Search found 2847 matches

by Flocke
Sun Mar 17, 2024 4:08 am
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 152

Re: Ship compatibility (UDM, Vanilla)

Active development one is v0.9.3dev3? That's the one I have now. That's the last official release and already heavily outdated. You need to build from source. Here is where you find active development branch: https://gitlab.com/stbotf/ultimate-editor/-/branches Alternatively try use some ancient UE...
by Flocke
Sat Mar 16, 2024 7:58 pm
Forum: General Chat
Topic: microsoft at it again ???
Replies: 4
Views: 97

Re: microsoft at it again ???

I had no issue with fresh reinstall. And I'm running latest Win 11. :roll:
Oh, but I always disable the pesky notifications to send in samples of unknown software. :mad:
by Flocke
Sat Mar 16, 2024 7:49 pm
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 152

Re: Ship compatibility (UDM, Vanilla)

This was before I updated to the latest version of UE, if that is a significant detail at all. Last release as far I recall had major issues for ship import & export. Which is why I got convinced to overwork all the ship model related code. Rather don't mess with the old version, but follow bui...
by Flocke
Sat Mar 16, 2024 4:14 am
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

Without hundreds of, partly major, code changes trek.exe cannot support ship, station, or monster IDs larger than byte, so UE should not allow this and issue a warning (IIRC thunderchero was shocked UE supported this, when analysing shiplist mess-ups by noobs). Good suggestion, I'll add a warning. ...
by Flocke
Sat Mar 16, 2024 4:03 am
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

I remember you asked for an integrity check that fixes duplicates. :lol: your memory is better than mine One of the many private request you had. :lol: For the record: when loading ship models if duplicate hob file (HM1 slots 24 and 25 in vanilla) adding/editing these slots is really a pain. (I tho...
by Flocke
Fri Mar 15, 2024 2:58 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

when looking at BOP trek changes I ran into this conflict (not sure what integrity check is flagging code) at 0017eaec 800 and 1024 GUI 0017eae0h: 63 00 00 00 25 73 2E 74 67 61 00 00 25 64 00 00 ; c...%s.tga..%d.. 1366 and 1920 GUI 0017eae0h: 63 00 00 00 25 73 5F 62 2E 74 67 61 00 25 64 00 ; c...%s...
by Flocke
Thu Mar 14, 2024 7:05 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

thanks so much, next time I will "load all" before integrity check I guess I should make it the default, to load all segments and only skip textures. With added options in the settings panel. :roll: 1 & 2. hobs, files will be fixed 3. will get patch file to correct "BOP minor rac...
by Flocke
Thu Mar 14, 2024 12:26 am
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

To make sure I didn't miss any obvious issues, I reinstalled all mods with latest installer and run UE integrity checks. Here is what I found: 1. In AAM and AAML stbof.res, UE reports: Warning: in cbboom.hob: Unknown data detected that is exceeding the expected TotalSize: 11472 bytes Warning: in cgb...
by Flocke
Wed Mar 13, 2024 9:37 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

example; first thing to select would be resolution/display mode (window/full) this would be used for all mods installed during that install run. Looks good, but what if mod doesn't support selected resolution? You might default to the next highest resolution ofc, but when 1920 x 1080 got selected, ...
by Flocke
Mon Mar 11, 2024 8:22 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

sounds good, but I am looking at 3-4 weeks before I would get anything together. Some more time for testing then. That's fine. :grin: BTW, did I mention the install would benefit from some select all options so there are less clicks needed to install? :mrgreen: select-all.jpg Although it's not impo...
by Flocke
Mon Mar 11, 2024 5:00 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

I was not sure if you wanted to do a release for others to test (those who do not compile source) before adding to installer? I doubt it'll make much of a difference. I rather do some little more testing myself and continue fix a few savegame issues. Nonetheless I'll make a release soon, just for t...
by Flocke
Sun Mar 10, 2024 4:11 pm
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 57
Views: 5825

Re: New installer Beta available 11-20-23

2. test version of UE? Given there has been little feedback, I assume all works perfectly. I still have a few save game issues on my list plus I need to reinstall to check whther there are any mod issues I missed. But from my side that can wait till after the release. Best let me know when I should...
by Flocke
Sun Mar 10, 2024 4:01 pm
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 149
Views: 41795

Re: UE Map Editor

Just tell them to use one of the two methods to switch the player empire: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=57851#p57851 (instead of UE) :wink: Yes will do. :lol: Same issue however bugged me before when I tried to investigate some MP savegames. And I refuse to instal...
by Flocke
Sun Mar 10, 2024 2:14 pm
Forum: Ultimate Editor
Topic: UE Map Editor
Replies: 149
Views: 41795

Re: UE Map Editor

with latest version of UE I attempted to switch to single player game and switch race and got crash on game load. I duplicated this issue for testing, using latest download "modded_save_detection" saved game feds (host) cards (join) save 2 feds MP game save save 3 sp feds (UE saved) no is...
by Flocke
Sun Mar 10, 2024 6:22 am
Forum: Supremacy
Topic: The Ferengi as a playable civ
Replies: 14
Views: 365

Re: The Ferengi as a playable civ

Yeah I might just release them all publically somewhere for any star trek mods. At this point they've been sitting around for almost 10 years and I doubt I'll be using them for anything myself anytime. Who knows what future games and mods are being created. :grin: If you have any objections, just a...

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