Search found 102 matches

by Chernabog
Sun Feb 06, 2011 1:16 pm
Forum: Modding Information Archive
Topic: Anti-Ship defences?
Replies: 4
Views: 1646

Hi Peter, In the mod I have created I do have one other building that uses this bonus type, and it is powered ... cant remember actualy testing it out fully to see if it works as intened though. Its been a while since I made the mod and im getting the urge to pick up BOTF again and try to finish it ...
by Chernabog
Fri Sep 10, 2010 8:40 am
Forum: General Chat
Topic: What modification to BotF would you most like to see & w
Replies: 140
Views: 24093

well, reading Mumby post, an idea came to my mind about ferengis... ooor "Pirates" !!!, is ti possoble to modify the monster´s behavior (i think it called like this) to raid systems ???. I would be glad to make some new pirate ships. Oooh, that would be very, very good ... For my mod I could realy...
by Chernabog
Sun Jun 27, 2010 7:13 am
Forum: Modding Information Archive
Topic: Editing Ship Models Using UE
Replies: 5
Views: 1658

Hi, Once you have loaded the new graphics into one of the not used slots, if you then go to Edit->Ships->Ship Stats from the top menu you will be able to see all of the ships in the game. To change one of them to use your newly imported model, locate the ship you want to change (or copy one and rena...
by Chernabog
Thu Jun 24, 2010 8:42 am
Forum: General Chat Archive
Topic: Is there any Borg ships or ship pack I can download?
Replies: 2
Views: 1512

Hi,

Dr Breens ship pack has a fair few.

Also download the borg incursion mod as there are some more in there that you can export out (the best high polycount tactical cube is in that mod).

Regards,

C.
by Chernabog
Mon Jun 21, 2010 5:34 pm
Forum: Modding Information Archive
Topic: Gnnnh!
Replies: 5
Views: 1770

AAAHHHHAAA ! Found it... (I think) ... but it poses another problem 8O I set 5 structures to use tech level 10 (All) ... all 5 of those structures have disappeared from the Building Stats page, which in turn has knocked all of the other building ID's out of sync (well most of the populated ones anyw...
by Chernabog
Mon Jun 21, 2010 5:01 pm
Forum: Modding Information Archive
Topic: Gnnnh!
Replies: 5
Views: 1770

Gnnnh!

:cry: After spending quite some time clicking the 'move up' and 'move down' buttons in the building stats page of UE (to ensure that the correct order of things is built by the AI) and after ensuring that all of the various hard linked buildings are still in their correct places (at least the ones I...
by Chernabog
Mon Jun 21, 2010 10:44 am
Forum: Modding Information Archive
Topic: AI Building Requirements Settings ...
Replies: 4
Views: 1608

Another question on this ... Does the order of buildings within the AI Building Requirements Screen in UE have any relevance to the order in which the AI attempts to build those buildings? I thought it was on building ID but that differs (or can difffer) from the order within this screen. Regards, C.
by Chernabog
Mon Jun 21, 2010 10:07 am
Forum: Modding Information Archive
Topic: I got a D for art and Design...
Replies: 8
Views: 2256

Awsome, thanks Dr B, that looks a lot better and it is now part of my mod :)

Regards,

C.
by Chernabog
Sun Jun 20, 2010 9:42 am
Forum: Modding Information Archive
Topic: 3ds max 9 and ultimate unwrap 3d not working under windows 7
Replies: 8
Views: 3628

Hi, I only have windows 7 starter on my laptop but I belive for the full windows 7 you can dl a winxp image that works with the new virtual pc program in windows 7 ( http://www.microsoft.com/windows/virtual-pc/download.aspx ) ... not certain if it would handle 3d graphics but it might be worth a sho...
by Chernabog
Sun Jun 20, 2010 9:38 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 119220

This should not happen. Some things you have to make sure: --> Unused buildings should not be connected to other buildings via upgrades. --> Minor races have access to all major empire base structures, so try removing all races from the "can be built by" menu in the Ultimate Editor for each unused ...
by Chernabog
Sat Jun 19, 2010 5:21 pm
Forum: Modding Information Archive
Topic: AI Technology
Replies: 6
Views: 2553

Hi, Take a look at this post https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?name=Forums&file=viewtopic&t=13 Looks like you will need to do some hex editing... Alternatively you can just disable all of the upgrade structures and change the way structures/upgrades etc work in the first...
by Chernabog
Thu Jun 17, 2010 4:20 pm
Forum: Modding Information Archive
Topic: I got a D for art and Design...
Replies: 8
Views: 2256

looks like its not so urgent :lol: :lol: Sorry, got carried away with digital cameras yesterday .. just spent a shed load on a nice new one (Olympus sp-590uz, plus telephoto lens :) ). I think this one probably covers all of the colour bases as it were... There is no real rush tbh, but the quicker ...
by Chernabog
Tue Jun 15, 2010 10:33 am
Forum: Modding Information Archive
Topic: UE HELP
Replies: 4
Views: 1458

Hi,

What version of UE are you using and what are you trying to mod (vanilla or one of the more recent mods)?

Regards,

C.
by Chernabog
Tue Jun 15, 2010 8:57 am
Forum: Modding Information Archive
Topic: I got a D for art and Design...
Replies: 8
Views: 2256

Its the one with the funny tail on it ...



C.
by Chernabog
Tue Jun 15, 2010 6:20 am
Forum: Modding Information Archive
Topic: I got a D for art and Design...
Replies: 8
Views: 2256

I got a D for art and Design...

Hi, A strange subject but it is relevant :) I'm still going though my mod, its progressing quite well but I am a little short of decent ship models for the Cardassians (and some of the others tbh). So I have found a nice model (Dr_Breen's Ranol class from his ship pack) but its colours/texture is no...

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