Search found 102 matches
- Sun Feb 06, 2011 1:16 pm
- Forum: Modding Information Archive
- Topic: Anti-Ship defences?
- Replies: 4
- Views: 2102
Hi Peter, In the mod I have created I do have one other building that uses this bonus type, and it is powered ... cant remember actualy testing it out fully to see if it works as intened though. Its been a while since I made the mod and im getting the urge to pick up BOTF again and try to finish it ...
- Fri Sep 10, 2010 8:40 am
- Forum: General Chat
- Topic: What modification to BotF would you most like to see & w
- Replies: 140
- Views: 34668
well, reading Mumby post, an idea came to my mind about ferengis... ooor "Pirates" !!!, is ti possoble to modify the monster´s behavior (i think it called like this) to raid systems ???. I would be glad to make some new pirate ships. Oooh, that would be very, very good ... For my mod I could realy...
- Sun Jun 27, 2010 7:13 am
- Forum: Modding Information Archive
- Topic: Editing Ship Models Using UE
- Replies: 5
- Views: 2214
Hi, Once you have loaded the new graphics into one of the not used slots, if you then go to Edit->Ships->Ship Stats from the top menu you will be able to see all of the ships in the game. To change one of them to use your newly imported model, locate the ship you want to change (or copy one and rena...
- Thu Jun 24, 2010 8:42 am
- Forum: General Chat Archive
- Topic: Is there any Borg ships or ship pack I can download?
- Replies: 2
- Views: 1839
- Mon Jun 21, 2010 5:34 pm
- Forum: Modding Information Archive
- Topic: Gnnnh!
- Replies: 5
- Views: 2378
AAAHHHHAAA ! Found it... (I think) ... but it poses another problem 8O I set 5 structures to use tech level 10 (All) ... all 5 of those structures have disappeared from the Building Stats page, which in turn has knocked all of the other building ID's out of sync (well most of the populated ones anyw...
- Mon Jun 21, 2010 5:01 pm
- Forum: Modding Information Archive
- Topic: Gnnnh!
- Replies: 5
- Views: 2378
Gnnnh!
:cry: After spending quite some time clicking the 'move up' and 'move down' buttons in the building stats page of UE (to ensure that the correct order of things is built by the AI) and after ensuring that all of the various hard linked buildings are still in their correct places (at least the ones I...
- Mon Jun 21, 2010 10:44 am
- Forum: Modding Information Archive
- Topic: AI Building Requirements Settings ...
- Replies: 4
- Views: 2069
Another question on this ... Does the order of buildings within the AI Building Requirements Screen in UE have any relevance to the order in which the AI attempts to build those buildings? I thought it was on building ID but that differs (or can difffer) from the order within this screen. Regards, C.
- Mon Jun 21, 2010 10:07 am
- Forum: Modding Information Archive
- Topic: I got a D for art and Design...
- Replies: 8
- Views: 3008
- Sun Jun 20, 2010 9:42 am
- Forum: Modding Information Archive
- Topic: 3ds max 9 and ultimate unwrap 3d not working under windows 7
- Replies: 8
- Views: 4497
Hi, I only have windows 7 starter on my laptop but I belive for the full windows 7 you can dl a winxp image that works with the new virtual pc program in windows 7 ( http://www.microsoft.com/windows/virtual-pc/download.aspx ) ... not certain if it would handle 3d graphics but it might be worth a sho...
- Sun Jun 20, 2010 9:38 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 161717
This should not happen. Some things you have to make sure: --> Unused buildings should not be connected to other buildings via upgrades. --> Minor races have access to all major empire base structures, so try removing all races from the "can be built by" menu in the Ultimate Editor for each unused ...
- Sat Jun 19, 2010 5:21 pm
- Forum: Modding Information Archive
- Topic: AI Technology
- Replies: 6
- Views: 3263
Hi, Take a look at this post https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?name=Forums&file=viewtopic&t=13 Looks like you will need to do some hex editing... Alternatively you can just disable all of the upgrade structures and change the way structures/upgrades etc work in the first...
- Thu Jun 17, 2010 4:20 pm
- Forum: Modding Information Archive
- Topic: I got a D for art and Design...
- Replies: 8
- Views: 3008
looks like its not so urgent :lol: :lol: Sorry, got carried away with digital cameras yesterday .. just spent a shed load on a nice new one (Olympus sp-590uz, plus telephoto lens :) ). I think this one probably covers all of the colour bases as it were... There is no real rush tbh, but the quicker ...
- Tue Jun 15, 2010 10:33 am
- Forum: Modding Information Archive
- Topic: UE HELP
- Replies: 4
- Views: 1952
- Tue Jun 15, 2010 8:57 am
- Forum: Modding Information Archive
- Topic: I got a D for art and Design...
- Replies: 8
- Views: 3008
- Tue Jun 15, 2010 6:20 am
- Forum: Modding Information Archive
- Topic: I got a D for art and Design...
- Replies: 8
- Views: 3008
I got a D for art and Design...
Hi, A strange subject but it is relevant :) I'm still going though my mod, its progressing quite well but I am a little short of decent ship models for the Cardassians (and some of the others tbh). So I have found a nice model (Dr_Breen's Ranol class from his ship pack) but its colours/texture is no...