Search found 2301 matches

by Flocke
Tue Apr 20, 2021 3:36 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 845
Views: 222640

Re: Ultimate Editor

After merging in your changes to my local, whenever I make any kind of save (even unrelated to my changes) I am getting the below error when I try to reopen stbof.res file Copying over the temp file should be fixed now. When I cleaned up that code, I basically missed to close the target file prior ...
by Flocke
Mon Apr 19, 2021 6:28 pm
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Shipname Appendix Fix & Adding new name groups
Replies: 44
Views: 13328

Re: Shipname Appendix Fix & Adding new name groups

Or we could just have a general warning after saving that states "Most changes will require a new game." That way it covers anything else as well Yeah I thought the same. :up: But better warn prior to having it saved. LOL :lol: He didn't fail. If at all, his mistakes would be 1. being too nice and ...
by Flocke
Mon Apr 19, 2021 10:51 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 845
Views: 222640

Re: Ultimate Editor

If I manually move the stbof.tmp file and rename it stbof.res, it works correctly within UE. So probably a bug in your code, Floke :wink: Ah, I indeed can reproduce this with my former commit: Ultimate Editor 0.7.2dev5c - 16:44:55 19.04.2021 java.io.IOException: Failed to delete file: stbof.tmp at ...
by Flocke
Sun Apr 18, 2021 11:37 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 845
Views: 222640

Re: Ultimate Editor

After merging in your changes to my local, whenever I make any kind of save (even unrelated to my changes) I am getting the below error when I try to reopen stbof.res file I just gave it a try with my own build and changed some building stats, saved, closed and reopened stbof.res and all was fine, ...
by Flocke
Sun Apr 18, 2021 10:55 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 845
Views: 222640

Re: Ultimate Editor

After merging in your changes to my local, whenever I make any kind of save (even unrelated to my changes) I am getting the below error when I try to reopen stbof.res file I just gave it a try with my own build and changed some building stats, saved, closed and reopened stbof.res and all was fine, ...
by Flocke
Sun Apr 18, 2021 7:56 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 845
Views: 222640

Re: Ultimate Editor

I added a more general save corruption warning to the map gui now:
https://gitlab.com/stbotf/ultimate-edit ... 48e1876dc6
map_corruption_warning.jpg
map_corruption_warning.jpg (91.52 KiB) Viewed 22 times
I always hated when I need to click aways intrusive popups.
by Flocke
Sat Apr 17, 2021 8:57 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 845
Views: 222640

Re: Ultimate Editor

I guess I'll have a look at fixing the object movement then. I already noticed alot of unfinished test code regarding ship placement when I fixed the 1000 compile warnings today. And I remember I successfully moved ships and systems and even added new ones when I manually edited files during savegam...
by Flocke
Sat Apr 17, 2021 8:34 pm
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Shipname Appendix Fix & Adding new name groups
Replies: 44
Views: 13328

Re: Shipname Appendix Fix & Adding new name groups

Oh well, I hoped for an easy fix on the file structure, but then it''ll be the fixed 992byte header. No problem to that. Regarding DCER I easily could have failed on the header adjustment just as well. Without having looked into the asm code, I would have assumed it was rather easy to change the gro...
by Flocke
Sat Apr 17, 2021 3:44 am
Forum: General Modding Information/Questions
Topic: How to properly reference online hosted Git code
Replies: 0
Views: 15

How to properly reference online hosted Git code

As this is a usual issue that will raise for sure, let me add a note on proper code links to public git repositories hosted on GitLab or GitHub or the like. This is a proper link to some git file location with specified commit number: https://gitlab.com/stbotf/ultimate-editor/-/blob/33e0fb8ccc052390...
by Flocke
Sat Apr 17, 2021 3:10 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 845
Views: 222640

Re: Ultimate Editor

So not saying It's complete (still need to do more testing), but for UDM, how many name groups did you have in there? was it 60? @Lathon dunno what you implemented already, but if you started on this, check on my analysis over here for reference. Or if you prefer, push your changes to some branch a...
by Flocke
Sat Apr 17, 2021 2:53 am
Forum: General Modding Information/Questions
Topic: minor races placed on left bug question
Replies: 4
Views: 71

Re: minor races placed on left bug question

I'm not into asm analysis atm, but my guess would be that it loops through all the systems to place minors and in there it loops through all the systems already processed to check whether it is too close by the minor density modifier to locate another minor at the current system. When like you poste...
by Flocke
Fri Apr 16, 2021 7:37 pm
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Shipname Appendix Fix & Adding new name groups
Replies: 44
Views: 13328

Re: Shipname Appendix Fix & Adding new name groups

I had a look on the UE code now and checked on the shipname.bin structure. From my stand point you completely messed this topic and DCER implemented exactly what he has been asked for. The file has a fixed header size of 248 bytes, followed by a useless 4 byte pointer to the entry list, which is 44 ...
by Flocke
Fri Apr 16, 2021 10:29 am
Forum: General Modding Information/Questions
Topic: Extra code space using relocation table
Replies: 6
Views: 108

Re: Extra code space using relocation table

Anyway, having the relocation table removed, thunderchero cannot use it's admin privileges to relocate you to the gulag, as penalty for kicking off projects and then letting do others the heavy lifting.... :wink: :wink: I already got promoted once, will I next become the super borg? :lol: But yeah,...
by Flocke
Fri Apr 16, 2021 10:06 am
Forum: General Chat
Topic: Talking to the Original Developers of BOTF
Replies: 2
Views: 125

Re: Talking to the Original Developers of BOTF

I just re-listened that whole podcast and you did a real great job on it Jean! An absolutely great talk! And I'm specially happy to hear on their feelings they still have with this game! :D Regarding possible fixes, it is sad they got locked out from code access when the project finished, but that i...
by Flocke
Fri Apr 16, 2021 3:25 am
Forum: General Modding Information/Questions
Topic: Extra code space using relocation table
Replies: 6
Views: 108

Re: Extra code space using relocation table

Good luck to both of you! Indeed the relocation section already offers quite some space. What I am not sure is how much it affects the disassembling like with ida. But if I'm correct, for modded code it is rather a benefit to have it removed when the relocation table hasn't been updated anyhow. Edit...

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