Search found 1939 matches
- Tue Apr 23, 2024 5:51 pm
- Forum: BOTF Strategy Guide
- Topic: What strategy would you go for here to beat the Klingons?
- Replies: 13
- Views: 236
Re: What strategy would you go for here to beat the Klingons?
The vanilla AI is a joke. It can't even build shipyards in extra starting systems since it must keep in min distance of three sectors to the next own yard: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=34174#p34174 That and the fact that it can't build some of its best ships is no...
- Tue Apr 23, 2024 5:28 pm
- Forum: General Modding Information/Questions
- Topic: Credits from ship scrap. Adjusting
- Replies: 6
- Views: 106
Re: Credits from ship scrap. Adjusting
It means your star system needs a yard in order to get any ship scrapping revenue. MP folks mostly scraps colony and TT ships the same turn and the same location they were built, so it doesn't matter since there is a yard anyway. But sometimes if you steal a useless ship via intel it might get reloc...
- Tue Apr 23, 2024 4:01 pm
- Forum: General Modding Information/Questions
- Topic: Credits from ship scrap. Adjusting
- Replies: 6
- Views: 106
Re: Credits from ship scrap. Adjusting
If you don't mind the repaired shipyard check, here is 75% based on my code (changing Gowron's code takes more time): NAME: Ship scrapping ratio 3/4 (=75%) + shipyard check (fix) AUTHOR: Spocks-cuddly-tribble # >> = vanilla/original value # << = new value >> 0x00068794 89 94 24 24 01 00 00 83 F8 FF ...
- Tue Apr 23, 2024 12:39 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 149
Re: Making a spacefaring minor + options
The simple mod has two big issues:
- all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen
- conquered empire systems allow building their ships (updated via their current tech levels ) -> game balance issues
- all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen
- conquered empire systems allow building their ships (updated via their current tech levels ) -> game balance issues
- Tue Apr 23, 2024 12:13 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 149
Re: Making a spacefaring minor + options
Should be version 3 (major code modification).
I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?).
I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?).
- Tue Apr 23, 2024 11:58 am
- Forum: General Modding Information/Questions
- Topic: Credits from ship scrap. Adjusting
- Replies: 6
- Views: 106
Re: Credits from ship scrap. Adjusting
50% patch code is from Gowron: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=6391#p6391 To determine the best approach for your mod, first think about the global concept of all industry/credits ratios listed here: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=34...
- Mon Apr 22, 2024 5:16 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 50
- Views: 4942
Re: Vanilla Evade/Retreat Crash fix
Nice one! So far I see only two code switches for this: 005591C5 cmp ecx, [eax+28h] 005591D1 imul ecx, eax -> xor ecx,ecx ? 00559A73 cmp eax, [edx+28h] 00559CE2 imul eax, ecx -> xor eax,eax ? Both multiply the value at [HOB+2C] with [current LOD factor ?] IF lower than [HOB+24h] (Totaltextureset) EL...
- Mon Apr 22, 2024 3:14 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 50
- Views: 4942
Re: Vanilla Evade/Retreat Crash fix
BTW the "array" I found the id's in had every hob listed possible for that combat (boom, phaser, photon, shield, ship, ect) but data area was too small to have complete files info of hob. only header info maybe? There is many arrays for 3D objects, the A/B/C LOD HOB list is 0x98 bytes per...
- Mon Apr 22, 2024 2:25 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 50
- Views: 4942
Re: Vanilla Evade/Retreat Crash fix
I was able to locate hob data of the combat for test model, so set breakpoint for each texture id Is this texture LOD switch and/or new multi textures model? Based on your 2/3 (same code location): 005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index -> * ...
- Mon Apr 22, 2024 1:26 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 50
- Views: 4942
Re: Vanilla Evade/Retreat Crash fix
I think this code prepares the data before start of rendering. MPR__SelectTexture is the realtime action. [HOB+18h] looks like number of textures for the InsertTexture loop count: 55707F cmp ecx, [eax+18h] Your new models use multiple textures (not for LOD), is the number stored at [+18h]? totalText...
- Mon Apr 22, 2024 8:55 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 50
- Views: 4942
Re: Vanilla Evade/Retreat Crash fix
Well, we forgot QD analysed HOB files and code for many projects (I never did, since I don't understand 3D codes). Here a part of his IDA database: 00556CB0 CPP_CHOBReader__UpdateHOB ; CODE XREF: CPP_CHOBReader__readHOB 00556CB0 push ecx 00556CB1 mov ecx, eax 00556CB3 call CPP_CHOBReader__UpdateVert...
- Sun Apr 21, 2024 8:34 pm
- Forum: BOTF Strategy Guide
- Topic: What strategy would you go for here to beat the Klingons?
- Replies: 13
- Views: 236
Re: What strategy would you go for here to beat the Klingons?
Just use attack Tribbles from Daystrom-Station against the Klingons: https://www.youtube.com/watch?v=ODJ_02B8UBA
- Sun Apr 21, 2024 8:21 pm
- Forum: General Chat
- Topic: DS9
- Replies: 7
- Views: 146
Re: DS9
All starbases being a DS(X) would be a bit boring. Current ECM random names list for Stations in spoiler of this post: viewtopic.php?p=60388#p60388
- Sun Apr 21, 2024 8:10 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 50
- Views: 4942
Re: Vanilla Evade/Retreat Crash fix
There is still much code for HOB, textures and palette mislabeled in my IDA. Back in the day it was just guessed based on nearby labels. I think we see the code composing the LOD list tested by you. Default 5, now 9 entries with always the same HOB and texture. Some extra analysis and changes are ne...
- Sun Apr 21, 2024 1:01 pm
- Forum: General Chat
- Topic: DS9
- Replies: 7
- Views: 146
Re: DS9
Here is the old main post for UM5: viewtopic.php?p=37446#p37446
UDM3 might also have Bajor DS9, thunderchero might know more since he knows the maker.
UDM3 might also have Bajor DS9, thunderchero might know more since he knows the maker.