Search found 17 matches

by enigma
Fri Jan 02, 2015 7:21 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 89
Views: 39996

Re: Crash logs and solutions

Yep, I thought the same, but the question is where to find and how to correct it.

This error did not appear before I made some changes lately. I changes some things in the ship list and in the GUI ... but only for the Dominion, not for any other race.
by enigma
Wed Dec 31, 2014 8:23 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 89
Views: 39996

Re: Crash logs and solutions

Here is an error I've never seen before and I also dont know how I created it: Version Under Test: 72 File: scrllbar.c, Line: 288, minValue < maxValue Initialize State: 31 Player Empire: 0 Starting Seed: 1420028004 Galaxy shape: 0 Galaxy Size: 1 All I know is, that the Cardassians are starting now w...
by enigma
Tue Jun 24, 2014 11:50 am
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Killing a stupid 's'
Replies: 4
Views: 1463

Re: Killing a stupid 's'

is knowbody knowing how to do it?^^
by enigma
Sat Jun 21, 2014 9:22 am
Forum: Shipname Appendix Fix & Adding new name groups
Topic: Killing a stupid 's'
Replies: 4
Views: 1463

Killing a stupid 's'

Hello, I was wondering if there is a way to kill or change this 's' who appears behind task forces. Whenever it appears, its looking wrong. For example in '7 Cruiser IIs', '9 Destroyer Mk.IIIs' or however you call your ships. Up till now i found no way to do it and I'm also not so good with Hex-Edit...
by enigma
Mon May 12, 2014 5:10 pm
Forum: General Modding Information/Questions
Topic: building is ignoring build limit
Replies: 4
Views: 1260

Re: building is ignoring build limit

Well, like i said, after i deleted the building, the error "jumped" to another building. At first it was one of my own buidlings giving me trouble, now its one of the buidlungs who came with the mod. Its even one i didnt change, except the amount of energy its using. Its the "Continuing Commitee", t...
by enigma
Mon May 12, 2014 6:45 am
Forum: General Modding Information/Questions
Topic: building is ignoring build limit
Replies: 4
Views: 1260

Re: building is ignoring build limit

1. yes, i made "auto set all" after i noticed that i forgot it when i started botf for a test.
2. the requirements for this building are made by UE: 100 energy, population requirement 1, max. 1. I didnt change it
3. besides 1., yes, everything seemed to be right.
by enigma
Sun May 11, 2014 4:40 pm
Forum: General Modding Information/Questions
Topic: building is ignoring build limit
Replies: 4
Views: 1260

building is ignoring build limit

Hi everyone, I'm currently editing my own version of the great UDM III mod and already changed a lot of stuff. But now i ran into a problem and i can't find a solution for it. I added some buildings by using the UE and all seemed correct like i wanted. But one building is making trouble. The options...
by enigma
Thu Dec 19, 2013 8:24 pm
Forum: General Modding Information/Questions
Topic: upgradeable buildings
Replies: 2
Views: 884

Re: upgradeable buildings

I see ...

in this case i have to change my plans for future modifications, cause i have to say, that i have a talent to make everything wrong when it comes to hex editors ;)

thanks for the quick answer, thunderchero

enigma
by enigma
Thu Dec 19, 2013 6:48 pm
Forum: General Modding Information/Questions
Topic: upgradeable buildings
Replies: 2
Views: 884

upgradeable buildings

Hello everybody I couldnt find something about this, but maybe somebody can help me with my little problem: I wanted to create some buidlungs with the newest version of UE (still playing my own modified version of UDM III). The buildings should work like the scanners: if you have the technology rese...
by enigma
Sat Jun 15, 2013 9:57 am
Forum: General Modding Information/Questions
Topic: Borders without peace
Replies: 3
Views: 1200

Borders without peace

Hi guys, i have a little problem and dont know how to fix it. When I'm editing a new game at the start with the newest version of UE, especially by editing systems next to the romulans, borders around the romulan empire will be created. the romulans can come out of their territory, but noone can fly...
by enigma
Mon Jul 05, 2010 6:06 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 820
Views: 155760

Worm Holes.. This remindes me of a another problem with Worm Holes + UE. When ever I'm creating a Worm Hole on the Map and making the correct settings for the Worm Holes, UE does NOT creat a Worm Hole. UE creates a Black Hole (Badlands Plasma Storm), that I have to change to a Worm Hole. Thats the o...
by enigma
Thu Dec 17, 2009 8:57 am
Forum: General Chat Archive
Topic: ????Races strengths and weakness????
Replies: 14
Views: 2635

Sure, the Borg are knowing much about many other races. But why? They assimilate some people and get their knowledge. I thinks thats not the secret work of an intelligence service. Or have you ever seen a Borg spy? "My name is James Bond 007, 007-of-010?" ^^ On the other hand there is no use to send...
by enigma
Wed Dec 16, 2009 9:08 pm
Forum: General Chat Archive
Topic: ????Races strengths and weakness????
Replies: 14
Views: 2635

Re: ????Races strengths and weakness????

Federation bio/food = 8 energy = 7 computers = 9 propulsion = 9 construction = 8 weapons = 7 ship cost = 7 (building costs? Then 7 is a little bit expensive) ship mantinance = 10 (total mantiance) morale = 9 intel = 8 sabotage = 7 espionage = 7 security = 8 research = 10 diplomatic = 10 colonies = 9...
by enigma
Thu Dec 03, 2009 1:08 pm
Forum: editing Savegames files
Topic: all about editing savegames
Replies: 58
Views: 17309

there's still an error... The list of star systems (UE-Systems-Info) shows me all the systems line for line like on the map in the game. Thats okay.. but the galactic map in the editor is different. For example, in a new game I found the Amargosa system in sector 14.10, but in UE I find Amargosa in ...
by enigma
Thu Dec 03, 2009 11:32 am
Forum: editing Savegames files
Topic: all about editing savegames
Replies: 58
Views: 17309

Thanks, thunderchero

I'll use the new version of UE. I thought the version I downloaded with the latest version of UDM was the newest, but... okay, my fault :wink:

Go to advanced search