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by Flocke
Tue Mar 26, 2024 3:28 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 76
Views: 6934

Re: New installer Beta available 11-20-23

The amount of work for this app and such a old game is fantastic. Thank you for what everyone does here I'm happy that still people play and mod this game! Would be sad when noone is making use of it. :grin: So, I completed testing and code review. Next I'll add another two cleanup options to resto...
by Flocke
Mon Mar 25, 2024 7:58 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 76
Views: 6934

Re: New installer Beta available 11-20-23

even ECM needs "minMinorsNumber" update? This is a sneaking patch already included with UE 0.7.2dev5c if not before. Sneaking changes don't necessarily have to be patched. It usually just means that UE succeeds to read old code, but fails to write old code back. I might look into patching...
by Flocke
Mon Mar 25, 2024 12:07 am
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 76
Views: 6934

Re: New installer Beta available 11-20-23

so there can be only one of three possible icons: :sad: No reason to not show them all in UE. At some point we'll get that fixed for BOTF for sure! Well, for UE map GUI system details I see three options: Left to the star, the bonuses could be vertically listed, possibly even in two columns. That w...
by Flocke
Sun Mar 24, 2024 6:39 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 76
Views: 6934

Re: New installer Beta available 11-20-23

But icons are only for non-obvious items (e.g. not for planets, animated atmospheres & sun): https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=57639#p57639 Point is, right now in UE there barily is enough space to display two of these. But I just noticed TC actually wanted to not...
by Flocke
Sun Mar 24, 2024 4:24 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 76
Views: 6934

Re: New installer Beta available 11-20-23

Spocks-cuddly-tribble wrote: Sun Mar 24, 2024 3:10 pm Any map editing requires updating the bitmask (planets, sun, atmospheres, adjacent anomalies), albeit the BotF random event codes don't do it...
When you talk of bitmask, it can have all at the same time I guess.
How many icons would that be? :shock:
by Flocke
Sun Mar 24, 2024 4:17 pm
Forum: Extending the shiplist
Topic: Extending the shiplist
Replies: 44
Views: 30708

Re: Extending the shiplist

Indeed, good thinking. There is two cases where it might fail: - removing all minor/monster ships from shiplist (have the monsters shiptech.sst entries?) - using "building minor ships after membership" patch BUT, easiest way to make it work would be just one extra single byte edit: :wink:...
by Flocke
Sun Mar 24, 2024 2:26 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 76
Views: 6934

Re: New installer Beta available 11-20-23

thunderchero wrote: Sun Mar 24, 2024 1:37 pm one other thing I noticed
I will never complete next version. :lol:
by Flocke
Sun Mar 24, 2024 1:19 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 76
Views: 6934

Re: New installer Beta available 11-20-23

thanks so much, next time I will "load all" before integrity check I guess I should make it the default, to load all segments and only skip textures. With added options in the settings panel. :roll: I checked on it. The file check routine already checks all the stbof.res files. I however ...
by Flocke
Sun Mar 24, 2024 11:55 am
Forum: General Chat
Topic: java coding help needed
Replies: 1
Views: 3940

Re: java coding help needed

Just for the record:

By accident I stumbled upon this old topic. But found it has been fixed 3 years back already:
viewtopic.php?p=53916#p53916
https://gitlab.com/stbotf/ultimate-edit ... f3c87b8e14
by Flocke
Sun Mar 24, 2024 11:01 am
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 3
Views: 80

Re: UE and adding more tech levels

correct me if I am wrong, but UE will only allow adding tech levels to stbof.res files. Hex code changes still need to be done with patch or manually? Not needed. Released with UE 0.9.0dev1 I already added trek.exe patch from edifice patcher 18 months back: https://gitlab.com/stbotf/ultimate-editor...
by Flocke
Sun Mar 24, 2024 10:39 am
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 3
Views: 80

Re: UE and adding more tech levels

Say, if you wanted to increase the tech levels to twelve-- for example, could you do that with just UE? New descriptions would need to written of course, but what else? Late answer, but yes, that's been an experimental feature in UE for some while already. Experimental features have to be unlocked ...
by Flocke
Sun Mar 24, 2024 8:57 am
Forum: Extending the shiplist
Topic: Extending the shiplist
Replies: 44
Views: 30708

Re: Extending the shiplist

4. BOP trek.exe reports fixed ship numbers - only check if segments are loaded: Error at segment 0x0006EC08: Number of registered ships is 148, but should be 168. (fixed) Error at segment 0x0006EC66: Number of registered ships is 148, but should be 168. (fixed) When you check stbof.res, there indee...
by Flocke
Sun Mar 24, 2024 8:39 am
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 76
Views: 6934

Re: New installer Beta available 11-20-23

Good suggestion, I'll add a warning. :up: Even the max byte ID FF might be problematic and requires many special case tests (and perhaps some code workarounds). So max shiplist.sst ID FE might be the best choice? Maybe including values in sub_48B470 helps with this? There is a max ship ID +1 check,...
by Flocke
Sun Mar 24, 2024 7:35 am
Forum: Extending the shiplist
Topic: Extending the shiplist
Replies: 44
Views: 30708

Re: Extending the shiplist

does UE Extending the shiplist code need to be updated? You should include: At 0xD49C, 0x2A736 and 0x34DE6 change: 52 73 to: 28 24. 0x4E698 (loc_44F295) -> Cube ID (block cube check) Added, including another integrity check for when the BORG cube ID got changed. and set controlling race in shiplist...
by Flocke
Tue Mar 19, 2024 8:58 am
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 151
Views: 42103

Re: UE Map Editor

I see, at some point I need to update it again. Maintaining a wiki for so little use however is not much reasonable. :lol: For now I have better to do. A few days later and I found that bplaced is goind to end PHP 5.6 support some time mid year. https://inside.bplaced.net/php-8-3-verfuegbar-abschal...

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