Search found 10 matches

by WriterNotViking
Sun Dec 20, 2020 1:27 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 44
Views: 24154

Re: How to add a Science and technologies

No need, my question was more general in nature. All is working well for now, in any case.
by WriterNotViking
Sat Dec 19, 2020 10:38 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 44
Views: 24154

Re: How to add a Science and technologies

UDM has conflicting code. you would need to reset the code before making changes. And it has been so long I could not tell you all the locations or even how many locations might need to be changed. good luck Thanks for the quick reply. Turns out the problem wasn't anything to do with new tech level...
by WriterNotViking
Sat Dec 19, 2020 9:10 pm
Forum: Adding a Science and Technologies
Topic: How to add a Science and technologies
Replies: 44
Views: 24154

Re: How to add a Science and technologies

I'm having trouble executing this modification. I'm using UDM as a base and making some changes for my own satisfaction, and I'm trying to have 12 tech levels instead of 10. First problem is that Patcher breaks my trek.exe. I'm on Windows 10, and I can only get Patcher to run under Win 98 or 95 comp...
by WriterNotViking
Thu Jan 28, 2010 2:31 am
Forum: General Chat Archive
Topic: Your favorite BOTF ship, aesthetics-wise?
Replies: 17
Views: 10203

Vanilla: The Constellation. Ever since I saw the Stargazer when I was like 8 years old, I've always thought that ship was beautiful. 8)

UDMIII: Akira. I do so love the Akira's... :D Although the mod's Sovereign is a close second, because it looks stunning.
by WriterNotViking
Thu Jan 28, 2010 1:27 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109372

Re: Crash logs and solutions

Version Under Test: 72 File: object.cpp, Line: 495, slotNumber <objData>TotalObjectSlot Initialize State: 31 Player Empire: 1 Starting Seed: 1256081452 Galaxy shape: 2 Galaxy Size: 0 Turn State: 20 Turn Number: 83 description: Crash during combat when phasers fire solution: trek.exe and ship model ...
by WriterNotViking
Mon Dec 14, 2009 6:56 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364386

Re: Phaser problem

2 things first just editing stbof.ini is not the best way. There are different dll files for each video mode. you need to reinstall everything with correct video mode. next make sure your video card driver is up to date. thunderchero I updated my drivers and reinstalled the whole thing, and everyth...
by WriterNotViking
Mon Dec 14, 2009 5:20 am
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364386

Re: Phaser problem

This depends, Does shields display like this? If it displays as you discribe than it could be a video compatability problem. thunderchero Thanks! It seems you are right. I changed 3DFX to DIRECT3D in stbof.ini with no effect, but when I changed it to SOFTWARE the phasers and shield effects were fin...
by WriterNotViking
Sun Dec 13, 2009 8:09 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364386

I shall wait patiently, then, and hope for a fix. Thank you very much. :D
by WriterNotViking
Sun Dec 13, 2009 7:55 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364386

Tethys wrote:Ive been wondering how to change shield effects, but it seems that they do not use any .GIF files, only a .hob file controls them... I agree with you about making the phasers thinner too.
Thank you for your reply. May I infer from your post that this is a known problem?
by WriterNotViking
Sun Dec 13, 2009 7:35 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364386

Phaser problem

Good day, Ultimate Dominion Mod III is the first Mod I've tried, and so far it looks fantastic. BOTF was always fun, but I've often wished many things had been done differently. Somehow, most of these were addressed in this mod, so I'm very happy to have found it. I can't imagine the amount of work ...

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