Search found 1859 matches

by Spocks-cuddly-tribble
Sat Mar 16, 2024 8:53 pm
Forum: General Chat
Topic: microsoft at it again ???
Replies: 4
Views: 99

Re: microsoft at it again ???

I got a strange report of installer hanging before adding res files https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=61553#p61553 same thing or very similar was also reported on discord. I think I reported to you the same issue (with Windows 10) two or three years ago. Problem is ca...
by Spocks-cuddly-tribble
Sat Mar 16, 2024 2:18 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5839

Re: New installer Beta available 11-20-23

trek.exe cannot support ship, station, or monster IDs larger than byte, so UE should not allow this and issue a warning (IIRC thunderchero was shocked UE supported this, when analysing shiplist mess-ups by noobs). Good suggestion, I'll add a warning. :up: Even the max byte ID FF might be problemati...
by Spocks-cuddly-tribble
Fri Mar 15, 2024 5:06 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5839

Re: New installer Beta available 11-20-23

Thanks, I see, sub_4B2350 Minors_Set_min change shared code switch to custom values. There is many unfavorable shared code switches in the galaxy generation codes, UE has auto-fix options for custom values. ECM base version with vanilla maps does not need this (since pure vanilla :wink:) , but might...
by Spocks-cuddly-tribble
Fri Mar 15, 2024 4:27 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5839

Re: New installer Beta available 11-20-23

nop if 256 is exceeded. Without hundreds of, partly major, code changes trek.exe cannot support ship, station, or monster IDs larger than byte, so UE should not allow this and issue a warning (IIRC thunderchero was shocked UE supported this, when analysing shiplist mess-ups by noobs). Also I feel a...
by Spocks-cuddly-tribble
Mon Mar 11, 2024 8:55 am
Forum: General Modding Information/Questions
Topic: A strange ECM error and save game corruption... [SOLVED]
Replies: 12
Views: 1466

Re: A strange ECM error and save game corruption... [SOLVED]

It is however random and UE doesn't flag any special issues either. Strange was, I could reproduce the condition (eliminating an empire, all other races unknown to both, can crash the game next turn) only with ECM, but not with vanilla. This got me thinking about the cleanup codes when killing empi...
by Spocks-cuddly-tribble
Sun Mar 10, 2024 4:27 pm
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 149
Views: 41798

Re: UE Map Editor

It might help to look at the BotF player/AI takeover codes: sub_43A200 player_takeover_empire_AL (ex-AI) sub_43A160 AI_takeover_empire_AL (ex-player) Related to our other conversation: 43A1D2 mov dword [eax+54h], 0 ; ?(mislabeled as numWayPoints) zero for all ex-player fleets now AI (ex-AI to player...
by Spocks-cuddly-tribble
Sun Mar 10, 2024 3:47 pm
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 149
Views: 41798

Re: UE Map Editor

Just tell them to use one of the two methods to switch the player empire: viewtopic.php?p=57851#p57851 (instead of UE) :wink:
by Spocks-cuddly-tribble
Sun Mar 10, 2024 1:59 pm
Forum: Supremacy
Topic: The Ferengi as a playable civ
Replies: 14
Views: 367

Re: The Ferengi as a playable civ

Iceman wrote: Sun Mar 10, 2024 1:03 pmWe are actually making a smallish improvement to the site right now :mrgreen: And at some point I'll have a new version of the manual ready to upload to the site.
You should think about adding the page link in your AFC signature. :wink:
by Spocks-cuddly-tribble
Sun Mar 10, 2024 12:21 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1073
Views: 380160

Re: Ultimate Editor

it obviously is a counted dword value, for task force 89 04 00 00 you even find EF ED 01 00 @ 0x54 Sorry for the fuss, looks like an error in my old database. :mad: Was mislabeled as distance (num sectors/waypoints) in map movement codes, but indeed is an item ID. Sometimes set to zero if a sector ...
by Spocks-cuddly-tribble
Sat Mar 09, 2024 1:23 pm
Forum: General Chat
Topic: Liberating "enemy" systems
Replies: 15
Views: 2837

Re: Liberating "enemy" systems

already ordered task forces keep their mission. So when a colony ship is underway, you need to cancel the ordInfo order. I see, thank you. So no need to update this code, since it can't fix this BotF AI glitch (without editing AI files in the savegame). :up: The abort code for AI colonize tasks nee...
by Spocks-cuddly-tribble
Sat Mar 09, 2024 1:09 pm
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 149
Views: 41798

Re: UE Map Editor

Also @ +50 -> greatest colony ship production value, so your 'contains colony ships' = 1 doesn't work for patches (but greater null will). That is long fixed, what location did I miss? Just from the wiki, if UE already sets 'greatest colony ship production value in the fleet' (not always 1 if CS), ...
by Spocks-cuddly-tribble
Sat Mar 09, 2024 1:01 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5839

Re: New installer Beta available 11-20-23

any other updates? ECM? I'm uncertain about: - Race Info Screen with Minor Race Personality and AI Agenda (great patch, but no bug-fix, might pass as cosmetic?) - War Check Fix for Pacifist Minor Races - AI Agenda fix - Offensive War -> still unfinished buggy And perhaps we can fix Planet killer (a...
by Spocks-cuddly-tribble
Sat Mar 09, 2024 12:55 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Unable to terraform
Replies: 19
Views: 1234

Re: Unable to terraform

Wait, are you joking on me? :lol: Just to avoid a discrimination lawsuit from the ice bear Flocke (i.e. for claiming she supported that patch): :wink: Most interesting will be to see whether it works in multiplayer games as well - or at least doesn't worsen synchronization issues. I forgot the MP s...
by Spocks-cuddly-tribble
Sat Mar 09, 2024 12:35 pm
Forum: General Chat
Topic: Liberating "enemy" systems
Replies: 15
Views: 2837

Re: Liberating "enemy" systems

All planets affected are asteroid gas giants: Thank you. Just ignore this side effect of the Planet killer (and ECM Borg) exploit code for now: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=46143#p46143 Sub_43E180 Change_Planet_entry_eax_to_edx needs an update for gas giants, con...
by Spocks-cuddly-tribble
Fri Mar 08, 2024 3:18 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Unable to terraform
Replies: 19
Views: 1234

Re: Unable to terraform

Ok here is your test patch: Temp_TF_IDs_Fix.patch NAME: Savegame Fix for Overlapping Temporary Task Force IDs DESC: Fixes issues with redeploying ships when there already are redeployed task forces stored in the loaded savegame. DESC: NOTE redeploying player ships won't work for previous unpatched g...

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