Search found 108 matches

by Dafedz
Sun Aug 23, 2020 11:20 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)

Adjusting ship weapons bombing damage vs. SH, population & buildings: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=155&t=56#p17963 467479 0FAF8424A8010000 IMUL EAX, [ESP+1A8] -> shr eax, x = ship bombing damage /2^x 0x66879 (0FAF8424A8010000) -> C1 E8 0X 90 90 90 90 90 You also ...
by Dafedz
Mon Aug 03, 2020 12:24 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)

Thanks Thunder. Got time on my hands at the moment - haven't we all - and playing some test games. There are a few patches I've added which have come up from recent developments, for instance forcing the AI to terraform all planets (https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=22...
by Dafedz
Sun Aug 02, 2020 11:31 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)

Hi, I downloaded the save game and played the turn. I crashed too, but that wasn't a surprise. The number of ships engaged in the battle was I think ~630. The game took one look at that and said nah. Unfortunately it can't handle that number of ships, and a crash was expected. I played the turn on a...
by Dafedz
Sat Jul 11, 2015 1:31 pm
Forum: Adding a New Planet-Type (workaround)
Topic: Adding a New Planet-Type (workaround)
Replies: 5
Views: 3833

Adding a New Planet-Type (workaround)

This might be considered just a small enhancement to game-play, but it's worth sharing here. The current planet-types are, as we know: 0 - Arctic 1 - Barren 2 - Desert 3 - Gas Giant 4 - Jungle 5 - Oceanic 6 - Terran 7 - Volcanic Beforehand, the only way to add a new-class was to replace one of these...
by Dafedz
Sat Jun 13, 2015 6:29 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.4 (Updated 23/5/15)

Thanks to a nudge in the back by thunder, work has begun on adapting UM5 to 1024x768. It's a work in progress, but it's on its way...

Image
by Dafedz
Sat Jun 13, 2015 6:17 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Pre-approved use of models by creators
Replies: 6
Views: 10106

Re: Pre-approved use of models by creators

Me also, for any ships I have made for my mods - feel free to use/distribute etc, credit much appreciated tho.
by Dafedz
Wed May 27, 2015 11:57 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.4 (Updated 23/5/15)

Tangentially-related: Why is it that some large M-class planets have such oddly low growth rates? I've seen a few Earth-like worlds with population caps of 300-330, but with growth rates of only 0.4-0.5 percent. :?: (Not that I'm complaining, I'm just honestly curious as to the reason for it.) Unfo...
by Dafedz
Tue May 26, 2015 12:11 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.4 (Updated 23/5/15)

925 is pretty mental. That's the biggest I've ever seen to be honest. It really is just pure luck for that system to have three Large M-class planets like that - you might play a hundred games and not see it again. Although I have seen a good number of Minor race worlds ~700, and a handful of 800s. ...
by Dafedz
Sat May 23, 2015 3:57 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

I reckon I've taken enough time, its was only really testing, particularly ship v ship testing, that was taking all this time. Many thanks to thunder for making the installer! Click link to download. Ultimate mod 5 v2.4 Note: backup your existing folder before installing. Also, you may have to unins...
by Dafedz
Fri May 22, 2015 5:28 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

You're welcome Dafedz . And thanks for the explanation! :) So do you have an ETA yet on when the v2.4 patch will be "ready for primetime"? (Hey, you knew I was gonna ask sooner or later! :P ) Just wondering when I can get my grubby little hands on it... :mrgreen: If you're that keen mate, maybe tom...
by Dafedz
Fri May 22, 2015 1:14 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 189252

Re: Ultimate Editor

Yes I have often wondered about shield level/penetration, as well beam/torp multipliers, but always chose to leave them at the default 0/1 levels, having no idea how they work or what they do.
by Dafedz
Fri May 22, 2015 1:04 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Thanks Martok, funnily enough I recently became aware of the Halkan issue myself. I've made corrections to the morale of this race for the patch. Nothing changed however in subsequent testing, but that was probably because the changes didn't apply to an existing save-game. I've yet to encounter the ...
by Dafedz
Sat May 09, 2015 12:35 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 336
Views: 125365

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Thank Martok, glad you like it. That's a good point you make about the Daystrom Institute. Having given it some thought, you are quite right. I'll change the stats for that. As yet undecided whether to have it grant Computer research (as vanilla), or Research emp-wide, which would see Subatomic Sims...
by Dafedz
Sun Apr 19, 2015 9:58 am
Forum: General Chat
Topic: What Style of MP Game? This sort!
Replies: 7
Views: 3246

Re: What Style of MP Game? This sort!

Thanks guys! Glad you enjoyed the write-up. There are certain stipulations that both parties (if it's 1v1) should agree on beforehand in order to get the best out of the epic-style of game. 1. First and foremost, ensure your empires are on opposing sides of the map. To allow for maximum build-up tim...
by Dafedz
Fri Apr 17, 2015 12:22 pm
Forum: General Chat
Topic: What Style of MP Game? This sort!
Replies: 7
Views: 3246

Re: What Style of MP Game? This sort!

** RM_Dillinger's Reply, Posted: Mon Jun 21, 2004: I must concur, fantastic game. Heres my side... Things started a little slow... minors seemed to be a little sparseand colonisable planets were non existant so I built an outpost to explore north where i had already encountered a Romulan scout. As i...

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