Search found 2663 matches
- Fri Mar 31, 2023 2:33 pm
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 135
- Views: 21016
Re: UE Map Editor
Even if the EDO are part of a player empire and not AI, there still might be a connection with one-per-empire structures and your wonder build order type 8? I have no clue, but it doesn't matter for when I remove a system. I just update the system id of all the wonder build orders present, and remo...
- Fri Mar 31, 2023 11:47 am
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 135
- Views: 21016
Re: UE Map Editor - gameInfo
Should be triggered by code of the flawed AI build wonder task B so the issue shouldn't arise with mods using the One-per-Empire buildings fix while disabling the old Build Wonder code: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=54784#p54784 :?: Sorry for confusion. There is n...
- Fri Mar 31, 2023 12:23 am
- Forum: Economic and Military Score Overflow Fix
- Topic: Economic and Military Score (Overflow Fix)
- Replies: 17
- Views: 9626
Re: Economic and Military Score (Overflow Fix)
Offset 0x02AC current turn -> iteration pointer 1-250? a logic assumption I need to check Already some while back, while fixing the UE stats, I also checked on the iteration pointer again. It indeed iterates the 1-250 entry indexes. But other than turning back to zero, every 250 turns each 2nd entr...
- Fri Mar 31, 2023 12:06 am
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 135
- Views: 21016
Re: UE Map Editor - gameInfo
+251 (byte) beaten/dead empires bitmask Verified to be beaten/dead non-AI multiplayer empires and updated for UE. for what project do you analyse the boring result.lst? Or is this just an auto check for random deviations? Implementing the new system remove, for ordInfo I revealed another entry type...
- Thu Mar 30, 2023 10:54 pm
- Forum: General Chat
- Topic: Hotseat with DxWnd
- Replies: 16
- Views: 2295
Re: Hotseat with DxWnd
1. sacrifice a different install in this case I used ECM added the stbof.res and trek.exe from vanilla to ECM folder I gave it a test myself now. All required to connect a second install with DxWnd indeed is that each game install must have their own registry keys to point to the correct install pa...
- Wed Mar 29, 2023 2:57 pm
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 978
- Views: 336589
Re: Ultimate Editor
I fixed a minor glitch with the galaxy map star animation rendering and updated the pre-release.
It' s just a small rendering issue, so not any important, but it doesn't look like many have downloaded it yet anyhow.

It' s just a small rendering issue, so not any important, but it doesn't look like many have downloaded it yet anyhow.
- Tue Mar 28, 2023 5:28 pm
- Forum: BOTF Strategy Guide
- Topic: View all ships
- Replies: 4
- Views: 144
Re: View all ships
Yet? It's been almost a quarter century. If it hasn't happened by now it probably isn't going to happen at all. It actually is a good target to implement, given that we can read all the ship data. It just didn't approach anyone yet. And before of it, we better investigate how to replace the renderi...
- Tue Mar 28, 2023 1:53 pm
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 135
- Views: 21016
Re: UE Map Editor
If you revisit the topic don't forget UE support of the phaser firing arc bitmasks at the end the trek.exe slots @ 3: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=56589#p56589 :cool: Dude, I didn't miss that suggestion, but such asm patching with UE is a bit cumbersome and a bit...
- Tue Mar 28, 2023 1:40 pm
- Forum: editing Savegames files
- Topic: IntelInfo
- Replies: 6
- Views: 949
Re: IntelInfo
Updated the intelInfo analysis. By further testing I found that I misaligned the entries and there actually also is an entry for the morale, which defaults to 0 = content. Furthermore, by own spionage I validated that the first entry is economics.
- Tue Mar 28, 2023 12:53 pm
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 135
- Views: 21016
Re: UE Map Editor
Don't push me! Before risking any further blame I went ahead now!thunderchero wrote: ↑Mon Mar 27, 2023 11:03 pm sounds good to me, I am starting to wonder if I will even make end of month release date theses days.

When with some additional testing you don't find any larger issues, UE should be ready to be included.
- Tue Mar 28, 2023 12:44 pm
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 978
- Views: 336589
Re: Ultimate Editor
Now the time has come. I went out of tasks for the next big UE release. And while the changes aren't yet merged to the master branch and I didn't do any intensive testing, here comes a first pre-release for UE 0.9.0: UE 0.9.0dev2 https://gitlab.com/stbotf/ultimate-editor/-/releases The fixes and imp...
- Tue Mar 28, 2023 12:13 pm
- Forum: BOTF Strategy Guide
- Topic: View all ships
- Replies: 4
- Views: 144
Re: View all ships
no, not available yet
- Tue Mar 28, 2023 3:24 am
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 135
- Views: 21016
Re: UE Map Editor
For reference I looked up documentation for the TMP slot: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=32044#p32044 Having checked usage of the ingame slots, which define phaser slots and ship model scale, it's a rather complex topic. You can't put everything into the TMP ship mo...
- Mon Mar 27, 2023 9:28 pm
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 135
- Views: 21016
Re: UE Map Editor
but will note in "Add and remove ship models" 1. MUM uses the "TMP" slot for almost 50% of it's models. would there be any way to read shiplist (prefix of ship) instead of phaser slots? example if no dedicated slot use TMP slot for phaser data. Hmn, I had a quick look. UE determines installed ships...
- Mon Mar 27, 2023 4:46 pm
- Forum: Ultimate Editor
- Topic: UE Map Editor
- Replies: 135
- Views: 21016
Re: UE Map Editor
There was also a bug when diplomatic order 'declare war' was given before saving i.e. that saved game was corrupted (not the running game). But one had to reload and click 'turn' to notice. Has this been fixed? Finally I found time to analyse and fix this weird bug. I mean to analyse the broken sav...