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by Iceman
Fri Dec 13, 2019 7:01 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 729
Views: 127902

Re: Supremacy new release

geordie wrote:
Fri Dec 13, 2019 3:39 pm
About the Borg game.
I was not precise, I meant to play as Borg - then the AI opponents should start with at least the Advanced tech level. Otherwise it's for sure futile.
Same thing. If you want to play as the Borg, just select Advanced civ level? Or a Huge galaxy and Sophisticated.
by Iceman
Fri Dec 13, 2019 6:59 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 729
Views: 127902

Re: Supremacy new release

It's good that the other crashes don't seem to be happening anymore.
This one is a pain too. Could it be related to there being upgrades available? Are the upgrades the only lines that are "unavailable"?
by Iceman
Thu Dec 12, 2019 9:30 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 729
Views: 127902

Re: Supremacy new release

Fixed a few more things in the Assets screen for the Borg:
- colonies tab doesn't read Trade Goods when idle
- systems tab doesn't show assimilated systems, and population stats are now correct
by Iceman
Thu Dec 12, 2019 5:18 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 729
Views: 127902

Re: Supremacy new release

I would suggest that in the Borg game all opponents should start at least with Advanced tech level I think that should be up to the player(s) to decide? They should take into consideration the size of the map to make that call. If one wants to start at Early and not get bothered by the Borg, settin...
by Iceman
Thu Dec 12, 2019 5:07 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 729
Views: 127902

Re: Supremacy new release

Cool, thanks.
Has anyone had any crashes lately? Namely those 2 that were mentioned a few times?
by Iceman
Thu Dec 12, 2019 3:42 pm
Forum: Supremacy
Topic: explorer III
Replies: 3
Views: 103

Re: explorer III

That's easy enough to do. It's a matter of the Explorer III not obsoleting the Explorer II. If you want a quick fix for that, edit the \Data\TechObjectDatabase.xml file (preferably with Notepad++) and remove lines 21897~21899. Those should be: <ObsoletedItems> <ObsoletedItem>FED_COMMAND_SHIP_II</Obs...
by Iceman
Thu Dec 12, 2019 3:16 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 80
Views: 2757

Re: [Balance] Research speed

Hehe, maybe. I'm fixing a potential loop in one of the terrorism events right now, and also preventing both of them to happen when an unrest order is in effect in the colony. Also added morale to the equation, and a couple more tweaks. I might also add the counter-intel code, as it's not in yet. Che...
by Iceman
Thu Dec 12, 2019 1:38 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 80
Views: 2757

Re: [Balance] Research speed

I understand that you put a probabilty check in, which checks EVERY system vs the 1/600 "odds", right ? But that means if you have like 10 colonies the total probability ONE such event occurs raises by a factor of 10 ! The more colonies you have - the more chance you have. Nope. For each eligible c...
by Iceman
Wed Dec 11, 2019 5:55 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 80
Views: 2757

Re: [Balance] Research speed

As for research speed: Yea well, like I said before, that's a problem with playing a Huge galaxy... there isn't much I can do about that except reduce the size of Huge galaxies. OTOH, you could try a smaller galaxy and see how that goes :wink: You might get to experience those battles with early sh...
by Iceman
Wed Dec 11, 2019 7:08 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 729
Views: 127902

Re: Supremacy new release

Made the Plague random event not affect those races that cannot be assimilated (Horta, Tholians, etc), which can be part of an empire through membership or subjugation. When a colony is assimilated, its morale gets maxed. The Borg should not have any use for morale now. Like mentioned in another thr...
by Iceman
Tue Dec 10, 2019 5:50 pm
Forum: Supremacy
Topic: explorer III
Replies: 3
Views: 103

Re: explorer III

Hi kaiidth, welcome to the forums, and thanks! Hmm, you raise a valid point there. The Explorer III obsoletes the Explorer II (so once you get to III you cannot build IIs anymore), BUT, the Explorer III can only be built on a Fleetyard (which you can only build on Sol)... We might have to lower the ...
by Iceman
Tue Dec 10, 2019 5:23 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 80
Views: 2757

Re: [Balance] Research speed

Notice I didn't say they prevent them from happening :wink: They reduce casualties only, IIRC. And the Klingons only have the basic one, whereas the Feds and Roms have an upgrade. Checked the code, and yep, they reduce casualties only; there's a minimum (hardcoded) 10% casualties, which does not al...
by Iceman
Tue Dec 10, 2019 12:54 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 80
Views: 2757

Re: [Balance] Research speed

Recruitment Turn 11: Antaak - Retired in Turn 114 Turn 20: Vorok - Retired in Turn 120 ... Research: ... Turn 106: Construction 4 Turn 112: Biotech 4 Turn 117: Propulsion 4 Turn 120: Computers 4 Seems to be almost matching. You should then (@TL4) start recruiting personnel from the TOS era. So by T...
by Iceman
Tue Dec 10, 2019 9:35 am
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 80
Views: 2757

Re: [Balance] Research speed

I had these 3 happening somehow nearly every few turns...reducing like 5 Systems to a rubble... Perhaps the chances to occure are to high then, or theres an error somewhere. I changed the parameters of those following your feedback (though I think in part it was just luck - or lack of). The latest ...
by Iceman
Tue Dec 10, 2019 9:06 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 729
Views: 127902

Re: Supremacy new release

Hey Spocks. You're absolutely right, it should say *million* colonists... :roll: my bad, will fix asap!
Thanks!

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