Search found 680 matches

by DCER
Fri Dec 13, 2013 9:28 am
Forum: Resistance Is Futile Mod
Topic: RESISTANCE IS FUTILE MOD
Replies: 0
Views: 2102

RESISTANCE IS FUTILE MOD

This file is now part of the BOTF All in One 1.0.0 installer This mod is no longer in development by DCER  _________________________________ * * * RESISTANCE IS FUTILE * *_________________________________* Changes on 9-23-2010 trek.exe was updated to jokers latest patch 1. INTRO: The Resistance mod...
by DCER
Thu Mar 29, 2012 8:21 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 152272

Re: Ultimate Editor

Hi Spychotic,

the short answer to all of the questions I'm afraid is no. Maybe someday.

The problem with the territorial access seems to be a bug, I'll have to look into it.

Cheers
by DCER
Thu Mar 08, 2012 11:37 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 152272

Re: Ultimate Editor

Lol, glorious, yeah :P glad to hear you were able to resolve the issue
by DCER
Wed Mar 07, 2012 4:58 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 152272

Re: Ultimate Editor

@SCT: Thanks, will look into it. From first glance primitive farm group needs to be set differently, there's a morale bonus fix (nice work) and monter id fix. I don't remember what the deal was with the ob id, but if you say it's not included, it's probably not. @Peter: This was a bug which is fixed...
by DCER
Wed Mar 07, 2012 4:37 pm
Forum: General Modding Information/Questions
Topic: UE issue
Replies: 3
Views: 1522

Re: UE issue

Hi Kerric,

I've updated UE to set the system requirement flags. Try the 0.7.2dev5b version, open the saved game, then run Check Integrity. You should see some related warnings on the list - then save. Let me know if it solves your problem.
by DCER
Mon Jan 09, 2012 6:11 pm
Forum: Ship Specific Weapon Animations
Topic: different colour phasers
Replies: 29
Views: 7071

Re: different colour phasers

I've uploaded a fix, enabling the options in Ship Stats will now set the default prefixes for all ships as it should.
by DCER
Mon Jan 09, 2012 4:24 am
Forum: Ship Specific Weapon Animations
Topic: different colour phasers
Replies: 29
Views: 7071

Re: different colour phasers

UE 0.7.2dev5 has this option added under Ship Stats now. Make backups before using dev versions in case of bugs.
by DCER
Mon Nov 07, 2011 12:42 pm
Forum: Trek.exe Ship Slots
Topic: Trek.exe Ship Slots (for 3D sfx)
Replies: 5
Views: 3368

Re: Trek.exe Ship Slots (for 3D sfx)

Note; be careful when doing this UE will move TMP slot (up one slot) due to unused slot moved to last slot 8O This is now fixed in 0.7.1b and 0.7.2dev4. It was caused by auto-fixing duplicate slots and placing them at the end of the list. Duplicates will still get fixed but now stay in the same pla...
by DCER
Mon Nov 07, 2011 12:39 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 152272

Re: Ultimate Editor

Version 0.7.2dev4 is now uploaded and has the intel multpliers and extended shipname.bin support. Sorry it took so long. If you hit any bugs let me know.
by DCER
Tue Oct 25, 2011 4:09 pm
Forum: shipname.bin
Topic: shipname.bin
Replies: 42
Views: 11625

Re: shipname.bin

Spocks-cuddly-tribble wrote:I have known that DCER is a dreaded Mal and Spy -ware producer all along...:wink:
In my defense I do have to make money from this somehow. :wink:

I'll have an update as soon as I can.
by DCER
Thu Oct 13, 2011 9:55 am
Forum: General Chat Archive
Topic: Only Basic shipyards buildable on colonies
Replies: 19
Views: 5004

Re: Only Basic shipyards buildable on colonies

Hi xDx, in the dev version under stbof.res->Edit->Buildings->Building stats there's two additional edit screens when you cycle through them. There you have the option to set ids in trek.exe. Select the shipyards one by one and mark them as shipyards. This should fix it. Each empire can have only one...
by DCER
Tue Oct 11, 2011 1:35 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 152272

Re: Ultimate Editor

Hi SCT,

thanks for the info, excellent work, it'll definitely be added.
by DCER
Mon Oct 03, 2011 12:23 pm
Forum: Modding Information Archive
Topic: BOTF 1 - stbo.res and teachtip.tdb
Replies: 5
Views: 2236

Re: BOTF 1 - stbo.res and teachtip.tdb

Maitrin, are you using the main multi installer? If not and you're using a CD version of the game you should consider updating it using Joker's patch. It's the only version of trek.exe UE supports. Alternatively, you can try an older version of UE (version 0.7.0 or lower) or in the current version y...
by DCER
Mon Oct 03, 2011 3:12 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 152272

Re: Ultimate Editor

Hi everyone, thanks for the bug reports. I've uploaded an update to fix the scan range issue (Peter you were right about what was happening) and the wdf preview screen will now resize based on wdf window size to allow higher res. TC, with the last update UE doesn't auto-set building ids anymore. The...
by DCER
Thu Sep 22, 2011 2:31 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 152272

Re: Ultimate Editor

Hi, thats a botf bug. You can get around it by re-arranging the planets from lowest id to highest: romulus, romulus I, romulus II, romulus III... same for cardassia. I'm not sure if UE is showing the id (I'm not at my pc) and you might have some trouble arranging them as they need to be sorted depen...

Go to advanced search