Search found 20 matches

by Nucky9
Mon Sep 12, 2011 10:06 pm
Forum: Multiplayer Games
Topic: new modem, all ports open... Win7 does not work, Vista does.
Replies: 6
Views: 4687

Re: new modem, all ports open... Win7 does not work, Vista d

I don't know the answer, but something somewhat similar to has been happening to me - drives me crazy. The guys I play with and I with have 6 different computers that we use to play BOTF over lan - 3 of them (running vista) can join with each other and another (running XP). The other two (XP and W7)...
by Nucky9
Mon Sep 05, 2011 4:40 pm
Forum: Commands in tactical combat
Topic: Commands in Tactical Combat
Replies: 26
Views: 26036

Re: Commands in tactical combat

This is simply fantastic, great work! I was wondering though, is it possible to make it so ships using the solo hold command can target an enemy ship, rather than using the ai to decide the target? Thanks! is it possible to make it so ships using the solo hold command can target an enemy ship, rathe...
by Nucky9
Wed Jun 29, 2011 12:30 am
Forum: General Chat Archive
Topic: Help please! - Can a major race be completly disabled?
Replies: 10
Views: 4796

KrazeeXXL wrote:I'd try to fiddle around with the respective homeworlds. You could give them a population of zero or a negative growth rate to nullify majors.
Yeah, if a race's worlds have 0 pop, the race dies after the first turn.

Great for mulitplayer when you don't want the pesky (=crappy) ai meddling.
by Nucky9
Sat Oct 30, 2010 2:16 am
Forum: Modding Information Archive
Topic: Sphere of Influence
Replies: 2
Views: 2369

Peter1981 wrote:Hi Nucky9 I asked this question IIRC 2 years-ago or so and didn't receive a 'Yes can-do' responce.
Too bad :(. Like you say, with bigger galaxies it would be nice to have larger influence. Especially since intercept is so important for forcing engagements.
by Nucky9
Thu Oct 28, 2010 2:19 pm
Forum: Modding Information Archive
Topic: Sphere of Influence
Replies: 2
Views: 2369

Sphere of Influence

I have two questions that hopefully someone can answer: I was wondering if anyone ever figured out how to increase the sphere of influence generated by planets and outposts? I couldn't find it in the general modding index, so I'm guessing not - but hey, you never know! Also, is it possible to deacti...
by Nucky9
Mon Sep 27, 2010 7:25 pm
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 27089

Thanks, that is very helpful thunderchero!
by Nucky9
Sun Sep 26, 2010 1:31 pm
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 27089

this only applies to vanilla models and he suggested that all (a,b,c gifs) be 256 any way as joker recommended, maybe on different post? thunderchero Ok, makes sense. Could the few 128x128 textures be a problem then, or is the 256x256 limit the only consideration? As for noting the crashes - the us...
by Nucky9
Sun Sep 26, 2010 1:11 pm
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 27089

i am quite sure udm3 is not compatible with hades. i haven't checked it's textures to be sure, but just by examining other ppl posts and general info about the mod, i guess it simply wasn't made with respect to 256x256 hades limit. bop has the same issue - there are a few textures that require scal...
by Nucky9
Wed Jul 21, 2010 3:37 pm
Forum: Adding Buildings to edifice.bst
Topic: How to add buildings
Replies: 30
Views: 33239

Peter1981 wrote:this work out the error messages for me should work got you sorry for the bother :)
I copied and pasted the whole previous entry and BOOM, worked like a charm ;).

No need to apologize, and it was no bother at all. Thank you very much for the help!
by Nucky9
Tue Jul 20, 2010 11:44 pm
Forum: Adding Buildings to edifice.bst
Topic: How to add buildings
Replies: 30
Views: 33239

Tethys/Peter - I think you misunderstood me. The issue wasn't making the changes to the edifice file, but rather somehow UE kept reverting back to the non-hex edited version of the file. Not a big deal though, I switched computers and the issue was resolved. I do have another issue now though. When ...
by Nucky9
Mon Jul 19, 2010 12:58 am
Forum: Adding Buildings to edifice.bst
Topic: How to add buildings
Replies: 30
Views: 33239

Something strange..

Ok, this is a great discovery and I am eager to implement it, but I have a strange problem. I followed the directions you gave, Peter and the first time everything went fine when I added 5 more wind turbines, using UDM III as a base. They showed up as expected in UE and I could edit them. However, e...
by Nucky9
Thu Jul 01, 2010 1:13 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1073
Views: 380162

Actually, never mind - I found the function under the stellar objects tab.

Regards,
by Nucky9
Thu Jul 01, 2010 12:21 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1073
Views: 380162

Apologies if this has been covered somewhere, but I could not find an answer using the search function. Anyway, I am in the middle of making a balanced and terrain filled MP map for a coming lan party, using UE to edit a saved game. One thing I would like to do is place (linked) wormholes in certain...
by Nucky9
Thu Jan 07, 2010 7:04 pm
Forum: Adjusting trade good output
Topic: Adjusting trade good output
Replies: 8
Views: 8677

Prefect, just in case I need to do some tweaking. Again, I really appreciate your help!
by Nucky9
Tue Jan 05, 2010 1:10 pm
Forum: Adjusting trade good output
Topic: Adjusting trade good output
Replies: 8
Views: 8677

Fantastic, it worked perfectly! Thank you very much for your help! Being able to make changes like these really helps breath new life into an old game. You've already been a big help, but if you don't mind, I am curious how the operation works. Is it dividing the industry by three or something like ...

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