Search found 16 matches
- Sat Jul 06, 2013 9:05 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: what ship models would you like to see created?
- Replies: 182
- Views: 184819
Re: what ship models would you like to see created?
A Venture class ship (like from 'Insurrection') would be cool...
- Sat Jun 29, 2013 10:31 am
- Forum: Ultimate Dominion Mod
- Topic: A UDML mod that has UM5 self-upgrading industry structures?
- Replies: 4
- Views: 4357
Re: A UDML mod that has UM5 self-upgrading industry structur
I would like to see a future UDM mod with this included (and "up-to-date" colonies), but since I fail at hex editing , I guess I'll have to wait. I suppose you have lots of other projects that you are working on. :up: BTW, you do excellent work...thank you for your innovation, and helping ...
- Thu Jun 27, 2013 11:25 pm
- Forum: Ultimate Dominion Mod
- Topic: A UDML mod that has UM5 self-upgrading industry structures?
- Replies: 4
- Views: 4357
Re: A UDML mod that has UM5 self-upgrading industry structur
Well, I for one would like to eliminate the grind of upgrading....
FWIW, I vote for a UDM ver. 4.0
BTW, how is the auto-upgrade feature done?
FWIW, I vote for a UDM ver. 4.0
BTW, how is the auto-upgrade feature done?
- Thu Jun 27, 2013 9:46 pm
- Forum: Ultimate Dominion Mod
- Topic: A UDML mod that has UM5 self-upgrading industry structures?
- Replies: 4
- Views: 4357
A UDML mod that has UM5 self-upgrading industry structures?
I <3 Thunderchero's UDM, and also <3 Dafedz's UM5, but I want the 'Best of Both Worlds' (sorry, couldn't help myself...) in that I want structures that upgrade themselves (UM5), and the sheer flexibility of ship choices and galaxy size (UDM)... Any plans on a UM5 with gigantic galaxy capability, or ...
- Sun Jun 23, 2013 12:47 pm
- Forum: General Modding Information/Questions
- Topic: Modifying levels/quantities of colony ship buildings
- Replies: 2
- Views: 2055
Re: Modifying levels/quantities of colony ship buildings
OK, but the really sad part is that none of that makes sense to me... :oops: I could download a hex editor (Harry Potter flashback) and try to figure it out, but I'd screw it up....Guess it's time for some trial-and-error, after I save copies of my .res and .exe This is one of those things that I wi...
- Sat Jun 22, 2013 2:41 pm
- Forum: General Modding Information/Questions
- Topic: Modifying levels/quantities of colony ship buildings
- Replies: 2
- Views: 2055
Modifying levels/quantities of colony ship buildings
Is there a way to change the starting level of a colony's buildings instead of starting at level 1? Is it also possible to add intel and research structures to deploy along with everything else? I read through this thread https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=9&t=64&am...
- Wed Jun 12, 2013 10:11 pm
- Forum: Supremacy
- Topic: Star Trek Supremacy...
- Replies: 52
- Views: 41211
Star Trek Supremacy...
It's been a long time since I played BotF (3+years), but I had saved my mods to the mods and started up the game again....UDML is awesome, and UM5 seemed all right, even though it crashed on my first fight. I was wondering what happened to the Supremacy project...I checked the site (http://www.start...
- Mon Mar 22, 2010 4:04 pm
- Forum: General Chat Archive
- Topic: Is there a Star Trek MoO3 mod?
- Replies: 10
- Views: 6139
Is there a Star Trek MoO3 mod?
Is one being created? If so, that would make that game so much more bearable! I want to like Master of Orion 3, but it feels so unwieldy and drab...
- Mon Mar 22, 2010 3:58 pm
- Forum: General Chat Archive
- Topic: On the 'production' screen...
- Replies: 1
- Views: 1859
On the 'production' screen...
...is it possible to show more than 60 of any structure (like a mass replicator)? On some games I have populations that will support 65-70 structures, but the production screen only shows 60, and doesn't show the appropriate increase when the structures are populated (i.e- it will show that I have 6...
- Sat Mar 13, 2010 4:34 pm
- Forum: Modding Information Archive
- Topic: How do I change what a colony s. deploys when it colonizes?
- Replies: 2
- Views: 2221
Man, I looked through that index before I posted!! I guess I fail at reading comprehension.ketteringdave wrote:The Links to findings, modifications, Fixes, Tutorials and tips! are your friends!
In particular, Colonies: population, farms, factories from Gowron, of course.
Thank you.
- Fri Mar 12, 2010 6:48 pm
- Forum: Modding Information Archive
- Topic: How do I change what a colony s. deploys when it colonizes?
- Replies: 2
- Views: 2221
How do I change what a colony s. deploys when it colonizes?
Usually it'll put down 3 farms and a mass replicator, but what if I wanted it to put down 10 farms, 10 replicators and 10 reactors when it colonizes a system? Where would I go to change it? I've looked in the UE and I can't find where, or if it is even possible to change it there. Some help would be...
- Wed Mar 10, 2010 4:22 pm
- Forum: General Chat Archive
- Topic: Age of botf players.
- Replies: 31
- Views: 19950
- Wed Mar 10, 2010 4:20 pm
- Forum: General Chat Archive
- Topic: Favorite Minor Race
- Replies: 8
- Views: 5086
- Wed Mar 10, 2010 4:15 pm
- Forum: General Chat Archive
- Topic: Who do you play as and why?
- Replies: 25
- Views: 12958
- Thu Feb 25, 2010 4:45 pm
- Forum: Modding Information Archive
- Topic: Does anyone have an 8-phaser Achilles model?
- Replies: 3
- Views: 2446
Re: Does anyone have an 8-phaser Achilles model?
The one that I was able to find in thunderchero's ship pack 2 has only 6 hardpoints. I want to be able to use the Achilles in the UDM3, but the models are almost all 8. Any help? I did try and check other threads, to no avail. Thanks. Edit: Or is there an easy way to change it from 6 to 8, using th...