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by Iceman
Sun Sep 15, 2019 4:49 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

I wouldn't say it's 2x, as a lvl1 lab yields 25 RPs, level 2 is 30. 30/40 for the Klingons is hardly 2x :wink: But I understand what you're saying. However, don't forget that survey ships cost you maintenance (28 or so per turn each IIRC), so those RPs are costing you big time in the early game. Yep...
by Iceman
Sun Sep 15, 2019 3:06 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

Anyone else want to join in on the feedback? I see we have 4 other people checking the forum! :eek:
by Iceman
Sun Sep 15, 2019 3:01 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

That's consistent with what I'm getting (~half, @Normal).

Do you think survey RPs should be decreased some more? At some point they will only be awarded once per anomaly.
(The Feds and Roms get a bit more)
by Iceman
Sun Sep 15, 2019 11:43 am
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

What's in BB is the code patch (survey values).
These are the data changes (transports, TL thresholds, initial pop, etc).

I uploaded a new version (15sep) where I disabled OB construction by the AI, to check if that's what's causing a recurring crash.
by Iceman
Sun Sep 15, 2019 7:32 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 598
Views: 112580

Re: Supremacy new release

Ok, thx. I'll try disabling the entire OB construction code and we'll see what happens. Will upload a new patch to test this later.
by Iceman
Sun Sep 15, 2019 7:28 am
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

Attaching here the changes mentioned above.
by Iceman
Sat Sep 14, 2019 6:06 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 598
Views: 112580

Re: Supremacy new release

Hey Centurion! The Borg cannot terraform planets because they do not have colony ships. Not sure if they should be able to, what are your thoughts on that? There are a few races they cannot assimilate, those that either are not carbon-based (Tholians, Horta, etc) or are aquatic or have some other sp...
by Iceman
Sat Sep 14, 2019 4:48 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 598
Views: 112580

Re: Supremacy new release

Those are Win10 related issues, see here: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=300&t=3613 Fortunately, there are workarounds, mentioned in that thread. Bad move, switching to Win10 :twisted: I was just forced to upgrade to 1903 (because of a misclick) a few days ago, and ...
by Iceman
Sat Sep 14, 2019 4:27 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

If you have just 100 RP to get for a TL and such a ship churns out HALF this value EACH Turn - then its no wonder why TechGaining is so incredible fast. There is no field that only requires 100 RPs. TL1 is not used, it's the starting TL. TL2 was 200, changed to 250 in the current release. I'm now t...
by Iceman
Sat Sep 14, 2019 2:24 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

That would make you want to survey all anomalies as late as possible. And there would be no difference between surveying with a surveyor I or a surveyor III. What I would like to do was you would be able to survey each anomaly once with a surveyor of each tier. You'd get some data from a surveyor I,...
by Iceman
Sat Sep 14, 2019 1:39 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

I should have said try to detect; as in, scan strength vs cloak strength.

--

I think survey is working correctly, there just seems to be a display bug with the total research value.
by Iceman
Sat Sep 14, 2019 11:08 am
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

So perhaps there could be a "dual-purpose". To allow "something" special in combat as well. Like detecting cloaked ships in combat? :wink: Since they have strong sensors and all. Once we implement a combat engine, I guess scouts will work the same way as in BotF. Right now I'm testing a fix to the ...
by Iceman
Sat Sep 14, 2019 9:39 am
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

(I have replied to this 3 times already, and 3 times lost the damn long post... sorry, will have to collect my thoughts again and try again later) Part of that is the survey bug at work though. Vladimir once reported that while producing 150 RPs on Romulus, with a bonus of +10%, and a single survey ...
by Iceman
Fri Sep 13, 2019 5:02 pm
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

Another thing to think about: in my game I have 100 ResearchPoints output PER TURN starting in Turn 20...with a 300 Cost per field on TL2 this is a mere 3 turns to research. It just hit me... I mean, why we were having different experiences. When I tested this some time ago to tweak the research co...
by Iceman
Fri Sep 13, 2019 9:36 am
Forum: Supremacy
Topic: [Balance] Research speed
Replies: 34
Views: 228

Re: [Balance] Research speed

So, would you (or anyone else of course) like to try to come up with some values for this? At Normal, we should aim for a pace similar to BotF's? For Slow, either we keep the current 0.5 modifier, or find something else that feels better. The file to edit is located at: \Resources\Data\ResearchMatri...

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