Search found 59 matches

by GeorgiaBoy
Thu May 28, 2009 9:58 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1083
Views: 381470

thunderchero wrote:from UE help

"To copy select the text then hold Ctrl and press c, to cut select the text then hold Ctrl and press x and to paste click inside the box or field then hold Ctrl and press v."

thunderchero
Thanks, thunderchero :oops:

GB
by GeorgiaBoy
Thu May 28, 2009 8:28 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1083
Views: 381470

Cut/Copy n' Paste for UE?

Hi DCER,

I noticed that I could not cut or copy from a text file and paste into UE. Would you consider that capability in a future release?

GB
by GeorgiaBoy
Thu May 28, 2009 7:56 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 571275

Out of the ten minors, do they all expand? no minor expands to other systems. I will search the forums to see if I can gey more spacefaring minors... Drat. I guess simple hex editing would make the minors expand (that'd be too easy...)? GB P.S. With the latest update for UDM III, I am assuming just...
by GeorgiaBoy
Tue May 26, 2009 4:06 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 571275

1) I am assuming 30 starting minors. Are all of them space-faring? if you select many in options you should get 29 of the 30 minors, and no minor that are space-faring is unchanged from last version (10) 2) More generally, is the Dominion balanced with the other major powers? Give it a try and you ...
by GeorgiaBoy
Tue May 26, 2009 10:06 am
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 571275

no reason for this change. this was issue for changing major race planets not minors. Note to self and info for others. I have replaced installer conflict on warzone fixed. same link as before; Link for new multi installer; UDMIII_3.0.0a_b File size 87.6mb hard drive space required 624mb changes be...
by GeorgiaBoy
Mon May 25, 2009 6:16 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1083
Views: 381470

use "go to" function of hex editor all hex editor have some kind of similar function :wink: on ultraedit it is in "search" tab "goto line/page/bookmark" thunderchero OMG! It works like a champ... Now, only if I could change 'UNINHABITED' to whatever text I wanted and c...
by GeorgiaBoy
Mon May 25, 2009 1:39 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1083
Views: 381470

Hex Help

Ok, here's how you can stop botf from overridding planet names. Open trek.exe with a hex editor and at 0xFC2E9 replace the bytes there (0F ...) with 90 90 90 90 90 90 After that renaming planets will work in any system. Great! Thank you. I will have to try my hand at Hex editing. GB Having no previ...
by GeorgiaBoy
Sun May 24, 2009 11:49 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 571275

Mentat problem was switching his map from race to race. when he switched it AI would still be in control. so he would need to create a map for each race the exact same. thunderchero True enough, but was the new trek.exe for UDM III changed: Open trek.exe with a hex editor and at 0xFC2E9 replace the...
by GeorgiaBoy
Sun May 24, 2009 11:13 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 571275

Hi thunderchero,

Yeah, I figured that :cry:

Was trek.exe edited so he could change the planet names?

GB

P.S. Have a relaxing day tomorrow...Honeydos for me!
by GeorgiaBoy
Sun May 24, 2009 10:41 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 571275

Hi Everyone, I have been working on UDMIII and have a release canidate. all galaxy types are playable when playing large. many small changes to ship stats. can build minor ships only if member new galaxy sizes, 13x10, 16x12, 25x18, 30x22, 40x30, 52x39 Installer now installs both galaxy sizes (doubl...
by GeorgiaBoy
Tue May 19, 2009 6:14 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1083
Views: 381470

DCER wrote:Ok, here's how you can stop botf from overridding planet names.

Open trek.exe with a hex editor and at 0xFC2E9 replace the bytes there (0F ...) with 90 90 90 90 90 90

After that renaming planets will work in any system.
Great! Thank you. I will have to try my hand at Hex editing.

GB
by GeorgiaBoy
Mon May 18, 2009 7:40 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1083
Views: 381470

Editing Savegames with UE 0.6.9d

Good Morning, I loaded a saved game with the larger galaxy map. I did the following: EDIT-->SYSTEMS-->SYSTEM INFO Changed the second planet in the Alpha Centauri System to New Earth from Alpha Centauri 2. Saved game. Loaded game. No change. I saved in the correct directory...I am sure it is somethin...
by GeorgiaBoy
Wed May 13, 2009 3:48 pm
Forum: Modding Information Archive
Topic: Star Trek: Birth of the Federation MOD
Replies: 109
Views: 53032

Martok wrote:Is this for a project you're working on, then?
Second that. A mod release?
by GeorgiaBoy
Wed May 13, 2009 12:20 pm
Forum: Modding Information Archive
Topic: Adding another Borg-Like incursion to Vanilla
Replies: 2
Views: 2130

Bump. I could just edit the Husnock ship. However, how would I get the ship to slowly reproduce like the Borg Cubes?

Essentially, another Borg incursion, but with edited Shadow Battle Crabs.

GB
by GeorgiaBoy
Wed May 13, 2009 12:10 pm
Forum: Modding Information Archive
Topic: Making Uninhabited Planets Inhabited (not by Conquest)
Replies: 2
Views: 2255

Making Uninhabited Planets Inhabited (not by Conquest)

Good Afternoon, Would it be possible to set (via UE in a future release) planets to be inhabited at the beginning of the game. No diplomacy, ships, or special buildings. Just inhabited (and orbital batteries/other defenses). A race picture perhaps, but not necessary... Kind of a minor, but not reall...

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