Search found 737 matches

by Spocks-cuddly-tribble
Fri Jan 24, 2020 1:37 pm
Forum: General Chat
Topic: ST - Picard: spoiler talk & theories
Replies: 2
Views: 50

ST - Picard: spoiler talk & theories

Hi guys, having seen the first episode of Star Trek Picard (which I liked more than expected) I have got some questions, which I don't see discussed in any reviews or forums I clicked through: After the detonation of the romulan disruptor weapon on the roof, Picard awakens seemingly unharmed at his ...
by Spocks-cuddly-tribble
Fri Jan 17, 2020 5:12 pm
Forum: General Chat
Topic: New Mirror Universe mod
Replies: 55
Views: 8970

Re: New Mirror Universe mod

@ Iceman Thanks for double checking this stuff. The coding notes certainly are cryptic (even to me) but this one is just about maths i.e. divsision vs. floating point multiplication, with the little-endian format of the 2+ byte values being an all-time editing obstacle in BotF. A long time ago I spe...
by Spocks-cuddly-tribble
Fri Jan 17, 2020 5:04 pm
Forum: General Chat
Topic: All in One version 2.0.0 installer
Replies: 8
Views: 377

Re: All in One version 2.0.0 installer

in what ways does the AI "fail when not at least two other empires within a max distance of ten sectors?" Many hard coded AI functions (e.g. for territorial expansion, resource management and diplomacy) strongly indicate the AI cannot use its full potential without this prerequisite. The worst case...
by Spocks-cuddly-tribble
Tue Jan 07, 2020 3:24 pm
Forum: General Chat
Topic: New Mirror Universe mod
Replies: 55
Views: 8970

Re: New Mirror Universe mod

Yes, it reads funny (of course, as stated, the building output values are not set yet). It's just about the scheme at this point i.e. suggestions for new special buildings. Btw the real fun part starts with every iteration of the question about the gift effect divisor: The multiplier is 0.0004 due t...
by Spocks-cuddly-tribble
Tue Jan 07, 2020 1:04 pm
Forum: General Chat
Topic: New Mirror Universe mod
Replies: 55
Views: 8970

Re: New Mirror Universe mod

The Communication Grid never worked as intended in original BotF. He plans on using the "Bribe Resistance Fix (advanced)" https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=189&t=12#p32777 --- Here come my suggestions resp. offers for the multi-installer /updating mods project: - I can...
by Spocks-cuddly-tribble
Sat Jan 04, 2020 11:10 am
Forum: General Chat
Topic: Some kinda strange UDM3 Videos
Replies: 1
Views: 94

Some kinda strange UDM3 Videos

Hi folks, I came across some kinda strange (funny?) videos showing some german guys playing UDM3. Linked only the 4th video out of five because these guys added to some of the videos some bizarre, sexualised anime content one could consider to be inappropriate. :???: https://www.youtube.com/watch?v=...
by Spocks-cuddly-tribble
Sat Dec 28, 2019 1:00 pm
Forum: General Chat
Topic: All in One version 2.0.0 installer
Replies: 8
Views: 377

Re: All in One version 2.0.0 installer

decrease map size for widescreen versions to improve turn processing (see this post) It's not only about the turn lag. As a rule of a thumb, prominent parts of AI code will fail when not at least two other empires within a max distance of ten sectors. So map size should never exceed about 40 x 30 s...
by Spocks-cuddly-tribble
Sat Dec 28, 2019 12:57 pm
Forum: Error Correction Mod
Topic: - ECM 4.1 BETA Patcher Available -
Replies: 13
Views: 696

Re: - ECM 4.1 BETA Patcher Available -

Thanks again, I'll have a look at these files. But I must be blind, since I can't find those files in AFC downoad area. Anyhow we need UE source code of last stable version (shipname.bin & shiplist.sst -> just for name group limit). EDIT: here is last UE 0.7.2dev5c source btw with some help from QD ...
by Spocks-cuddly-tribble
Fri Dec 27, 2019 5:22 pm
Forum: Error Correction Mod
Topic: - ECM 4.1 BETA Patcher Available -
Replies: 13
Views: 696

Re: - ECM 4.1 BETA Patcher Available -

here is another way to add files to the stbof.res this is a simple bat file using old 7zip command line to add files from current folder. Thank you, therewith I can try the mod next time I'm traveling by train (I'll never ever again install java on any of my systems :mad: ). Talking about the Ultim...
by Spocks-cuddly-tribble
Tue Dec 24, 2019 3:28 pm
Forum: Error Correction Mod
Topic: - ECM 4.1 BETA Patcher Available -
Replies: 13
Views: 696

Re: - ECM 4.1 BETA Patcher Available -

I really liked the "extra Starting Systems without Special Buildings Fix (OBs only is a Bug)" this will be popular for other mods. It is really nice not to have to build all those energy structures on turn 1 at the additional systems. I did quick test of "extra Starting Systems without Special Buil...
by Spocks-cuddly-tribble
Sun Dec 22, 2019 3:02 pm
Forum: Error Correction Mod
Topic: - ECM 4.1 BETA Patcher Available -
Replies: 13
Views: 696

- ECM 4.1 BETA Patcher Available -

Here comes an updated BotF patcher file for ECM 4.1 BETA: :smile: new ECM 4.1 -BETA.zip I coded this stuff on the fly just based on the IDA database, without having BotF installed at all, use at your own risk :!: This emergency protocol should be followed under all circumstances: https://www.youtube...
by Spocks-cuddly-tribble
Sat Dec 21, 2019 6:24 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 960

Re: Changing starting colony amount?

UE: Intel Modifer. On simple its much lower (90) then on impossible (200) does this mean intel is in general better on higher difficulties, including human vs. human? No,the intel attack frequency is higher on lower difficulties, but that's just due to a bug and can be corrected, see modding index ...
by Spocks-cuddly-tribble
Sat Dec 21, 2019 5:57 pm
Forum: AI Task Modifiers
Topic: AI Project
Replies: 11
Views: 5402

Unlocking the AI Ram Command

The AI's ability to use the 'ram' command in tactical combat depends on a 'pugnacity' value of 5+ against the opponent. If the value is lower 5 and it wants to use 'ram' the AI is forced to use retreat instead. :shock: - On the other hand pugnacity 5+ does not force the AI to ram if it doesn't see a...
by Spocks-cuddly-tribble
Sun Dec 15, 2019 4:30 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 97
Views: 3994

Re: [Balance] Research speed

Iscaran wrote:
Sun Dec 08, 2019 3:55 am
Random Events and Specials are deactivated. There were just sooo many negative Events triggering all the time in the last games
@ IceCreamVendor :wink:

https://www.youtube.com/watch?v=-k3TbZ3_q-Y

viewtopic.php?f=300&t=3068&p=49978#p49978
by Spocks-cuddly-tribble
Sun Dec 15, 2019 4:11 pm
Forum: AI Task Modifiers
Topic: AI Project
Replies: 11
Views: 5402

AI Colonize, Tform & Buildbase Tasks

These AI tasks are partly controlled by four subroutines which are closely related to some of the above listed map ai data types. 1.) Sub_410070 (Colonize + prior Tform if required) -> 'System Colonization Priority (%s)' Cf. the AI minimum terraform threshold: https://www.armadafleetcommand.com/onsc...

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