE NEUTRAL ZONE?
- Replies: 2
- Views: 2162
Re: Rename General Chat THE NEUTRAL ZONE?
I joke because of my 1 post per 3 months (If only Welsey got that many lines)
I'd defect to the Romulan Star Empire, for a Sublieutenant rankThen we'd also need more races@ranks. At least some roms and feds, klings. Ok, and fergs, too.
- Sun Jan 29, 2012 3:30 am
- Forum: General Chat
- Topic: Rename General Chat THE NEUTRAL ZONE?
- Replies: 2
- Views: 2162
Rename General Chat THE NEUTRAL ZONE?
Sure I might be the ensign Kim or Welsey crusher of this forum, but I think its a neat idea.
- Wed Jan 18, 2012 8:59 pm
- Forum: General Chat
- Topic: Boring! Enough with the overpowered outposts already!
- Replies: 26
- Views: 17054
Re: Boring! Enough with the overpowered outposts already!
Just like to give a shout out to the Uncivil War Mod... If your not a big fan of powerful outposts or starbases; this is the mod for you....
- Wed Dec 28, 2011 11:18 pm
- Forum: Modding Information Archive
- Topic: Can you disable memberships
- Replies: 2
- Views: 3870
Re: Can you disable memberships
would it be possible to competely turn off diplomacy with minors? I ask because my first attempt at a mod, was a borg mod in which I turn some of the random ships and minors into borg. Diplomacy was the biggest problem (there was more problems because I'm relatively new to EU, but that was the only ...
- Tue Dec 27, 2011 4:51 am
- Forum: General Chat Archive
- Topic: Star Trek XII shall we discuss?
- Replies: 22
- Views: 15896
Re: Star Trek XII shall we discuss?
Once Earth and Qo'nos are destroyed within the first hour. Old Spock will invent blue matter and go forward in time to tell younger old spock to actually scan the romulan star for signs of a supernova in years he lives there (to prevent it all from happening). The two work together;instead of evacut...
- Sun Dec 25, 2011 1:50 am
- Forum: General Modding Information/Questions
- Topic: Merry Christmas (we have presents)
- Replies: 49
- Views: 20440
Re: Merry Christmas (we have presents)
I dunno if I'd still be playing this game without the great work done by you guys... Merry Christmas and thank you very much for all hard work!
- Fri Dec 23, 2011 1:01 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: what ship models would you like to see created?
- Replies: 182
- Views: 184791
Re: what ship models would you like to see created?
Surprised nobody mentioned it, but I always thought the Ferengi should have had a shuttlepod as there scout ship.
- Tue Dec 20, 2011 8:50 pm
- Forum: General Chat Archive
- Topic: The Daedelus Class
- Replies: 11
- Views: 8041
Re: The Daedelus Class
I view it as earth's first warp 7 ship and served arole similar to the Galaxy Class 200 years before it... I'd be willing to bet it was the first federation ship with a large medical bay...
- Wed Sep 28, 2011 3:28 am
- Forum: Modding Information Archive
- Topic: New Borq Mod (My First Mod)
- Replies: 2
- Views: 2391
Re: New Borq Mod (My First Mod)
Will the offensive stats I gave to the Tarellian ship work? I figure atleast the Tarellians and Crystaline entity could destroy planets... So far I've only found the combat drone version of the borg and it worked just as I hoped... 4. as for changing minors into Borg assimilated races they would not...
- Tue Sep 27, 2011 10:34 pm
- Forum: Modding Information Archive
- Topic: New Borq Mod (My First Mod)
- Replies: 2
- Views: 2391
New Borq Mod (My First Mod)
Been working on it for afew hours, and I'm ready to test it out(but not gonna release it until I finish it and get permission from ship designers)... I've turned all the random event vessel's into borg vessel's (BTW Dr Breen your ship pack made this possible) and turned the edo, and talarians into b...
- Fri Sep 10, 2010 6:29 pm
- Forum: General Chat
- Topic: What modification to BotF would you most like to see & w
- Replies: 140
- Views: 56014
I've never modded the game, so once again I dont know if it's possible. Federation interphasic cloaking device: Peagus Class Oberth's get a romulan type of attack. Or when put to evade they can't be hit but they also cant fire(cant really decide between the two: I like the crew experience factor) Th...
- Fri Sep 10, 2010 4:51 pm
- Forum: Multiplayer Games
- Topic: Multiplayer anyone???
- Replies: 9
- Views: 4848
- Thu Sep 09, 2010 5:25 am
- Forum: General Chat
- Topic: What modification to BotF would you most like to see & w
- Replies: 140
- Views: 56014
Dunno whats been mentioned before or what is possible but here I go... Instead of just a starship name been generated each time anew ship is produced, it would also generate a starship captains name along side it. Could the randomly generated galaxy be turn off and replace with an accurate map of th...