Yes, but when they are gone they can't win anymore.
So if the map layout prompts eliminating the Ferengi first, this works too (unless this triggers Klingon or Romulan victory ).
Search found 1949 matches
- Thu Apr 25, 2024 1:28 pm
- Forum: Error Correction Mod
- Topic: Incorrect 'Winner' movie
- Replies: 5
- Views: 51
- Thu Apr 25, 2024 1:20 pm
- Forum: Intel (mechanisms and bugfixes)
- Topic: Intel
- Replies: 19
- Views: 17622
Re: Intel
So essentially that was vanilla bug/flaw that hurts Roms? err The bug gives vanilla Romulans an extra cheat advantage of +25% manned intel output local in Romulus (Tal Shiar should be only global empire wide). Still no serious gamechanger and the least important of the three listed. Vanilla T8 Roms...
- Thu Apr 25, 2024 11:31 am
- Forum: Intel (mechanisms and bugfixes)
- Topic: Intel
- Replies: 19
- Views: 17622
Re: Intel
From a vanilla or ECM standpoint, I wonder how this pans balance wise. Given vanilla/ECM default settings is a nice extra touch, but not really a game changer (balance wise). These have much more impact: - 2.1 Always-100% Intel-Area-Bonus Bug-fix - 2.2 Attack frequency difficulty level bias-fix - %...
- Thu Apr 25, 2024 11:04 am
- Forum: Site Information
- Topic: AFC site status
- Replies: 64
- Views: 11679
Re: AFC site status
I also noticed a lot of bots in this topic, i wonder if it might be due to Spocks-cuddly-tribble comments lol :shock: I noticed a steady increase of guests/bots for some weeks, so I thought they might more and more bypass your page protection workarounds. :sad: Feel free to delete any problematic p...
- Thu Apr 25, 2024 10:47 am
- Forum: Error Correction Mod
- Topic: Incorrect 'Winner' movie
- Replies: 5
- Views: 51
Re: Incorrect 'Winner' movie
That's the default vanilla Vendetta feature and NOT a bug: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=27090#p27090 (bottom of post) Klingons and Romulans are the two Vendetta enemies of the Ferengi, so by terminating them with the Ferengi still in game, they won :wink: (you los...
- Wed Apr 24, 2024 4:00 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5103
Re: Vanilla Evade/Retreat Crash fix
I would expect it would be simpler if we just prevent reading distance points/switch points so they just don't happen. but these locations have not been found yet. The analysis is awful time consuming. LOD codes we see are part of 'shading' labeled code (QD IDA) and might be loaded via function poi...
- Wed Apr 24, 2024 2:04 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5103
Re: Vanilla Evade/Retreat Crash fix
but don't know how removing _a would even help, other than maybe using a different sub like the subs for billboards (billboards use single file and no "_a" Yes, simple code for non-ABCabc HOB files has no switches for dynamic composed name strings (used for _A, _B, _C). Means the prefix f...
- Wed Apr 24, 2024 12:39 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5103
Re: Vanilla Evade/Retreat Crash fix
in my tests earlier this week was crash without _a I'm aware, this requires further code tweaks. The question is: Requires sharing slots file name extensions like "_"? If we force non-ABCabc HOB code for all files (this would remove internal trek.exe array data for the two A copies) would...
- Wed Apr 24, 2024 12:10 pm
- Forum: Site Information
- Topic: AFC site status
- Replies: 64
- Views: 11679
Re: AFC site status
We already wrapped up a deal to sell the domain as cover-up portal for dark web operations to a global weapon dealer.
And that sort of folks does not respond all too well to cancelation....
And that sort of folks does not respond all too well to cancelation....
- Wed Apr 24, 2024 11:50 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5103
Re: Vanilla Evade/Retreat Crash fix
That's your call what's best and easiest for the multi installer. No idea how many MB removing all B/C HOBs would save. With more research code could be optimized and stuff like station shading addressed (monsters?), but the simple trek.exe workaround "Disable usage of _b.hob and _c.hob" -...
- Tue Apr 23, 2024 5:51 pm
- Forum: BOTF Strategy Guide
- Topic: What strategy would you go for here to beat the Klingons?
- Replies: 13
- Views: 265
Re: What strategy would you go for here to beat the Klingons?
The vanilla AI is a joke. It can't even build shipyards in extra starting systems since it must keep in min distance of three sectors to the next own yard: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=34174#p34174 That and the fact that it can't build some of its best ships is no...
- Tue Apr 23, 2024 5:28 pm
- Forum: General Modding Information/Questions
- Topic: Credits from ship scrap. Adjusting
- Replies: 6
- Views: 114
Re: Credits from ship scrap. Adjusting
It means your star system needs a yard in order to get any ship scrapping revenue. MP folks mostly scraps colony and TT ships the same turn and the same location they were built, so it doesn't matter since there is a yard anyway. But sometimes if you steal a useless ship via intel it might get reloc...
- Tue Apr 23, 2024 4:01 pm
- Forum: General Modding Information/Questions
- Topic: Credits from ship scrap. Adjusting
- Replies: 6
- Views: 114
Re: Credits from ship scrap. Adjusting
If you don't mind the repaired shipyard check, here is 75% based on my code (changing Gowron's code takes more time): NAME: Ship scrapping ratio 3/4 (=75%) + shipyard check (fix) AUTHOR: Spocks-cuddly-tribble # >> = vanilla/original value # << = new value >> 0x00068794 89 94 24 24 01 00 00 83 F8 FF ...
- Tue Apr 23, 2024 12:39 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 153
Re: Making a spacefaring minor + options
The simple mod has two big issues:
- all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen
- conquered empire systems allow building their ships (updated via their current tech levels ) -> game balance issues
- all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen
- conquered empire systems allow building their ships (updated via their current tech levels ) -> game balance issues
- Tue Apr 23, 2024 12:13 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 153
Re: Making a spacefaring minor + options
Should be version 3 (major code modification).
I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?).
I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?).