Search found 16 matches

by exceL
Thu Nov 13, 2014 11:22 pm
Forum: General Chat
Topic: Diplomacy Audio Issue
Replies: 3
Views: 2429

Re: Diplomacy Audio Issue

Sorry for a bump, but in addition to the previous issue, my notifications screen disappear altogether. In fact, after a turn, despite 2 races signing a peace treaty, a building gets blown up from sabotage, or a tech upgrade, none of these screens show up anymore. The summary menu will fail to show u...
by exceL
Thu Aug 01, 2013 2:09 am
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 363332

Re: (Updated) Ultimate Dominion mod III 3.0.1dc

Hi Thunderchero, Just started playing this mod again after a while and I must say I miss it haha (though I can't seem to get the game to run in a window in windows 7...) Anyways, I noticed that the combat distances between fleets have significantly increased since I've last played. Is there a way to...
by exceL
Tue May 11, 2010 3:45 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 128
Views: 106973

After comparing the changes I successfully made from UDML and failed with in UDM, it seems that the problem originated from modifying primitive farms. Basically, what I did was change all tech levels of buildings to 9 and changed their production cost to a minimum, while also increasing output to ma...
by exceL
Tue May 11, 2010 12:49 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 128
Views: 106973

Wondering if anyone recognized this error line from my crash log: ST:BOF Tue May 11 00:33:03 2010 Version Under Test: 72 File: ..\..\source\game\setup\civstart.c, Line: 223, farm != NULL Initialize State: 31 Player Empire: 0 Starting Seed: 1273552382 Galaxy shape: 1 Galaxy Size: 0 This error occurs ...
by exceL
Tue Feb 16, 2010 5:02 am
Forum: Galaxies MOD
Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
Replies: 58
Views: 35453

Couple more reports...please let me know if my reports are even helpful at all lol :) After doing a bit of tinkering with UE (mostly adding on starting buildings for every race EXCEPT Romulans as it seems they have the least trouble building up ships), my game right now at turn 50 is going somewhat ...
by exceL
Sat Feb 13, 2010 10:37 pm
Forum: Galaxies MOD
Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
Replies: 58
Views: 35453

@ Zero, Hmm, it seems the problem may be more wide-spread..all my games were small irregular t5 impossible maps, and the AI still encountered a "stalling" problem I guess we could call it. After running a few trials out of curiousity with the -Mudd extension and just clicking turn up until...
by exceL
Sat Feb 13, 2010 1:51 pm
Forum: Galaxies MOD
Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
Replies: 58
Views: 35453

That could quite possibly be the reason in your game, but I played t5 in all my games so upgrades shouldn't be a factor in my case. Strangely enough, and likewise with you, the only empire that seemed to be building normally (as far as I could tell) was the Romulans. :?
by exceL
Sat Feb 13, 2010 1:35 am
Forum: Galaxies MOD
Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
Replies: 58
Views: 35453

Hmm quick question for the other beta testers... After playing two games up to turn 100 on t5 one time as the Borg and the other as Klingon, I didn't meet much resistance from one or two major empires for the entire 100 turns. In addition to this, there was little to no diplomacy amongst the AI - no...
by exceL
Fri Feb 12, 2010 5:12 am
Forum: Galaxies MOD
Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
Replies: 58
Views: 35453

Great mod Tethys! Although I haven't played as Federation yet, I'm eager to see what that Starbase with 1000 phaser beams is capable of 8O Also eager to encounter the super battleship from the Doms...unfortunately neither has happened :( Anyhow...quick comment: there are a LOT of energy structures, ...
by exceL
Wed Feb 03, 2010 10:28 pm
Forum: Modding Information Archive
Topic: Beta Testers Needed for GM_0.1.0 (Galaxies Mod)
Replies: 14
Views: 6273

I've been anticipating this mod for a long time now and was wondering when a beta would finally come out since you had initially said it would come out before/around new year :p If you are still looking for beta testers, I'm eager to test it out single player; however, I don't have too much time. Ho...
by exceL
Mon Aug 24, 2009 8:38 pm
Forum: General Chat Archive
Topic: windowed mode
Replies: 19
Views: 12961

Does anyone know if the window mode works with Vista? I've been looking for a window-mode option for BOTF for quite some time, as wait times can get quite boring...
by exceL
Mon Aug 03, 2009 3:27 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 570883

@exceL, The "Deep Space Array" gives 5 scan range The "Covert Sensor Array" give 5% intel total (no scan range) both work :wink: EDIT; I see your problem now :wink: if you start at tech 9 it works but if upgrade is bought scan is 0 will add this to list. I also have plans for ed...
by exceL
Sat Aug 01, 2009 11:41 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 570883

As people had already mentioned earlier, research IS a tad slow...but that's just my opinion. Someone also mentioned the problem with the deep space array for the Cardies (the deep space array upgrade from 2 scan range to 0 :o), which was a huuuuge problem in my game against a war against the Klingo...
by exceL
Sat Jun 20, 2009 12:48 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 570883

Ahhh okay, thank you both for the tips/responses! So, I guess I was indeed missing something, haha. Back when botf came out, I never really played with minors :oops: so I had no idea about this problem. :D But thank you both again for clarifying, and special thanks to the development team of this mod!
by exceL
Fri Jun 19, 2009 8:55 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 570883

yep you're missing "something" ;) I read somewhere in the forum about this problem. I'm sure it was a post from one of the code masters. But the forum is big and an overlook isn't that easy. ;) in sp, you should wait some turns after the minor popped up and then ask them for membership. I...

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