Very Special Thanks,
its working now. My Problem was an older Version from Java Runtime.
For all Modders with the same Problem:
UE 0.7.2dev5c/Run perfekt with Java 64 Bit and Version 8 Update 151
PS: I am so happy.
Search found 68 matches
- Sat Dec 09, 2017 8:36 am
- Forum: Energy Screen with 15+ Building Buttons + patchtool
- Topic: Solved: Energy Screen Project
- Replies: 37
- Views: 31337
- Sat Dec 09, 2017 6:10 am
- Forum: Energy Screen with 15+ Building Buttons + patchtool
- Topic: Solved: Energy Screen Project
- Replies: 37
- Views: 31337
Re: Solved: Energy Screen Project
Thank you for your help. I have a suspicion why it is. Can you please tell me what UE and Java version you use?
For German Speaker:
Vielen dank für deine hilfe. Ich habe ein verdacht woran es liegt. Kannst du mir bitte mal schreiben welche UE und Java Version du benutzt?
For German Speaker:
Vielen dank für deine hilfe. Ich habe ein verdacht woran es liegt. Kannst du mir bitte mal schreiben welche UE und Java Version du benutzt?
- Fri Dec 01, 2017 12:30 pm
- Forum: Energy Screen with 15+ Building Buttons + patchtool
- Topic: Solved: Energy Screen Project
- Replies: 37
- Views: 31337
Re: Solved: Energy Screen Project
I have copy your files in my Mod and when i make a new game, are crashed. :( hmmpf. with the attached files you would still need to edit the trek.exe with the energy_patch.exe. if you are getting CTD, any crash logs? This is the crash log file when i make a new files with energy path exe without pa...
- Fri Dec 01, 2017 10:02 am
- Forum: Energy Screen with 15+ Building Buttons + patchtool
- Topic: Solved: Energy Screen Project
- Replies: 37
- Views: 31337
Re: Solved: Energy Screen Project
Hello thunderchero, special thanks for your help. I did exactly as you described it before I posted here in this forum, but this answers from you are interest for me: You say: "first the mss32.dll has nothing to do with energy screen patch. the mss32.dll is a sound dll and part of the normal in...
- Thu Nov 30, 2017 7:07 am
- Forum: Energy Screen with 15+ Building Buttons + patchtool
- Topic: Solved: Energy Screen Project
- Replies: 37
- Views: 31337
Re: Solved: Energy Screen Project
Hello every one, i make a new mod for Stbof with 1366 Pix (Basemod is: ECM in 1366 Pix) and have a problem with just used this tool. Unfortunately, I got the following error message when starting the game: "Mss32.dd is not installed." Please reinstall the file. The file is available. In ot...
- Fri Jul 20, 2012 3:26 am
- Forum: Random Events
- Topic: Random Events
- Replies: 39
- Views: 28963
Re: Random Events
i can not found this: asm-address /hex-code /instruction -> replacement -> no system events: 44BF30 53 push ebx -> C3 (retn) -> no Monster & global events: 44BF20 E8BB0C0000 CALL 44CBE0 -> 9090909090 -> no empire-specific non-system events: 44BF25 E836090000 CALL 44C860 -> 9090909090 in trek not...
- Thu Jul 19, 2012 3:29 am
- Forum: Tech Level Bonus Factors (+2%)
- Topic: Tech Level Bonus Factors
- Replies: 27
- Views: 28801
Re: Tech Level Bonus Factors
Hmmm ok i see it :). Thanks for help but i have see an other three problems on research. I have two systems of minor race, the first system multipliers tech bonus not empire bonus and the other one multipliers impire bonus not tech bonus and morale doesn´t multiplier on both systems! 8O And Sorry my...
