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by Iceman
Sun Mar 17, 2024 12:31 pm
Forum: Supremacy
Topic: Manual - feedback
Replies: 0
Views: 53

Manual - feedback

I just uploaded an updated version of the manual to the Downloads page. It's not complete yet, not by a long shot. But it's a lot better (as in, with recent/accurate information) than the previous version. Some parts are still incomplete, like the Diplomacy screen, the Intelligence screen, the ToDo ...
by Iceman
Sun Mar 17, 2024 12:19 pm
Forum: Supremacy
Topic: The Ferengi as a playable civ
Replies: 14
Views: 367

Re: The Ferengi as a playable civ

Questions: Should *all* Ferengi colonies (including member and subjugated colonies of non-Mercantile civs) be able to establish trade routes without an Open Borders pact, OR only Native colonies :?: Should an empire's subjugated Ferengi colonies "inherit" the ability to establish TRs witho...
by Iceman
Sun Mar 17, 2024 11:44 am
Forum: Supremacy
Topic: Suggestions
Replies: 75
Views: 51133

Re: Suggestions

Some reports say that it's a bit too easy to get minors to join; that's one of the reasons for being reticent about making it even easier. The Feds have enough advantages already, so we need to be careful with these changes - considering that their personnel is also more prone to having good stats ...
by Iceman
Sun Mar 17, 2024 11:31 am
Forum: Supremacy
Topic: Suggestions
Replies: 75
Views: 51133

Re: Suggestions

As the Supremacy prefers shorter distance trade routs IMO it's what makes sense. It can be discussed though. I would propose to have an option to update them without any penalty, as the empire growth would allow nearer systems development. It's in the suggestions list, though it should only be poss...
by Iceman
Sun Mar 10, 2024 6:52 pm
Forum: Supremacy
Topic: The Ferengi as a playable civ
Replies: 14
Views: 367

Re: The Ferengi as a playable civ

The_Undying_Nephalim wrote: Sun Mar 10, 2024 1:29 am
Iceman wrote: Fri Mar 08, 2024 8:28 amI'll ask Danijel to contact you, so that you can share those models. This is awesome, thanks!
Awesome!
Sent you a PM.
by Iceman
Sun Mar 10, 2024 6:19 pm
Forum: Supremacy
Topic: The Ferengi as a playable civ
Replies: 14
Views: 367

Re: The Ferengi as a playable civ

Done :mrgreen: We need a new description text for the Ferengi, as the current one implies they're a minor civ. Any takers :?: The Ferengi are a race of hucksters, living for material wealth and possessions, and the constant desire to acquire more by any means necessary. Their traders can be found ac...
by Iceman
Sun Mar 10, 2024 1:03 pm
Forum: Supremacy
Topic: The Ferengi as a playable civ
Replies: 14
Views: 367

Re: The Ferengi as a playable civ

and finally was able to play the game more after the auto management stuff got added in. I sadly just have too much trouble managing more than a handful of systems myself, even in vanilla BOTF and can't get far without Auto before people start starving to death. :lol: Yeah, kudos to Misfire for the...
by Iceman
Sat Mar 09, 2024 7:12 pm
Forum: Supremacy
Topic: The Ferengi as a playable civ
Replies: 14
Views: 367

Re: The Ferengi as a playable civ

One thing we can do is "force" (for Canon Home Quadrants games ofc) the Dominion to be spawned in the upper part of the GQ (it's probably like that already, but I'm not sure) Yep, it is. I pushed the spawning boundary a bit "up" so that it doesn't overlap with: and the Ferengi i...
by Iceman
Fri Mar 08, 2024 8:28 am
Forum: Supremacy
Topic: The Ferengi as a playable civ
Replies: 14
Views: 367

Re: The Ferengi as a playable civ

Really late response on my part, but I do have a collection of Ferengi ship and station models I made almost a decade ago for a Stellaris mod that never happened. All of them except for the ENT era scoutship went unused. If you guys ever are considering adding the Ferengi I'd be more than happy to ...
by Iceman
Fri Mar 08, 2024 8:15 am
Forum: Supremacy
Topic: Suggestions
Replies: 75
Views: 51133

Re: Suggestions

I suppose I feel like having just a single trade route for over a hundred turns does feel a bit odd though, I guess I've just run out of luck finding systems with higher than 250 pops. Maybe I'll slightly tweak the values... :wink: I haven't felt the need for more TRs in relation to minor civs(*), ...
by Iceman
Thu Mar 07, 2024 4:25 pm
Forum: Supremacy
Topic: Suggestions
Replies: 75
Views: 51133

Re: Suggestions

2. Not sure if it's a bug or not, but is there a way to add the little voice clip that says "Treaty will be accepted/rejected" when you accept or reject a treaty that was sent to you? Very tiny detail but every now and again I stare at the Diplomacy screen like a dummy when I hit accept a...
by Iceman
Thu Mar 07, 2024 11:40 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11762

Re: The Dominion

As I remember I have a similar situation with other races as well - A fast morale burst after massive system colonization. It is about reaching scout 2 / colony ship 2 technologies. Scout 2 allows searching nice systems quicker. Yes, it is the same for all civs. The Dominion just has a larger modif...
by Iceman
Thu Mar 07, 2024 11:34 am
Forum: Supremacy
Topic: Suggestions
Replies: 75
Views: 51133

Re: Suggestions

I've been having a lot of fun playing this lately. It really does feel like it's some long lost build of BOTF2. I really have no complaints or critiques at all, really well made game so far and I look forward to when all the combat is added in. I suppose all I really have to say is some minor reque...
by Iceman
Tue Mar 05, 2024 3:29 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2816
Views: 830396

Re: Supremacy new release

:up: You can check the tooltip for (the value of) Fleet Support to get the specifics: Population Support is the total support generated (population and +FleetSupport buildings) Fleet Maintenance is the maintenance cost for all your ships (maintenance for stations is not covered by support) (Fleet Su...
by Iceman
Mon Mar 04, 2024 3:15 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2816
Views: 830396

Re: Supremacy new release

how does the fleet support mechanic work when I do into the negatives? You mean when fleet support is negative, or when credits are negative? If the former, then that amount is subtracted from your credits pool each turn, to pay for the excess maintenance cost of your ships. Fleet Support is the ma...

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