Search found 842 matches

by Spocks-cuddly-tribble
Fri Apr 09, 2021 12:20 pm
Forum: General Chat
Topic: Minor update to All in One will be in the works
Replies: 9
Views: 128

Re: Minor update to All in One will be in the works

Spocks-cuddly-tribble, do any of your new patches need to be applied to ECM? Here is link to ECM hotfix patch: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=53339#p53339 WARNING - Untested (so I cannot guarantee it won't break anything!) and unfinished (all mods would benefit fro...
by Spocks-cuddly-tribble
Thu Apr 01, 2021 1:36 pm
Forum: General Modding Information/Questions
Topic: system location in build screen?
Replies: 12
Views: 710

Re: system location in build screen?

Congratulations, thunderchero, outstanding work! You didn't use sub_446CB0 and sub_4B6B00 (parts of BotF standard code for this procedure) but instead optimized and simplified your own code by learnig how to compose an askii string in asm. So, in the end, it was good that you first missed my and Tet...
by Spocks-cuddly-tribble
Thu Apr 01, 2021 1:29 pm
Forum: General Modding Information/Questions
Topic: UDML Less Starting Planets
Replies: 7
Views: 100

Re: UDML Less Starting Planets

JeanLucPicard1 wrote: Wed Mar 31, 2021 5:14 pmOkay, is he even around anymore?
Since I'm recently hardly able to support the forums (leave alone updating ECM) :sad: , I don't see myself in the position to call the shots wrt multi-installer ECM. So any reasonable requests supported by thunderchero count as auto-approved by myself.
by Spocks-cuddly-tribble
Sat Mar 13, 2021 3:32 pm
Forum: Stealth and Cloak
Topic: Stealth and Cloak
Replies: 25
Views: 12500

Re: Stealth and Cloak

Eax+1Ch did not work for me. You should double check this again (maybe with the help of Thunderchero). A list of known pointers might be useful, if you have one? Some are listed here: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=28320#p28320 Most are set by sub_520D70 in ds:5978...
by Spocks-cuddly-tribble
Sat Mar 13, 2021 1:59 pm
Forum: Stealth and Cloak
Topic: Stealth and Cloak
Replies: 25
Views: 12500

Re: Disable Cloak within Nebula (Fix?)

I am still on the hunt for Damage Control and Defense, any advice wrt to either is appreciated. Thanks Given my fix code the values should be stored at: [eax+18h] defense EDIT ignore this, see below [ebx+344h] damage control (IIRC ships only) You have to insert your new code at 4748E4 (my fix code)...
by Spocks-cuddly-tribble
Sat Mar 06, 2021 1:14 pm
Forum: General Modding Information/Questions
Topic: Interview with BOTF Scheduled!
Replies: 12
Views: 337

Re: Interview with BOTF Scheduled!

The most noteworthy I did so far is the broken mpr++ project. I have to disagree with both statements: - even apart of MPR++ your outstanding efforts as member, consultant and contributor on AFC are beyond doubt - the AFC members don't consider MPR++ as 'broken' @ Topic Some nice talking points, Fl...
by Spocks-cuddly-tribble
Wed Mar 03, 2021 12:40 pm
Forum: General Modding Information/Questions
Topic: Tactical Combat Camera
Replies: 10
Views: 305

Re: Tactical Combat Camera

You run BotF with a modern OS without DxWnd or MPR++ and yet you haven't noticed any terrible mouse-lags? :shock: Throw him to the floor, please: https://www.youtube.com/watch?v=HrcbCW4y9Dw&t=64s :wink: And IIRC the BotF shields (software rendering) look in-game similar to the TNG effects. Only comp...
by Spocks-cuddly-tribble
Mon Mar 01, 2021 2:43 pm
Forum: General Modding Information/Questions
Topic: Tactical Combat Camera
Replies: 10
Views: 305

Re: Tactical Combat Camera

Key trigger for your first switch (static location) is ds:5918B8

So as a first step you might try to enforce (first two bytes 0F 84 -> 90 E9) or remove:

Code: Select all

AUTO:0049A192                 jz      loc_49A5AB

AUTO:0049C6B5                 jz      loc_49C823
by Spocks-cuddly-tribble
Mon Mar 01, 2021 1:01 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 1485
Views: 283262

Re: Supremacy new release

Also, when you would start accumulating a few GroundCombat bonuses (if they were global like in BotF), it would get a bit silly. I'm not sure we want some systems to fall to a couple of TTs.. You already made some reasonable tweaks to empire-wide bonuses (their on/off switch logic always will remai...
by Spocks-cuddly-tribble
Mon Mar 01, 2021 12:42 pm
Forum: General Modding Information/Questions
Topic: Tactical Combat Camera
Replies: 10
Views: 305

Re: Tactical Combat Camera

It might be better to rely on the QD database in this matter. My understanding of 3D mechanics (in general and wrt ancient BSP workarounds) is very limited. It took me quite some time to understand trek.exe phaser slot values. Also if you already identified some relevant code areas, it might be wise...
by Spocks-cuddly-tribble
Tue Feb 23, 2021 10:37 am
Forum: General Modding Information/Questions
Topic: Interview with the Devs & Source Code
Replies: 9
Views: 351

Re: Interview with the Devs & Source Code

thunderchero wrote: Mon Feb 22, 2021 10:19 pmthat interview was 7 months ago I think.
Correct, LOL. Well, in my defense I quote Mob boss Little Bonaparte with a line from "Some Like It Hot" (1959): :wink: :wink:

https://www.youtube.com/watch?v=vF7kH1gctgY
by Spocks-cuddly-tribble
Mon Feb 22, 2021 9:17 pm
Forum: General Modding Information/Questions
Topic: Interview with the Devs & Source Code
Replies: 9
Views: 351

Re: Interview with the Devs & Source Code

I think he is referring to 'The Rebirth and Newly Announced Games of Microprose with Sergio Costa' from last sunday....
by Spocks-cuddly-tribble
Mon Feb 22, 2021 2:59 pm
Forum: General Modding Information/Questions
Topic: Interview with the Devs & Source Code
Replies: 9
Views: 351

Re: Interview with the Devs & Source Code

Yes, something like an overlaid rectangular polygon would be the easiest user interface option in the creator. It could calculate and provide all values needed for the damage slots in the hob files in one go. As you say, if we knew how to trigger and handle this function....
by Spocks-cuddly-tribble
Mon Feb 22, 2021 10:13 am
Forum: General Modding Information/Questions
Topic: Interview with the Devs & Source Code
Replies: 9
Views: 351

Re: Interview with the Devs & Source Code

when I contacted MultiGen several years ago they gave me access to the original version of gamegen that was used during creation of botf. Interesting. So in theory it should be able to auto-calculate the damage-spot orientation values? But of course it's a very low-priority task right now and I hav...
by Spocks-cuddly-tribble
Sat Feb 20, 2021 9:16 am
Forum: General Modding Information/Questions
Topic: single player team play game
Replies: 5
Views: 240

Re: single player team play game

thunderchero wrote: Fri Feb 19, 2021 1:47 pmunless you have some other ideas...
I was imagining a code setting the values when selecting the teams and later on blocking any codes altering empire to empire sympathy by changing the responsible sub(s) to a simple return.

But the first part feels more like a CC code project....

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