Search found 17 matches

by meslinjf
Fri Dec 30, 2016 12:05 pm
Forum: MPR++
Topic: "How to" MPR++ ship models (ogre format)
Replies: 16
Views: 4983

Re: "How to" MPR++ ship models (ogre format)

I do have 3ds max, as well as Nifskope and photoshop for now. Of course, I am not a very good 3d artist and will probably encounter a lot of problems along the way, but I'll keep you updated. I figure I could also get help if I come up with a model, diffuse, bump and light mappings and some other ar...
by meslinjf
Thu Dec 29, 2016 8:51 pm
Forum: MPR++
Topic: "How to" MPR++ ship models (ogre format)
Replies: 16
Views: 4983

Re: "How to" MPR++ ship models (ogre format)

what part of the tutorial in first post are you having problems with? So far, I'm not there yet. I'm still playing with the texture files. I do have some problem though. I've noticed the mesh for the Nacelles is far too complex compared to the other ships in MPR++. I wanted to replace them with the...
by meslinjf
Thu Dec 29, 2016 4:25 pm
Forum: MPR++
Topic: "How to" MPR++ ship models (ogre format)
Replies: 16
Views: 4983

Re: "How to" MPR++ ship models (ogre format)

Hello, I wanted to try, during my free time (and very slowly) to create a ship model of the Federation Sydney Class for MPR++. I did find a .nif file and started editing its texture to match those of other ships here, but I wasn't sure it would be possible after to convert the model I have into some...
by meslinjf
Wed Jan 20, 2016 1:07 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1757
Views: 200546

Re: MPR++ v0.2.6c open for alpha testing

I'm not sure I am willing to go through a 100 pages of comments on the modifications, but here are some of my observations, excuse me if they are redundant : 1. Minor ships phasers and torpedoes do not appear in game. They just circle around my ships damaging them. 2. Some of the icons for the ships...
by meslinjf
Thu Dec 31, 2015 11:09 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1757
Views: 200546

Re: MPR++ v0.2.6c open for alpha testing

Thank you! I've changed the line in the mpr++.ini and the game has the right resolution and does not stretch. Unfortunately, it crashes as soon as I go fullscreen. For the models, I'm starting to understand how it works by going through all the files. I'm not ready yet to do anything with the 3ds mo...
by meslinjf
Thu Dec 31, 2015 12:55 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1757
Views: 200546

Re: MPR++ v0.2.6c open for alpha testing

Hi, I must say the mpr++ models look incredible! I'm having some trouble understanding how the alpha works though. First, I'm having somme difficulty with the interface. I've managed to get it to work fullscreen (F8), but it always stretches to 1024x728 and doesn't look very good. Isn't supposed to ...
by meslinjf
Wed Dec 30, 2015 11:21 pm
Forum: MPR++
Topic: Ship models you would like in MPR++ v0.2.6c
Replies: 40
Views: 10650

Re: Ship models you would like in MPR++ v0.2.6c

Well, it's almost been a year since anyone posted here, but still. As the colony ship and troop transport are quite important during most of the game, I was wondering if anyone had made a new model for these two types of ships for the federation. It sort of feels weird to colonize planets with the c...
by meslinjf
Mon Dec 28, 2015 2:44 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1757
Views: 200546

Re: MPR++ v0.2.6c open for alpha testing

May I also get the links for the mpr++ alpha? I just restarted playing BotF and I would love to try it out!
by meslinjf
Mon Apr 01, 2013 10:23 am
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.0a
Replies: 672
Views: 128221

Re: ST:BotF Galaxies MOD v0.4.0a

I finally get a day off and want to check out this new version of the mod...

i love it!
by meslinjf
Wed Jan 30, 2013 9:39 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 64952

Re: what ship models would you like to see created?

Thanks thunderchero!

I know new 3d engines and models are probably coming in soon enough, but I'll try retexturing federation ships for the next few days. I'll post the files later on if it's worth it.
by meslinjf
Wed Jan 30, 2013 6:00 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 64952

Re: what ship models would you like to see created?

I will place all my Ship Packs in this thread and keep the first post updated with the newest releases. Enterprise Era USS Daedalus Daedalus_ship_pack.zip USS Intrepid TBA USS Delta TBA The Origional Series Era USS Ptolmy Double Container TOSPtolmy2.zip USS Ptolmy Single Container TOSPtolmy1.zip US...
by meslinjf
Wed Jan 30, 2013 12:46 pm
Forum: General Modding Information/Questions
Topic: Bajorans - Edo
Replies: 3
Views: 1011

Re: Bajorans - Edo

Oh, Never mind. I just realised the Lexicon was in the UE. Now I just need to open the english.snd and change sound files.

Thanks a lot!
by meslinjf
Wed Jan 30, 2013 12:45 pm
Forum: General Modding Information/Questions
Topic: Bajorans - Edo
Replies: 3
Views: 1011

Re: Bajorans - Edo

The lexicon is one of the things I'm having a problem with. The starbase model is fine and I've changed its name in Ship Stats, but I still get "Edo Guardian" in the pre-fight window.

Where would the lexicon be so I can change it?
by meslinjf
Wed Jan 30, 2013 11:01 am
Forum: General Modding Information/Questions
Topic: Bajorans - Edo
Replies: 3
Views: 1011

Bajorans - Edo

Hi, I'm trying to make the switch between the Edo race and the Bajorans, turning the Edo Guardian into Terok Nor. I'm using the UE but there are still a couple of details that bother me. 1. How do I change the sound file for when you discover the minor race? I still get that voice telling me about t...
by meslinjf
Sat Jan 26, 2013 10:33 am
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 64952

Re:

what we really need is a truly good Galaxy Class and a suitable Nebula Class! the one at udmIII is not bad, but have the wrong colors at the emitter (not the nice blue/black ones)! other galaxys at the other mods (GM & AtA) are to edged and chunky! i would be thankful if someone make a wonderful ga...

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