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by Spocks-cuddly-tribble
Sun Apr 21, 2024 8:21 pm
Forum: General Chat
Topic: DS9
Replies: 5
Views: 85

Re: DS9

All starbases being a DS(X) would be a bit boring. Current ECM random names list for Stations in spoiler of this post: viewtopic.php?p=60388#p60388
by Spocks-cuddly-tribble
Sun Apr 21, 2024 8:10 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4647

Re: Vanilla Evade/Retreat Crash fix

There is still much code for HOB, textures and palette mislabeled in my IDA. Back in the day it was just guessed based on nearby labels. I think we see the code composing the LOD list tested by you. Default 5, now 9 entries with always the same HOB and texture. Some extra analysis and changes are ne...
by Spocks-cuddly-tribble
Sun Apr 21, 2024 1:01 pm
Forum: General Chat
Topic: DS9
Replies: 5
Views: 85

Re: DS9

Here is the old main post for UM5: viewtopic.php?p=37446#p37446

UDM3 might also have Bajor DS9, thunderchero might know more since he knows the maker. :wink:
by Spocks-cuddly-tribble
Sun Apr 21, 2024 12:52 pm
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 3
Views: 57

Re: Making a spacefaring minor + options

Well, they excluded colony and TT ships from intel code for stealing ships. But there should be no serious issues with mixing different or armed/unarmed colony and TT ships or using ships produced by other races (AFAIK). Minor race colony/TT with greater shiplist.sst IDs than the war ships and using...
by Spocks-cuddly-tribble
Sun Apr 21, 2024 11:57 am
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 3
Views: 57

Re: Making a spacefaring minor + options

Minor race AI has no code to use colony ships and TTs. It can't even handle more than one star system per minor race. You can add them for the 'building minor ships after membership' patch, but note that the code for adding 1-4 random ships (sub_4517D0) just picks the first ship from the list_builda...
by Spocks-cuddly-tribble
Sun Apr 21, 2024 9:49 am
Forum: General Chat
Topic: DS9
Replies: 5
Views: 85

Re: DS9

That would be very complicated. The ECM station names gimmick is just a list with random names shared by all empires. But it should be easy to edit the starbase name with the Ultimate Editor in the saved game. :wink: And some mods like UM5 use a variant of the EDO GOD for the Bajor DS9 station. You ...
by Spocks-cuddly-tribble
Sun Apr 21, 2024 9:43 am
Forum: BOTF Strategy Guide
Topic: What strategy would you go for here to beat the Klingons?
Replies: 8
Views: 91

Re: What strategy would you go for here to beat the Klingons?

The vanilla AI diplomacy/military/economy codes are broken to the point they might scrap their entire fleet due to fleet support credit issues. So just watch the map with more scanners and spy ships for the right moment.... You could use the RETIRE button to watch the powergraph (and abort with any ...
by Spocks-cuddly-tribble
Sun Apr 21, 2024 9:23 am
Forum: BOTF Strategy Guide
Topic: Dilithium
Replies: 7
Views: 497

Re: Dilithium

Flocke wrote: Sun Apr 21, 2024 7:40 amScrap some built ships to get money. ;)
But keep in mind, even in vanilla, you need to scrap ships with 100% undamaged hull in a sector with a populated star system owned by the own empire to get their industry construction cost as credits bonus next turn. :wink:
by Spocks-cuddly-tribble
Sat Apr 20, 2024 1:14 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 34
Views: 744

Re: Branch/Commits testing of latest UE code

In fact the energy screen orbital battery image shares the main building population assignment image selector at 0x180194 like TC reported. GUI pic code might be shared due to the same GUI feature (pop/power units bar). All other smaller energy pics just switch on/off by clicking them. it doesn't s...
by Spocks-cuddly-tribble
Sat Apr 20, 2024 11:22 am
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 34
Views: 744

Re: Branch/Commits testing of latest UE code

Hi Flocke, sub_4F968C is for build screen ORDER ECONOMY (typeID) 1=build building, 2=upgrade building(s), 3=build ship, 5=tradegoods, 7=unrest order -> from ordInfo or systInfo mode 0/1 area -> typeID dec -1 for switch The 60.tga for OBs is for the energy screen: (note there is MANY more special cod...
by Spocks-cuddly-tribble
Fri Apr 19, 2024 3:32 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4647

Re: Vanilla Evade/Retreat Crash fix

Sorry, I just noticed I didn't remove the B/C HOBs from stbof.res for my tests. :???: The simplified code has trouble to retrieve the right *_a.hob via HOB prefix from [shiplist.sst+58h]. :dwn: But it's strange that sub_531D70 (check_HOB_for_placeholder_safeguard) still works for research screen (Rp...
by Spocks-cuddly-tribble
Fri Apr 19, 2024 9:29 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4647

Re: Vanilla Evade/Retreat Crash fix

b_c_hob.patch Disable usage of _b.hob and _c.hob I think I found a better solution to skip any B/C HOB LOD codes: 00531BBE E9 9D010000 JMP 531D60 Tested vanilla & ECM without issues (so far), zooming feels even a bit smoother with slow hardware. :wink: This fix uses always simple code for non-A...
by Spocks-cuddly-tribble
Wed Apr 17, 2024 10:32 am
Forum: General Chat
Topic: Admiral Chat
Replies: 61
Views: 8389

Re: Admiral Chat

I haven't yet seen Datas-furry-pussy around. :grin: Actually, she got banned because her name may not be suitable for members under the age of 18. After she retried by replacing 'furry' with 'shaved' she got banned for life without possibility of parole.... Similar case of strike and forced age res...
by Spocks-cuddly-tribble
Tue Apr 16, 2024 9:38 am
Forum: General Chat
Topic: Admiral Chat
Replies: 61
Views: 8389

Re: Admiral Chat

Why don't they print parking violation tickets with a calming phrase like: "Remember only the finest are fine with fines." :wink:

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