Search found 14 matches
- Sat Oct 24, 2009 1:56 am
- Forum: General Chat Archive
- Topic: Automatic Build Queue?
- Replies: 8
- Views: 4698
Automatic Build Queue?
I've done an extensive search on the forum, but found nothing pertaining to this feature. Can someone explain how the 'Automatic' (AI-managed) system build queue works? Does it even work? I've played the game for many years now and have always preferred spending time to manually micro-manage every s...
- Mon Oct 12, 2009 3:31 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
Hades hardware settings tend to crash the game on many video card configurations. So we're left with software. but for some reason when torpedoes or phasers are fired the fps goes to zero and lags making the battle go completely slow That's normal. Those phasers firing all at once are quite burdenso...
- Sun Oct 11, 2009 3:03 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
- Sun Oct 11, 2009 2:46 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
If this was done all ships would have speed of 4. What ship can not go warp 9? Yes, but there's a heck of a big difference between warp 9 and warp 9.99. Exponential. And the low-tech relics won't have to be touched. I doubt the Constitution could keep up with an Intrepid. Nor does it need to, since...
- Sun Oct 11, 2009 2:08 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
dev 3 was released less than 1 month ago and has not been changed. you must be talking about prior release. I was certain that outdated installer had a 'dev3' in its filename. Though certainly you would know better. I must have overstated how long ago that was. this would unbalance game way too muc...
- Sun Oct 11, 2009 12:53 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
As for the Miranda, the order is pretty much canon, since the original Miranda was first issued into Federation service truly before the Soyuz. The second Miranda does represent the highly modernized version we see in TNG and DS9 and is not upgraded any further. Agreed. Somewhere in the back of my ...
- Sat Oct 10, 2009 7:11 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
Great work, thunderchero. The ship costs have been well-balanced since the last time I brought up the issue. You've also added several new ships models, all of which look awesome. I have, however, noticed a few minor inconsistencies within the federation fleet. Forgive me for nitpicking. The order o...
- Sun Jun 07, 2009 10:59 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
- Sun Jun 07, 2009 9:15 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
Hi everyone, as some of you already know some changes are instore for next update. here is a preview of ship and structure stats. UDMIIIb ship and structure html's thunderchero Looking good :) One minor thing I've noticed though is the identical costs of the K'vort and the K't'inga. One is a destro...
- Sat Jun 06, 2009 9:32 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
The balance of early industry costs could use some work. The Soyuz class destroyer costs 1700 industry; the Constitution light cruiser costs 3400. The starting Cardassian battleship costs 2700 Industry. But the K'vort destroyer AND the K't'inga battle cruiser BOTH cost 4100 industry. Constitution ha...
- Wed Jun 03, 2009 6:34 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
I did an initial run on Easy difficulty, then tried it on normal -- still not noticing any territorial expansion of the major races. In vanilla botf they do an outward colonizing rush just like I do. Perhaps it's the very limited ship range early on in the game that's hampering their progress? UPDAT...
- Wed Jun 03, 2009 5:11 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
This more AI reacting to the new intel info on you fleet by changing agendas. since UDM supports more ships it may take longer before they feel their fleet matches yours. I'm more concerned about their complete inactivity. At turn 100 I encounter a major race with only their homeworld, a starbase, ...
- Wed Jun 03, 2009 12:03 am
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 571261
- Sun May 31, 2009 6:45 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 250178
Hey, I'm new to the forum. I reinstalled BotF after years of neglect and discovered BoP only a few weeks ago. This mod makes an already great game even better. Great work, and thank you! Back in the day, most of my botf games were singleplayer, so when I got into it again I was reminded how unconvin...