Search found 19 matches
- Thu Jun 04, 2009 2:16 am
- Forum: All The Ages Mod
- Topic: All The Ages Mod: 1.1H Released 11/05/09
- Replies: 345
- Views: 160185
- Tue Jun 02, 2009 5:36 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250764
The bug I encountered with the type 5 fusion plants was with the Talarians, not the Caldonians (I haven't secured their allegiance in my current game) like the other poster reported. Also, the Acamarians had type 7 hydroponic famrs when I acquired them. Update: I just bribed the Andorians into the f...
- Sat May 30, 2009 8:18 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250764
I'm on my first try of this mod and so far I like it a lot. My favorite part is probably the not needing to upgrade buildings all the time. Where is the tech bonus located for editing? I couldn't find it anywhere with the UE, but it's a great idea. It would be even better if you could specify it for...
- Tue May 26, 2009 8:25 pm
- Forum: All The Ages Mod
- Topic: All The Ages Mod: 1.1H Released 11/05/09
- Replies: 345
- Views: 160185
I'm not sure if it's just a fluke, but I started out on normal difficulty, tech 1, with the Feds in a large irregular galaxy. And by turn 80 I had around 30 systems and close to 1/3rd pf the galaxy under my control. I also only ran into my first major race around turn 75. Has the increase in stars r...
- Tue May 26, 2009 7:30 pm
- Forum: General Chat Archive
- Topic: LOL - Cardassians SUCK.
- Replies: 30
- Views: 15480
I haven't actually played as the Cards, but they don't usually become one of the dominant empires in solo games because they make poor Allies. I've tried teaming up with them, and even when I'm clearly the most powerful faction, they will terrorize me with sabotage if not outright declare war on me....
- Tue May 26, 2009 7:15 pm
- Forum: General Chat Archive
- Topic: Thoughts on the new "Star Trek" movie
- Replies: 105
- Views: 43996
- Tue May 26, 2009 6:59 pm
- Forum: General Chat Archive
- Topic: Anti-Ship defense?
- Replies: 10
- Views: 5208
Due to the text for OB's saying something to the effect of them being great at repelling raiders but not so good against warships due to their longer range, I'm guessing that originally, the OB's were meant to be used in the tactical combat where range would matter. I'm thinking that because there i...
- Mon May 25, 2009 10:34 pm
- Forum: General Chat Archive
- Topic: Anti-Ship defense?
- Replies: 10
- Views: 5208
- Mon May 25, 2009 2:45 am
- Forum: General Chat Archive
- Topic: Maneuver mechanics?
- Replies: 3
- Views: 2235
You need to be more specific as different race ships perform better vs other race ships. And what maneuver that works against one race ship may not work against another. Really? As in some sort of racial bonus (IE: Klingon ships get +10 acc vs Romulans)? Or just that the strengths of a particular r...
- Sun May 24, 2009 11:27 pm
- Forum: General Chat Archive
- Topic: Anti-Ship defense?
- Replies: 10
- Views: 5208
Anti-Ship defense?
So what exactly is Anti-Ship defense (listed on orbital batteries) and can I use that information to extrapolate useful information like how much damage a battery will do to a ship or how much damage has to be done to destroy the battery? If it's a useless number, is there information readily availa...
- Sun May 24, 2009 11:10 pm
- Forum: General Chat Archive
- Topic: Maneuver mechanics?
- Replies: 3
- Views: 2235
Maneuver mechanics?
Do some maneuvers actually work better against others via a game mechanic (ie, give a bonus to attack or defense against specific counter maneuvers)? Or do the maneuvers really only effect how the ship moves and thusly can provide better position if used properly. Example: Circle is supposed to be g...
- Sun May 24, 2009 10:54 pm
- Forum: General Chat Archive
- Topic: Update: New 4x turn based Space Strategy: Aphelion
- Replies: 23
- Views: 10381
I always like to see a new TBS, even if it sucks... though it's better if it doesn't because the encourages more of the same. I'm sad not see ship customization though. That's one of my absolute favorite things from MOOII; being able to make all sorts of ships for whatever purpose I deem necessary. ...
- Sun May 24, 2009 10:28 pm
- Forum: General Chat Archive
- Topic: Hades is it worth the trouble?
- Replies: 31
- Views: 14953
I can't tell what the difference is between the two hades patches and vanilla. I run BotF on a laptop with integrated graphics and an old desktop with a GF 6 series card and other than the laptop running a bit slower in large fleet battles I don't experience any noticeable difference between differe...
- Sun May 24, 2009 10:18 pm
- Forum: General Chat Archive
- Topic: What would happen if everyone was a millionaire?
- Replies: 17
- Views: 9218
If everyone was a millionaire then wealth distribution would be more even than it is now... witch would be nice for me. IE: The wealthiest would have 999 mil, and the poorest (aka me) would have 1 mil. That would make the wealthiest a mere 999 times wealthier than the poorest of us. A much better sp...
- Sun May 24, 2009 8:36 pm
- Forum: Modding Information Archive
- Topic: Star Trek: Birth of the Federation MOD
- Replies: 109
- Views: 53178