Search found 1944 matches

by Spocks-cuddly-tribble
Wed Apr 24, 2024 4:00 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5045

Re: Vanilla Evade/Retreat Crash fix

I would expect it would be simpler if we just prevent reading distance points/switch points so they just don't happen. but these locations have not been found yet. The analysis is awful time consuming. LOD codes we see are part of 'shading' labeled code (QD IDA) and might be loaded via function poi...
by Spocks-cuddly-tribble
Wed Apr 24, 2024 2:04 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5045

Re: Vanilla Evade/Retreat Crash fix

but don't know how removing _a would even help, other than maybe using a different sub like the subs for billboards (billboards use single file and no "_a" Yes, simple code for non-ABCabc HOB files has no switches for dynamic composed name strings (used for _A, _B, _C). Means the prefix f...
by Spocks-cuddly-tribble
Wed Apr 24, 2024 12:39 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5045

Re: Vanilla Evade/Retreat Crash fix

in my tests earlier this week was crash without _a I'm aware, this requires further code tweaks. The question is: Requires sharing slots file name extensions like "_"? If we force non-ABCabc HOB code for all files (this would remove internal trek.exe array data for the two A copies) would...
by Spocks-cuddly-tribble
Wed Apr 24, 2024 12:10 pm
Forum: Site Information
Topic: Could this be the last year for AFC site?
Replies: 62
Views: 11522

Re: Could this be the last year for AFC site?

We already wrapped up a deal to sell the domain as cover-up portal for dark web operations to a global weapon dealer.
And that sort of folks does not respond all too well to cancelation.... :wink: :wink: :wink:
by Spocks-cuddly-tribble
Wed Apr 24, 2024 11:50 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5045

Re: Vanilla Evade/Retreat Crash fix

That's your call what's best and easiest for the multi installer. No idea how many MB removing all B/C HOBs would save. With more research code could be optimized and stuff like station shading addressed (monsters?), but the simple trek.exe workaround "Disable usage of _b.hob and _c.hob" -...
by Spocks-cuddly-tribble
Tue Apr 23, 2024 5:51 pm
Forum: BOTF Strategy Guide
Topic: What strategy would you go for here to beat the Klingons?
Replies: 13
Views: 253

Re: What strategy would you go for here to beat the Klingons?

The vanilla AI is a joke. It can't even build shipyards in extra starting systems since it must keep in min distance of three sectors to the next own yard: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=34174#p34174 That and the fact that it can't build some of its best ships is no...
by Spocks-cuddly-tribble
Tue Apr 23, 2024 5:28 pm
Forum: General Modding Information/Questions
Topic: Credits from ship scrap. Adjusting
Replies: 6
Views: 109

Re: Credits from ship scrap. Adjusting

It means your star system needs a yard in order to get any ship scrapping revenue. MP folks mostly scraps colony and TT ships the same turn and the same location they were built, so it doesn't matter since there is a yard anyway. But sometimes if you steal a useless ship via intel it might get reloc...
by Spocks-cuddly-tribble
Tue Apr 23, 2024 4:01 pm
Forum: General Modding Information/Questions
Topic: Credits from ship scrap. Adjusting
Replies: 6
Views: 109

Re: Credits from ship scrap. Adjusting

If you don't mind the repaired shipyard check, here is 75% based on my code (changing Gowron's code takes more time): NAME: Ship scrapping ratio 3/4 (=75%) + shipyard check (fix) AUTHOR: Spocks-cuddly-tribble # >> = vanilla/original value # << = new value >> 0x00068794 89 94 24 24 01 00 00 83 F8 FF ...
by Spocks-cuddly-tribble
Tue Apr 23, 2024 12:39 pm
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 9
Views: 152

Re: Making a spacefaring minor + options

The simple mod has two big issues:

- all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen
- conquered empire systems allow building their ships (updated via their current tech levels :shock: ) -> game balance issues
by Spocks-cuddly-tribble
Tue Apr 23, 2024 12:13 pm
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 9
Views: 152

Re: Making a spacefaring minor + options

Should be version 3 (major code modification).

I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?).
by Spocks-cuddly-tribble
Tue Apr 23, 2024 11:58 am
Forum: General Modding Information/Questions
Topic: Credits from ship scrap. Adjusting
Replies: 6
Views: 109

Re: Credits from ship scrap. Adjusting

50% patch code is from Gowron: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=6391#p6391 To determine the best approach for your mod, first think about the global concept of all industry/credits ratios listed here: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=34...
by Spocks-cuddly-tribble
Mon Apr 22, 2024 5:16 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5045

Re: Vanilla Evade/Retreat Crash fix

Nice one! So far I see only two code switches for this: 005591C5 cmp ecx, [eax+28h] 005591D1 imul ecx, eax -> xor ecx,ecx ? 00559A73 cmp eax, [edx+28h] 00559CE2 imul eax, ecx -> xor eax,eax ? Both multiply the value at [HOB+2C] with [current LOD factor ?] IF lower than [HOB+24h] (Totaltextureset) EL...
by Spocks-cuddly-tribble
Mon Apr 22, 2024 3:14 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5045

Re: Vanilla Evade/Retreat Crash fix

BTW the "array" I found the id's in had every hob listed possible for that combat (boom, phaser, photon, shield, ship, ect) but data area was too small to have complete files info of hob. only header info maybe? There is many arrays for 3D objects, the A/B/C LOD HOB list is 0x98 bytes per...
by Spocks-cuddly-tribble
Mon Apr 22, 2024 2:25 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5045

Re: Vanilla Evade/Retreat Crash fix

I was able to locate hob data of the combat for test model, so set breakpoint for each texture id Is this texture LOD switch and/or new multi textures model? Based on your 2/3 (same code location): 005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index -> * ...
by Spocks-cuddly-tribble
Mon Apr 22, 2024 1:26 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5045

Re: Vanilla Evade/Retreat Crash fix

I think this code prepares the data before start of rendering. MPR__SelectTexture is the realtime action. [HOB+18h] looks like number of textures for the InsertTexture loop count: 55707F cmp ecx, [eax+18h] Your new models use multiple textures (not for LOD), is the number stored at [+18h]? totalText...

Go to advanced search