Search found 1914 matches

by Spocks-cuddly-tribble
Tue Apr 16, 2024 9:38 am
Forum: General Chat
Topic: Admiral Chat
Replies: 59
Views: 8238

Re: Admiral Chat

Why don't they print parking violation tickets with a calming phrase like: "Remember only the finest are fine with fines." :wink:
by Spocks-cuddly-tribble
Mon Apr 15, 2024 1:01 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 108221

Re: Crash logs and solutions

just tested for you and yes same crash on vanilla, evade and new evade Strange that it skips the crash log. But in another topic you speculated recent Windows updates increase issues with BotF and/or installer? This is patches used in ECM (no effect for 32767 objects limit) each full combat take 16...
by Spocks-cuddly-tribble
Mon Apr 15, 2024 10:39 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 108221

Re: Crash logs and solutions

event viewer gives offset 0x00130f33 00531B33 this is in sub "ItemDB_i3ddb__damage_spots" this references ItemDB_maxSize_total_sfx_32767 since this happens on vanilla not related to latest patch Needs more info. Same with unedited 1.0.2 vanilla? Or only with patches (trek.exe / stbof.res ...
by Spocks-cuddly-tribble
Sun Apr 14, 2024 4:36 pm
Forum: General Chat
Topic: Admiral Chat
Replies: 59
Views: 8238

Re: Admiral Chat

Sha? :roll: Wikipedia : Don't get distracted by technobabble. 'Sha' gives us some hints of the 'committer': 1.) 'Sha' Ka Ree -> from Star Trek V we can deduct it's an impostor 2.) 'She' with last character replaced by an 'a' -> female from a country where most women's names end with an 'a' Since th...
by Spocks-cuddly-tribble
Sun Apr 14, 2024 4:15 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 6
Views: 90

Re: fbboom

Flocke wrote: Sun Apr 14, 2024 2:55 amI can't tell any difference :up:
The fixed mbboom looks better. :wink:
by Spocks-cuddly-tribble
Sun Apr 14, 2024 4:12 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 24
Views: 4384

Re: Vanilla Evade/Retreat Crash fix

at 28h of hob file it reads how many gif ids are used by gif lod (Totaltextureset), (totalTextures could be more at 18h) ...trek.exe fix might get tricky :wink: I can't even see where trek.exe reads this value. :???: All I need is this; 00531CA4 add bl, 61h -> mov bl, 61h 005314F5 add al, 61h -> mo...
by Spocks-cuddly-tribble
Sat Apr 13, 2024 12:43 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 24
Views: 4384

Re: Vanilla Evade/Retreat Crash fix

Still, when we use new HOBs with greater detail, in huge battles it will effect render performance. :roll: This would affect only the zoom-out function? And rendering doesn't appear to be the main issue with combat lag, but the actual 3D firing calculations (should always use A HOB data for e.g. mo...
by Spocks-cuddly-tribble
Fri Apr 12, 2024 8:02 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 24
Views: 4384

Re: Vanilla Evade/Retreat Crash fix

test change above b, c still used in combat From where does it get the file names? Are the B/C HOB files somehow referenced in the A HOB? I think I see it: 00531CA4 add bl, 61h -> 'a' + 1/2 for b/c try -> mov bl, 61h EDIT: That a,b,c crap is hard coded in multiple loop counters. :mad: But I hope th...
by Spocks-cuddly-tribble
Fri Apr 12, 2024 7:10 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 24
Views: 4384

Re: Vanilla Evade/Retreat Crash fix

No, b, c hob is still being used in combat. as my video shows it still switches 9 time right now (even with current ECM models), 3 times for each hob. Just uses same texture each time. So it also switches hobs twice. :dwn: Yes, but it's always the same file just with different names. My above explo...
by Spocks-cuddly-tribble
Fri Apr 12, 2024 4:32 pm
Forum: General Chat
Topic: Admiral Chat
Replies: 59
Views: 8238

Re: Admiral Chat

Flocke treats his guests like wood worms. He serves them a branch instead of brunch. And some of his 'committed' branches have a really bad after taste: commit sha = adultery -> massive attitude/sympathy losses of spouses commit sha(s) = arson, burglary, forgery, homicide, perjury -> serious trouble...
by Spocks-cuddly-tribble
Fri Apr 12, 2024 4:29 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 24
Views: 4384

Re: Vanilla Evade/Retreat Crash fix

so vanilla hobs are still switching textures just uses same texture? This was starting point of the ancient LOD texture fix based on Jokers' remark the zoomed-out ships look better/sharper that way (always A texture). As a side effect I (and others) found this decreases crashes due to fast moving s...
by Spocks-cuddly-tribble
Wed Apr 10, 2024 4:58 pm
Forum: Building mod
Topic: launcher GUI with J-shipedit
Replies: 20
Views: 1262

Re: launcher GUI with J-shipedit

Thanks guys, I will check this out. Yeah, back in the day Joker compressed everything. When ornamental fishes suck a pebble it was probably once a cake compressed by Joker.... Sounds almost as if we could just use the hex editor replace function for all '7D 00 00 00' -> 'FF 00 00 00' in the uncompre...
by Spocks-cuddly-tribble
Wed Apr 10, 2024 4:43 pm
Forum: General Modding Information/Questions
Topic: new/fixed building bonus types patches/files - dev discussion
Replies: 0
Views: 120

new/fixed building bonus types patches/files - dev discussion

This topis is about input for the: - concise/understandable phrasing of the new, fixed, optional and confusing vanilla descriptions in edifbnft.bst - best/easiest patch setup for new/fixed building bonus types (multi base patch + extra options) 1.) Last provided edifbnft.bst improves vanilla descrip...
by Spocks-cuddly-tribble
Tue Apr 09, 2024 11:52 am
Forum: Building mod
Topic: launcher GUI with J-shipedit
Replies: 20
Views: 1262

Re: launcher GUI with J-shipedit

thunderchero wrote: Tue Apr 09, 2024 11:13 amJ-shipedit only reads first 125 lines of database.txt all other line are ignored.
That's a pity. I suppose this limitation is not easy to change? I'll have a look into the code using IDA-pro. Your download link is broken:
thunderchero wrote: Wed Nov 23, 2022 1:24 pmdifficulty
by Spocks-cuddly-tribble
Mon Apr 08, 2024 4:18 pm
Forum: General Modding Information/Questions
Topic: disabling random events in code
Replies: 11
Views: 211

Re: disabling random events in code

the database is a tab seperated CSV file that doesn't require any coding skills. And the .sst files should be editable with UE. Therefore it should not be a problem to adapt the tool for any ship list. It's just about the B-Mod database for J-ShipEdit. Shiplist, shiptech and other needed res files ...

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