Search found 705 matches

by Spocks-cuddly-tribble
Sun Jan 20, 2019 8:34 am
Forum: General Modding Information/Questions
Topic: Edit technology thresholds?
Replies: 2
Views: 105

Re: Edit technology thresholds?

I hate it to disagree with the master of the BotF-Universe but the minor races tech levels get simply read from racetech.tec (IIRC) for each evolution level. For advancement speed see 'Minor Race Advancement'.

Major race AI research also can be infuenced via a cheat, see 'AI & Difficulty Level'.
by Spocks-cuddly-tribble
Sun Jan 20, 2019 8:33 am
Forum: General Modding Information/Questions
Topic: Increase damage when ships attack a system?
Replies: 5
Views: 939

Re: Increase damage when ships attack a system?

See: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=214&p=40658#p40658 Pop Support, Ground Combat, Orbital Batteries, Credit Output -> Adjusting ship weapons bombing damage (SH, population & buildings) 467479 0FAF8424A8010000 IMUL EAX, [ESP+1A8] -> imul eax, x should work, with x (...
by Spocks-cuddly-tribble
Tue Jan 01, 2019 2:02 pm
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Shipname Appendix Fix & Adding new name groups
Replies: 38
Views: 4704

Re: Shipname Appendix Fix & Adding new name groups

This UE file handling is far worse than expected. So I kindly recommend: 1.) Cleaning up this topic via deleting all post after my fix codes one page 1 i.e. beginning here: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=212&t=1622#p47330 2.) Adding a warning that the corresponding ...
by Spocks-cuddly-tribble
Sun Dec 30, 2018 5:41 pm
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Shipname Appendix Fix & Adding new name groups
Replies: 38
Views: 4704

Re: Shipname Appendix Fix & Adding new name groups

1.) If UE doesn't support adding more name groups, even apart of the 'one byte glitch', the whole thing seems kinda pointless. 2.) If you solve #1 via altering UEs java code then better revert the 'one byte glitch' as well than messing with the asm code. 3.) Possibility of asm-fixing depends on the ...
by Spocks-cuddly-tribble
Sat Dec 29, 2018 3:48 pm
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Shipname Appendix Fix & Adding new name groups
Replies: 38
Views: 4704

Re: Shipname Appendix Fix & Adding new name groups

In theory the following two changes of the patch 'Adding new shipname groups - extending shipname.bin & shipname.dat' might work with the 'one byte per group in shipname.bin' change by DCER. at 0x74910 change 8B 16 83 C6 04 -> 0F B6 16 46 90 at 0x749C6 reset 0x13 bytes to 8B B3 F8 00 00 00 C1 E7 02 ...
by Spocks-cuddly-tribble
Thu Dec 27, 2018 11:07 am
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Shipname Appendix Fix & Adding new name groups
Replies: 38
Views: 4704

Re: Shipname Appendix Fix & Adding new name groups

I'm afraid I can't provide much help on the subject. The code was tested with manually edited shipname.bin [edit: and shiplist.sst] (manually added via winrar resp. older winzip). https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=286&t=1001&start=30#p31799 Problem is that manually edi...
by Spocks-cuddly-tribble
Mon Dec 24, 2018 2:53 pm
Forum: Fixes Compilation (GalaxyII 640points beam, enraged antedeans, german taskforce/inhabitant descriptions)
Topic: Summary / Systems -> "X Turn(s)" fix (+1 if exact amount)
Replies: 0
Views: 56

Summary / Systems -> "X Turn(s)" fix (+1 if exact amount)

Here comes a small bug-fix for christmas. Not worth mentioning, but i thought a small contribution is better than no contribution at all. :smile: Summary / Systems -> "X Turn(s)" fix (+1 if exact amount) at 0x40D72 8D 78 01 83 FF 01 76 25 -> 85 D2 74 01 40 89 C7 90 at 0x40E59 8D 78 01 83 FF 01 0F 86...
by Spocks-cuddly-tribble
Sun Sep 30, 2018 11:26 am
Forum: Intel (mechanisms and bugfixes)
Topic: Intel
Replies: 11
Views: 6311

Re: Intel

1.) Departments cannot be chosen directly, but just by random choice. The buttons just affect the odds i.e. the currently selected button doesn't affect the bonus, only the selected random result matters i.e. the department. 2.) Attack threshold is based on intel.bin (stbof.res) see links, espionage...
by Spocks-cuddly-tribble
Sun Sep 30, 2018 11:20 am
Forum: Tech Level Bonus Factors (+2%)
Topic: Tech Level Bonus Factors
Replies: 24
Views: 8271

Re: Tech Level Bonus Factors

I highly doubt that there are currently volunteers for suchlike asm modifications, but if Gowron gave you permission to alter BoP, you might counter and give him permission to return for intricate coding tasks. :wink: :wink: However, here are the Industry tech IDs, you asked for above: Industry tech...
by Spocks-cuddly-tribble
Wed Aug 29, 2018 8:19 am
Forum: General Chat
Topic: Is there free beer or what's the matter?
Replies: 3
Views: 302

Re: Is there free beer or what's the matter?

Well, the question referred to the modification suggested in the linked topic. :wink: :wink: Btw the bots count as registered members and guests counter tends to be very high lately. EDIT: So we are getting a bit more stingy by cutting the free beer for guests. :razz: I see we removed the guests cou...
by Spocks-cuddly-tribble
Wed Aug 29, 2018 7:16 am
Forum: General Chat
Topic: Is there free beer or what's the matter?
Replies: 3
Views: 302

Is there free beer or what's the matter?

Most users ever online was 818 on Tue Aug 28, 2018 3:29 pm
:eek: :shock: :up:


So does this actually work: :?: :wink:

viewtopic.php?f=253&p=11703#p11703
by Spocks-cuddly-tribble
Mon Jul 16, 2018 4:56 pm
Forum: Minor Race Advancement
Topic: Minor Race Advancement
Replies: 26
Views: 19687

Re: Advancement Mechanism & Minor Race Building Behavior

Is it possible to edit the random divisor so the number of extra OBs is always 1? https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=214&p=40658#p40658 -> Coding Guides -> Assembler Offsets -> hex location of asm statement to change divisor 05 to 01 @ your other question about cloak c...
by Spocks-cuddly-tribble
Thu Jul 12, 2018 9:29 am
Forum: Modding Information Archive
Topic: Minor race attitudes!
Replies: 8
Views: 1658

Re: Minor race attitudes!

each type of personality has a different value and is used in many calculations . Which calculations? I found only bribe/gifts. You have to dig for them in the asm code. They never got posted, analysed and tested due to primitive, time consuming coding with unsatisfying modding options. Anyhow, bel...
by Spocks-cuddly-tribble
Wed Apr 25, 2018 9:56 am
Forum: General Chat
Topic: Thank you for ten incredible years
Replies: 9
Views: 1403

Thank you for ten incredible years

I feel after ten years it's time for a big thanks to this amazing community, especially thunderchero, for taking over the matters as main admin after the demise of the old forums on Apr 25, 2008. When logging in, from time to time one can see many of the long time members still popping in(albeit mos...
by Spocks-cuddly-tribble
Mon Apr 16, 2018 9:36 am
Forum: Commands in tactical combat
Topic: Commands in Tactical Combat
Replies: 24
Views: 7780

Re: Commands in Tactical Combat

I have been looking for the location for commands for each combat group. I know I am just missing it or blind Problem is there are different switch modes in different processing depths. Special cases: - vs. monster, station, minor ships, 3+ way battles (with allies?) - non-combat group - special ch...

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