Search found 2647 matches

by Flocke
Thu Mar 23, 2023 6:59 am
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 120
Views: 20687

Re: UE Map Editor

So, with many further code fixes I now seem to have a mostly stable version ready. For sure there are some issues left, but for the moment none that poke into my face. The save games I tried I can edit without issue. Even a late turn MUM save I got working. I created two merge request and hope Alan ...
by Flocke
Tue Mar 21, 2023 3:13 pm
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 120
Views: 20687

Re: UE Map Editor

Since it also happens with unmodded vanilla trek.exe it can't be outdated/flawed patches in that subroutine? I have BOTF_Top_10_mods_2.0.2_Beta2 installed (1366x768) and havn't modified the files. For testing I always kept a copy and I just did a binary compare. I will try other vanilla installs wh...
by Flocke
Tue Mar 21, 2023 2:54 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1856
Views: 558703

Re: MPR++ v0.2.6c open for alpha testing

Spectre486 wrote: Tue Mar 21, 2023 6:39 am Could you send me your link to MPR++?
Love this game but the mouse lag is driving me crazy! :(
Welcome Spectre486!
Sent you the link, but when it's about the mouse lag, you better try DxWnd first. :!:
by Flocke
Tue Mar 21, 2023 4:28 am
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 120
Views: 20687

Re: UE Map Editor

Outstanding Victory! Congratulations! How about a detailed after action report of this challenging match? :wink: :wink: The ups and downs are when I fix one issue and there comes the next one. :roll: Some are obvious issues that are easy to fix, some require more in depth analysis and alot of try a...
by Flocke
Sat Mar 18, 2023 2:52 pm
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 120
Views: 20687

Re: UE Map Editor

Making progress with editing later turn games...
all mine.jpg
all mine.jpg (305.97 KiB) Viewed 132 times
I won! :shock:
by Flocke
Thu Mar 16, 2023 6:26 pm
Forum: General Chat
Topic: Beta testing of new BOTF installers
Replies: 103
Views: 7471

Re: Beta testing of new BOTF installers

I think it is time to wrap up this update. (end of march) Flocke sounds like he is getting close on UE update, if you need more time let me know I am confident to get the remaining savegame editing issues fixed next weekend. Then I'll create a dev release and if nothing serious is reported it can g...
by Flocke
Mon Mar 13, 2023 9:48 pm
Forum: Ultimate Mod
Topic: Shaka When the Walls Fell ....
Replies: 8
Views: 189

Re: Shaka When the Walls Fell ....

The ship tech level reqirements are stored in a smal file called shiptech.sst (in stbof.res), every version of UE should be able to edit them with no issues. I don't recall the file with the minor race tech levels for each evolution level but UE should edit this too? It actually both seems to be su...
by Flocke
Mon Mar 13, 2023 5:51 pm
Forum: General Chat
Topic: Demands. Sounds crazy but I can't find any explanation about them here.
Replies: 9
Views: 254

Re: Demands. Sounds crazy but I can't find any explanation about them here.

Payment & no payment helps to balance relations. Sometimes it's good to accept a demand to send a higher one back soon thereafter. That works when you have no contested border but a common enemy or established trade routes. When they are at war with another empire, help either side and ask for payme...
by Flocke
Fri Mar 10, 2023 6:57 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1856
Views: 558703

Re: MPR++ v0.2.6c open for alpha testing

welcome booleanBoy! another coders name :roll: sent you the link Also, as you don't have time to develop it further at the moment, have you considered publishing the code on github? For those that asked so far I always handed the source code. But development requires serious trek.exe asm analysis an...
by Flocke
Wed Mar 08, 2023 2:02 pm
Forum: using damage textures with new ship models -> trek.exe basics
Topic: damage textures again
Replies: 73
Views: 24185

Re: damage textures again

thunderchero wrote: Wed Mar 08, 2023 11:36 am just think if developers would have had more time...

They might have added "dead" ships, this was part of falcon source code files. :smile:
in say two years I hope we'll go beyond :grin:
by Flocke
Wed Mar 08, 2023 1:58 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Cardassian Ragnar w/damage textures
Replies: 1
Views: 45

Re: Cardassian Ragnar w/damage textures

looks great! But I think there could be 1 or 2 larger ones
by Flocke
Tue Mar 07, 2023 4:03 pm
Forum: Ultimate Mod
Topic: Shaka When the Walls Fell ....
Replies: 8
Views: 189

Re: Shaka When the Walls Fell ....

A related question - is there some way that normal (non=modder folks that don't work with hexidecimal etc) can alter the tech requirements for the minor race ships? With some, by the time that I can generate the required tech level, they are really not worthy of front line action ..... Yes, the yet...
by Flocke
Fri Mar 03, 2023 4:59 am
Forum: General Chat
Topic: The world is a hologram
Replies: 87
Views: 23514

Re: The world is a hologram

I'm not answering to Flocke (not as long he thinks that hell is light and gift is poison :lol: ). Believe me, more of a problem is to explain english speaking people the contrary of force for the term 'must not', which in german translates to being encouraged to do exactly that. You see, when you t...
by Flocke
Thu Mar 02, 2023 4:39 am
Forum: using damage textures with new ship models -> trek.exe basics
Topic: damage textures again
Replies: 73
Views: 24185

Re: damage textures again

thunderchero wrote: Thu Mar 02, 2023 12:01 am Phaser slots were placed in center of deflector? if you look close it is there
Wow, that indeed is a shocking find! :shock: :shock:
Now fix all the phaser slots...

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