Search found 10 matches
- Sun Dec 20, 2020 1:27 pm
- Forum: Adding a Science and Technologies
- Topic: How to add a Science and technologies
- Replies: 44
- Views: 24154
Re: How to add a Science and technologies
No need, my question was more general in nature. All is working well for now, in any case.
- Sat Dec 19, 2020 10:38 pm
- Forum: Adding a Science and Technologies
- Topic: How to add a Science and technologies
- Replies: 44
- Views: 24154
Re: How to add a Science and technologies
UDM has conflicting code. you would need to reset the code before making changes. And it has been so long I could not tell you all the locations or even how many locations might need to be changed. good luck Thanks for the quick reply. Turns out the problem wasn't anything to do with new tech level...
- Sat Dec 19, 2020 9:10 pm
- Forum: Adding a Science and Technologies
- Topic: How to add a Science and technologies
- Replies: 44
- Views: 24154
Re: How to add a Science and technologies
I'm having trouble executing this modification. I'm using UDM as a base and making some changes for my own satisfaction, and I'm trying to have 12 tech levels instead of 10. First problem is that Patcher breaks my trek.exe. I'm on Windows 10, and I can only get Patcher to run under Win 98 or 95 comp...
- Thu Jan 28, 2010 2:31 am
- Forum: General Chat Archive
- Topic: Your favorite BOTF ship, aesthetics-wise?
- Replies: 17
- Views: 10203
- Thu Jan 28, 2010 1:27 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 109372
Re: Crash logs and solutions
Version Under Test: 72 File: object.cpp, Line: 495, slotNumber <objData>TotalObjectSlot Initialize State: 31 Player Empire: 1 Starting Seed: 1256081452 Galaxy shape: 2 Galaxy Size: 0 Turn State: 20 Turn Number: 83 description: Crash during combat when phasers fire solution: trek.exe and ship model ...
- Mon Dec 14, 2009 6:56 pm
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 770
- Views: 364386
Re: Phaser problem
2 things first just editing stbof.ini is not the best way. There are different dll files for each video mode. you need to reinstall everything with correct video mode. next make sure your video card driver is up to date. thunderchero I updated my drivers and reinstalled the whole thing, and everyth...
- Mon Dec 14, 2009 5:20 am
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 770
- Views: 364386
Re: Phaser problem
This depends, Does shields display like this? If it displays as you discribe than it could be a video compatability problem. thunderchero Thanks! It seems you are right. I changed 3DFX to DIRECT3D in stbof.ini with no effect, but when I changed it to SOFTWARE the phasers and shield effects were fin...
- Sun Dec 13, 2009 8:09 pm
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 770
- Views: 364386
- Sun Dec 13, 2009 7:55 pm
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 770
- Views: 364386
- Sun Dec 13, 2009 7:35 pm
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 770
- Views: 364386
Phaser problem
Good day, Ultimate Dominion Mod III is the first Mod I've tried, and so far it looks fantastic. BOTF was always fun, but I've often wished many things had been done differently. Somehow, most of these were addressed in this mod, so I'm very happy to have found it. I can't imagine the amount of work ...