Search found 1933 matches
- Mon Apr 22, 2024 5:16 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 49
- Views: 4833
Re: Vanilla Evade/Retreat Crash fix
Nice one! So far I see only two code switches for this: 005591C5 cmp ecx, [eax+28h] 005591D1 imul ecx, eax -> xor ecx,ecx ? 00559A73 cmp eax, [edx+28h] 00559CE2 imul eax, ecx -> xor eax,eax ? Both multiply the value at [HOB+2C] with [current LOD factor ?] IF lower than [HOB+24h] (Totaltextureset) EL...
- Mon Apr 22, 2024 3:14 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 49
- Views: 4833
Re: Vanilla Evade/Retreat Crash fix
BTW the "array" I found the id's in had every hob listed possible for that combat (boom, phaser, photon, shield, ship, ect) but data area was too small to have complete files info of hob. only header info maybe? There is many arrays for 3D objects, the A/B/C LOD HOB list is 0x98 bytes per...
- Mon Apr 22, 2024 2:25 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 49
- Views: 4833
Re: Vanilla Evade/Retreat Crash fix
I was able to locate hob data of the combat for test model, so set breakpoint for each texture id Is this texture LOD switch and/or new multi textures model? Based on your 2/3 (same code location): 005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index -> * ...
- Mon Apr 22, 2024 1:26 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 49
- Views: 4833
Re: Vanilla Evade/Retreat Crash fix
I think this code prepares the data before start of rendering. MPR__SelectTexture is the realtime action. [HOB+18h] looks like number of textures for the InsertTexture loop count: 55707F cmp ecx, [eax+18h] Your new models use multiple textures (not for LOD), is the number stored at [+18h]? totalText...
- Mon Apr 22, 2024 8:55 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 49
- Views: 4833
Re: Vanilla Evade/Retreat Crash fix
Well, we forgot QD analysed HOB files and code for many projects (I never did, since I don't understand 3D codes). Here a part of his IDA database: 00556CB0 CPP_CHOBReader__UpdateHOB ; CODE XREF: CPP_CHOBReader__readHOB 00556CB0 push ecx 00556CB1 mov ecx, eax 00556CB3 call CPP_CHOBReader__UpdateVert...
- Sun Apr 21, 2024 8:34 pm
- Forum: BOTF Strategy Guide
- Topic: What strategy would you go for here to beat the Klingons?
- Replies: 8
- Views: 134
Re: What strategy would you go for here to beat the Klingons?
Just use attack Tribbles from Daystrom-Station against the Klingons: https://www.youtube.com/watch?v=ODJ_02B8UBA
- Sun Apr 21, 2024 8:21 pm
- Forum: General Chat
- Topic: DS9
- Replies: 7
- Views: 123
Re: DS9
All starbases being a DS(X) would be a bit boring. Current ECM random names list for Stations in spoiler of this post: viewtopic.php?p=60388#p60388
- Sun Apr 21, 2024 8:10 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 49
- Views: 4833
Re: Vanilla Evade/Retreat Crash fix
There is still much code for HOB, textures and palette mislabeled in my IDA. Back in the day it was just guessed based on nearby labels. I think we see the code composing the LOD list tested by you. Default 5, now 9 entries with always the same HOB and texture. Some extra analysis and changes are ne...
- Sun Apr 21, 2024 1:01 pm
- Forum: General Chat
- Topic: DS9
- Replies: 7
- Views: 123
Re: DS9
Here is the old main post for UM5: viewtopic.php?p=37446#p37446
UDM3 might also have Bajor DS9, thunderchero might know more since he knows the maker.
UDM3 might also have Bajor DS9, thunderchero might know more since he knows the maker.
- Sun Apr 21, 2024 12:52 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 3
- Views: 69
Re: Making a spacefaring minor + options
Well, they excluded colony and TT ships from intel code for stealing ships. But there should be no serious issues with mixing different or armed/unarmed colony and TT ships or using ships produced by other races (AFAIK). Minor race colony/TT with greater shiplist.sst IDs than the war ships and using...
- Sun Apr 21, 2024 11:57 am
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 3
- Views: 69
Re: Making a spacefaring minor + options
Minor race AI has no code to use colony ships and TTs. It can't even handle more than one star system per minor race. You can add them for the 'building minor ships after membership' patch, but note that the code for adding 1-4 random ships (sub_4517D0) just picks the first ship from the list_builda...
- Sun Apr 21, 2024 9:49 am
- Forum: General Chat
- Topic: DS9
- Replies: 7
- Views: 123
Re: DS9
That would be very complicated. The ECM station names gimmick is just a list with random names shared by all empires. But it should be easy to edit the starbase name with the Ultimate Editor in the saved game. :wink: And some mods like UM5 use a variant of the EDO GOD for the Bajor DS9 station. You ...
- Sun Apr 21, 2024 9:43 am
- Forum: BOTF Strategy Guide
- Topic: What strategy would you go for here to beat the Klingons?
- Replies: 8
- Views: 134
Re: What strategy would you go for here to beat the Klingons?
The vanilla AI diplomacy/military/economy codes are broken to the point they might scrap their entire fleet due to fleet support credit issues. So just watch the map with more scanners and spy ships for the right moment.... You could use the RETIRE button to watch the powergraph (and abort with any ...
- Sun Apr 21, 2024 9:23 am
- Forum: BOTF Strategy Guide
- Topic: Dilithium
- Replies: 7
- Views: 507
- Sat Apr 20, 2024 1:14 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 788
Re: Branch/Commits testing of latest UE code
In fact the energy screen orbital battery image shares the main building population assignment image selector at 0x180194 like TC reported. GUI pic code might be shared due to the same GUI feature (pop/power units bar). All other smaller energy pics just switch on/off by clicking them. it doesn't s...