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by Iceman
Mon Sep 21, 2020 6:32 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 144
Views: 13507

Re: [Balance] Research speed

This seems to be related to the AI grouping its ships into a defense fleet, and for some reason the target fleet's ID is not correct.
by Iceman
Mon Sep 14, 2020 2:02 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 144
Views: 13507

Re: [Balance] Research speed

Yes indeed - maybe one would need to have a "modificator" just based on total number of planets (or total potential galaxy population, just after creation ?) Just having values for Dense and Sparse would be easier, not sure some kind of formula would be needed. Although it may look appealing to slo...
by Iceman
Thu Sep 10, 2020 8:28 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 144
Views: 13507

Re: [Balance] Research speed

The thing about a galaxy size mod is that a Huge galaxy with Dense stars and Dense planets is different than a Huge galaxy with Sparse stars and Sparse planets. A "square root" type modulation on the total research points per turn might actually be more versatile, and make more sense - in that when ...
by Iceman
Thu Sep 10, 2020 2:16 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 144
Views: 13507

Re: [Balance] Research speed

Hey Iscaran. Hope everything is well with the new addition to the family :wink: In that last game where you found it too fast, were you playing Slow? What I need to know is if Slow is still too fast. And ideally, if so, by how much - currently it's set to 65% Normal. Playing on Slow makes it harder ...
by Iceman
Wed Sep 09, 2020 5:10 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 144
Views: 13507

Re: [Balance] Research speed

Been thinking about research speed again lately. Is it ok now? Does it still need to be tweaked?
by Iceman
Mon Sep 07, 2020 10:16 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 1240
Views: 203794

Re: Supremacy new release

Here's the new download link:
https://bitbucket.org/DiogoGomes/supremacy/downloads/

The link in the original topic has been updated too.
by Iceman
Sun Sep 06, 2020 6:16 pm
Forum: Supremacy
Topic: how do i get the latest version
Replies: 7
Views: 282

Re: how do i get the latest version

:up:
Updated the link in the new release thread.
by Iceman
Sat Sep 05, 2020 8:47 pm
Forum: Supremacy
Topic: how do i get the latest version
Replies: 7
Views: 282

Re: how do i get the latest version

Can you check if you can download it from here please?
by Iceman
Fri Sep 04, 2020 6:19 am
Forum: Supremacy
Topic: how do i get the latest version
Replies: 7
Views: 282

Re: how do i get the latest version

Hey jr614 I was running a test on the release candidate when the Drai, which were Receptive towards me (the Dominion), declared war and attacked one of my colonies; that colony had an outpost, and all their 4 destroyers were vaporized... There's a few things there that I need to tweak. I'll try to d...
by Iceman
Sun Aug 30, 2020 5:01 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 1240
Views: 203794

Re: Supremacy new release

Hey SHAB. We're working on this. We'll either make it available here in this site, or find another solution.
Sorry about the wait, shouldn't be long now.
by Iceman
Fri Aug 21, 2020 6:30 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 1240
Views: 203794

Re: Supremacy new release

The Borg AI will now target any stations in range, and be a bit smarter with building constructors.
AI raiding and system assault improved.
The issue with AI WarDecs not showing sometimes should be fixed.
by Iceman
Thu Aug 20, 2020 6:03 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 1240
Views: 203794

Re: Supremacy new release

Hi SHAB.
Yeah, I see that as of today, the repo is unavailable due to Mercurial support being discontinued...
We'll have to see how to deal with that.
Thanks for the heads-up!
by Iceman
Wed Aug 19, 2020 2:43 pm
Forum: Supremacy
Topic: Options - AIMode
Replies: 4
Views: 395

Re: Options - AIMode

It now also affects if some minor races (depending on Personality) will hail or not in an engagement.
by Iceman
Wed Aug 19, 2020 2:35 pm
Forum: Supremacy
Topic: Raiding systems
Replies: 8
Views: 1728

Re: Raiding systems

Maybe halting construction, research and intelligence in that colony for that turn? So that you have a strong incentive to stop the raiding. Also, to make the Threaten Raid Colony diplo option be useful (if you're "just" losing a few credits per turn, it's not very useful); and making the Raider min...

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