Search found 8 matches
- Tue Nov 22, 2011 3:38 pm
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 108184
Re: Crash logs and solutions
I got the following crash log: Version Under Test: 72 File: ..\..\source\game\military\battle.c, Line: 2289, orderOfBattle->sector->systemId != INVALID_SOLAR_SYSTEM_ID Initialize State: 31 Player Empire: 1 Starting Seed: 1321235557 Galaxy shape: 0 Galaxy Size: 2 Turn State: 20 Turn Number: 92 I have...
- Sun Apr 18, 2010 11:25 pm
- Forum: Modding Information Archive
- Topic: Changing Tech Levels of Buildings
- Replies: 2
- Views: 2024
- Sun Apr 18, 2010 7:24 pm
- Forum: Modding Information Archive
- Topic: Changing Tech Levels of Buildings
- Replies: 2
- Views: 2024
Changing Tech Levels of Buildings
I want to change the tech level requirements for some buildings. Apparently I once knew how to do this (in UE) as I have wind turbines and aquaculture centers available early. Have tried to do this with other buildings but have failed. I remember doing something not quite obvious (obvious being UE/s...
- Fri Apr 16, 2010 12:06 am
- Forum: Assembler Offsets + Tools & Hints !
- Topic: Assembler Offsets
- Replies: 15
- Views: 14423
- Thu Apr 15, 2010 7:45 pm
- Forum: Assembler Offsets + Tools & Hints !
- Topic: Assembler Offsets
- Replies: 15
- Views: 14423
- Thu Apr 15, 2010 4:09 pm
- Forum: General Chat Archive
- Topic: Game Collection/Gaming habits.
- Replies: 12
- Views: 6398
First (PC) game: Starflight in 1988 (when floppy discs were, when a 20 MB hard drive was BIG, an 8086 processor, 640 K of ram, etc). Hundreds since. Still play Civ3 (prefer to Civ4 - better mods (RFRE, DyP/RaR, Warhammer), Oblivion, Fallout, BotF, MOO3, MoM ( have a 486 PC running DOS for when the u...
- Mon Apr 12, 2010 3:51 pm
- Forum: General Chat Archive
- Topic: Is there a Star Trek MoO3 mod?
- Replies: 10
- Views: 6139
There were some really good features in MOO3 including the tech tree, ship design, and building/fighting with detachments -> huge fleets. Mods made it much better; more aggressive AI might have made it great. Still, it remains on my hard drive and every time I play it, I think how great it might hav...
- Sat Apr 10, 2010 7:46 pm
- Forum: HOW TO: Reduce the number of Palettes
- Topic: HOW TO: Reduce the number of Palettes
- Replies: 47
- Views: 39995
I used UE to reduce the pallette count (I was at 138 or something after adding ships, 88 after). I followed the tutorial as best I could (which was pretty easy after the first step or two, which I fear I screwed up). Anyway, the game crashed on start up, repeatedly, and when I went back into UE to s...