Search found 592 matches

by Iceman
Sun Dec 09, 2018 8:23 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 423
Views: 77885

Re: Supremacy new release

Hey the6the, welcome back to the forums! ;) Can you give me more specifics about the crash? It wouldn't have happened when you tried terraforming an uncolonized system, would it? If so, it's a known crash, I mentioned it in the previous page of this thread - unfortunately I only noticed it right aft...
by Iceman
Sun Dec 09, 2018 3:04 pm
Forum: Supremacy
Topic: Suggestions
Replies: 24
Views: 259

Re: Suggestions

Colonies do have garrisons now :wink: They're not yet fully functional, but they will eventually. I really need to go back and finish that code, it's been ages... There are "barracks" buildings of sorts already too, only the Feds and Cards don't have one IIRC (Blake suggested the Remans for the RSE ...
by Iceman
Fri Dec 07, 2018 6:57 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 423
Views: 77885

Re: Supremacy new release

Fixed an old bug that I thought I had already fixed, when construction ships building a station would retreat and keep on building it in the new sector. Also made retreating fleets not just retreat to an adjacent sector, but also to actually move to the nearest friendly colony. This will help with t...
by Iceman
Tue Dec 04, 2018 2:15 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 423
Views: 77885

Re: Supremacy new release

When the Dominion creates a colony in a Rogue planet in a nebula, the inhabiting race will be the Founders instead of the Jem´Hadar (like in other systems). Will tweak the database to make those systems have some advantages. Stations that are being upgraded will not have shields or fire weapons when...
by Iceman
Tue Dec 04, 2018 1:58 pm
Forum: Supremacy
Topic: Suggestions
Replies: 24
Views: 259

Re: Suggestions

Thanks Axis!
If I could ask you a favor, could you zip all the files with the updated names (only the ones you posted here - terraformed and unterraformed versions) please, and send them to me?
That would save me some work.
by Iceman
Tue Dec 04, 2018 9:22 am
Forum: Supremacy
Topic: Embassy issue
Replies: 1
Views: 83

Re: Embassy issue

I have no problem getting 2 or 3 minors to become members of my empire, so I guess this is the Win10 button issue.
To solve it, hit F1 (for the galaxy map) and then F3 (to go back to the Diplomacy screen).
by Iceman
Mon Dec 03, 2018 7:55 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 423
Views: 77885

Re: Supremacy new release

Starmap will show wormhole connections when both ends have been explored - still needs to be tweaked to when the WH has been surveyed or actually used. Also changed the station display from a generic "S" to a different letter for each station type (O for Outpost, B for Starbase, S for Science Statio...
by Iceman
Sun Dec 02, 2018 4:06 pm
Forum: Supremacy
Topic: [AAR] The Borg are not so tough!
Replies: 1
Views: 114

[AAR] The Borg are not so tough!

Was running a test game to see how all the recent changes work together, and a funny situation just made me laugh. I thought I should share it with whoever might be reading these boards. I was playing the Romulans, starting from TL 1, Huge map. Romulus gets spawned right in the center of the galaxy....
by Iceman
Sun Dec 02, 2018 7:23 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 423
Views: 77885

Re: Supremacy new release

I think I have the Intercept order "working" - with no cheating. Just one final tweak and it should be ready to go. Scrapped the +Intercept bonus, and coded the +PercentIntercept one, which is now working. All bonuses should now be implemented (the Intel ones still not having a direct effect in the ...
by Iceman
Sun Dec 02, 2018 6:56 am
Forum: Supremacy
Topic: Embassy issue
Replies: 1
Views: 83

Embassy issue

Blake sent me a PM about someone trying to register to the forums to report a bug, and not being able to. TC, can you check it out please? The report is as follows: I think there is a bug for the embassy trying get a member after the first time for the game. Ive been trying to report it but I am una...
by Iceman
Sat Dec 01, 2018 8:45 am
Forum: Supremacy
Topic: Suggestions
Replies: 24
Views: 259

Re: Supremacy new release

Thanks Iceman! Glad to read there is room for extra ideas. BTW, while at it ;), black holes could produce quantum filaments or smaller singularities, which could be harvested for further purposes when the necessary science has been invented. Thank you for the ideas! Re BHs, I have something like th...
by Iceman
Thu Nov 29, 2018 2:52 pm
Forum: Supremacy
Topic: Suggestions
Replies: 24
Views: 259

Re: Supremacy new release

I thought about a different kind of approach to these duranium & deuterium resources, I mean, if the anomalies in the main map could be the sources for these resources, you could use construction ships in order to build a mining outpost, upgrade it to base too of course. Deuterium would naturally b...
by Iceman
Tue Nov 27, 2018 3:02 pm
Forum: Supremacy
Topic: Suggestions
Replies: 24
Views: 259

Re: Supremacy new release

Hi Axis, thanks for your feedback! I'll try to reply to all of your points the best I can. Could there be some technology like in Master of Orion II, which allows you to construct planets from asteroids and gas giants? I allways thought they gave the game the special extra spice to keep later game e...
by Iceman
Sun Nov 25, 2018 11:45 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 423
Views: 77885

Re: Supremacy new release

Hey Boar25
If you're asking if Supremacy is a mod for BotF, the answer is no.
Supremacy is pretty much a BotF2, a stand-alone game based on BotF.
The link to the download is in the original topic, here it is again:

https://bitbucket.org/mstrobel/supremacy/downloads/

Feedback is welcome!
by Iceman
Sat Nov 24, 2018 8:00 am
Forum: Supremacy
Topic: 20181019 crash
Replies: 13
Views: 1575

Re: 20181019 crash

I've taken steps to locate the exact source of the crash, but the damn game just doesn't crash on me... :neutral:
Will keep trying.

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