- Tue Jul 17, 2012 5:49 am
- Forum: Tech Level Bonus Factors (+2%)
- Topic: Tech Level Bonus Factors
- Replies: 27
- Views: 28801
Re: Tech Level Bonus Factors
I have modified Trek.exe with Intel and Reseach Techbonus but it doesn`t work it. Botf writs 0% but i have 0A for 10% addet. What make it wrong. This cods i have include in my trek.exe for intel 50 8B 40 4C BA 01 00 00 00 E8 FC 8A FF FF 6B E8 0A (0A=10% Techbonus) 58 6B CB 58 8D 8C 08 40 02 00 00 0F...
- Mon Jul 16, 2012 1:56 pm
- Forum: Increasing Game Resolution + patchtool
- Topic: The 1024x768 Project
- Replies: 151
- Views: 75965
Re: The 1024x768 Project
Thanks for your great help^^. Now my wdfeditor are function. And i have modfied the wdf for 99/999 controling star info edded^^
- Mon Jul 16, 2012 10:37 am
- Forum: Increasing Game Resolution + patchtool
- Topic: The 1024x768 Project
- Replies: 151
- Views: 75965
Re: The 1024x768 Project
On my PC the Wdfeditor doesn`t work it -.- that is my real Problem! The Prgramm doesn`t open Wdf Files
Your prgramm tell me:
This application has requested the runetime to terminate it in an unusualy way.
Pleas help me.
All Wdf Data in the same folder how can i find the Wdfedite.exe.
Your prgramm tell me:
This application has requested the runetime to terminate it in an unusualy way.
Pleas help me.
All Wdf Data in the same folder how can i find the Wdfedite.exe.
- Mon Jul 16, 2012 5:45 am
- Forum: Star Frequency
- Topic: Star Frequency
- Replies: 55
- Views: 41167
Re: Re:
00 00 FA 43 that is 32bit float at 0x17D568 according to what you posted use ue or a float hex converter like this: http://gregstoll.dyndns.org/~gregstoll/floattohex/ as float hex type in 43FA0000 (reverse byte order due to little endian) you should get 500.00 now do the other way around, type in 1...
- Mon Jul 16, 2012 4:29 am
- Forum: Star Frequency
- Topic: Star Frequency
- Replies: 55
- Views: 41167
Re:
at 0x17D568 is Galactic Density value needs to be edited to a higher value 1000.0 is good in most cases. its nice and ok but what must i edding in Hexeditor? That is my intresting! The line after edding look so: This is my line: befor: at line 0x17D560: F1 68 E3 88 B5 F8 E4 3E 00 00 FA 43 72 00 00 ...
- Sun Jul 15, 2012 5:54 am
- Forum: General Modding Information/Questions
- Topic: Problem with Shipnames
- Replies: 0
- Views: 1868
Problem with Shipnames
Hello I have a problem with Shipnames in botf. First i play the error corretion Mod 3.0 1024. I have 9 Ships to combinat in a Fleet. That make it correkt. But now i make 9 stand alone ships botf make 2 ships with same name and one Shipname lost. Take the next turn botf crash and in the chrashlogfile...
- Mon Jun 20, 2011 5:14 pm
- Forum: Showcase Ships/Stations/3D-FX
- Topic: new Animations from Suns
- Replies: 11
- Views: 8056
- Mon Jun 20, 2011 6:01 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: new Animations from Suns
- Replies: 11
- Views: 8056
new Animations from Suns
Hey Communety
In a last Days i am Creating new Animations from Suns. I hope the .ani Files are good for the Communety. Have fun with this Animations.
The Downloadlink
http://www.4shared.com/file/0BAkgoWx/SunAnimations.html
Extrakt wwith WinRar and Copy in your Stbotf.res File thats all.
Quin
In a last Days i am Creating new Animations from Suns. I hope the .ani Files are good for the Communety. Have fun with this Animations.
The Downloadlink
http://www.4shared.com/file/0BAkgoWx/SunAnimations.html
Extrakt wwith WinRar and Copy in your Stbotf.res File thats all.
Quin