Search found 16 matches
- Thu Nov 13, 2014 11:22 pm
- Forum: General Chat
- Topic: Diplomacy Audio Issue
- Replies: 3
- Views: 2429
Re: Diplomacy Audio Issue
Sorry for a bump, but in addition to the previous issue, my notifications screen disappear altogether. In fact, after a turn, despite 2 races signing a peace treaty, a building gets blown up from sabotage, or a tech upgrade, none of these screens show up anymore. The summary menu will fail to show u...
- Thu Aug 01, 2013 2:09 am
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 770
- Views: 363332
Re: (Updated) Ultimate Dominion mod III 3.0.1dc
Hi Thunderchero, Just started playing this mod again after a while and I must say I miss it haha (though I can't seem to get the game to run in a window in windows 7...) Anyways, I noticed that the combat distances between fleets have significantly increased since I've last played. Is there a way to...
- Tue May 11, 2010 3:45 pm
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 128
- Views: 106973
After comparing the changes I successfully made from UDML and failed with in UDM, it seems that the problem originated from modifying primitive farms. Basically, what I did was change all tech levels of buildings to 9 and changed their production cost to a minimum, while also increasing output to ma...
- Tue May 11, 2010 12:49 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 128
- Views: 106973
Wondering if anyone recognized this error line from my crash log: ST:BOF Tue May 11 00:33:03 2010 Version Under Test: 72 File: ..\..\source\game\setup\civstart.c, Line: 223, farm != NULL Initialize State: 31 Player Empire: 0 Starting Seed: 1273552382 Galaxy shape: 1 Galaxy Size: 0 This error occurs ...
- Tue Feb 16, 2010 5:02 am
- Forum: Galaxies MOD
- Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
- Replies: 58
- Views: 35453
Couple more reports...please let me know if my reports are even helpful at all lol :) After doing a bit of tinkering with UE (mostly adding on starting buildings for every race EXCEPT Romulans as it seems they have the least trouble building up ships), my game right now at turn 50 is going somewhat ...
- Sat Feb 13, 2010 10:37 pm
- Forum: Galaxies MOD
- Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
- Replies: 58
- Views: 35453
- Sat Feb 13, 2010 1:51 pm
- Forum: Galaxies MOD
- Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
- Replies: 58
- Views: 35453
- Sat Feb 13, 2010 1:35 am
- Forum: Galaxies MOD
- Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
- Replies: 58
- Views: 35453
Hmm quick question for the other beta testers... After playing two games up to turn 100 on t5 one time as the Borg and the other as Klingon, I didn't meet much resistance from one or two major empires for the entire 100 turns. In addition to this, there was little to no diplomacy amongst the AI - no...
- Fri Feb 12, 2010 5:12 am
- Forum: Galaxies MOD
- Topic: Galaxies Mod v0.2.4 - Feedback & Suggestions
- Replies: 58
- Views: 35453
Great mod Tethys! Although I haven't played as Federation yet, I'm eager to see what that Starbase with 1000 phaser beams is capable of 8O Also eager to encounter the super battleship from the Doms...unfortunately neither has happened :( Anyhow...quick comment: there are a LOT of energy structures, ...
- Wed Feb 03, 2010 10:28 pm
- Forum: Modding Information Archive
- Topic: Beta Testers Needed for GM_0.1.0 (Galaxies Mod)
- Replies: 14
- Views: 6273
I've been anticipating this mod for a long time now and was wondering when a beta would finally come out since you had initially said it would come out before/around new year :p If you are still looking for beta testers, I'm eager to test it out single player; however, I don't have too much time. Ho...
- Mon Aug 24, 2009 8:38 pm
- Forum: General Chat Archive
- Topic: windowed mode
- Replies: 19
- Views: 12961
- Mon Aug 03, 2009 3:27 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 570883
- Sat Aug 01, 2009 11:41 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 570883
As people had already mentioned earlier, research IS a tad slow...but that's just my opinion. Someone also mentioned the problem with the deep space array for the Cardies (the deep space array upgrade from 2 scan range to 0 :o), which was a huuuuge problem in my game against a war against the Klingo...
- Sat Jun 20, 2009 12:48 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 570883
Ahhh okay, thank you both for the tips/responses! So, I guess I was indeed missing something, haha. Back when botf came out, I never really played with minors :oops: so I had no idea about this problem. :D But thank you both again for clarifying, and special thanks to the development team of this mod!
- Fri Jun 19, 2009 8:55 pm
- Forum: Modding Information Archive
- Topic: Ultimate Dominion Mod III - Beta Info
- Replies: 1337
- Views: 570883