Yep, I thought the same, but the question is where to find and how to correct it.
This error did not appear before I made some changes lately. I changes some things in the ship list and in the GUI ... but only for the Dominion, not for any other race.
Search found 17 matches
- Fri Jan 02, 2015 7:21 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 108952
- Wed Dec 31, 2014 8:23 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 108952
Re: Crash logs and solutions
Here is an error I've never seen before and I also dont know how I created it: Version Under Test: 72 File: scrllbar.c, Line: 288, minValue < maxValue Initialize State: 31 Player Empire: 0 Starting Seed: 1420028004 Galaxy shape: 0 Galaxy Size: 1 All I know is, that the Cardassians are starting now w...
- Tue Jun 24, 2014 11:50 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Killing a stupid 's'
- Replies: 4
- Views: 3605
Re: Killing a stupid 's'
is knowbody knowing how to do it?^^
- Sat Jun 21, 2014 9:22 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Killing a stupid 's'
- Replies: 4
- Views: 3605
Killing a stupid 's'
Hello, I was wondering if there is a way to kill or change this 's' who appears behind task forces. Whenever it appears, its looking wrong. For example in '7 Cruiser IIs', '9 Destroyer Mk.IIIs' or however you call your ships. Up till now i found no way to do it and I'm also not so good with Hex-Edit...
- Mon May 12, 2014 5:10 pm
- Forum: General Modding Information/Questions
- Topic: building is ignoring build limit
- Replies: 4
- Views: 2928
Re: building is ignoring build limit
Well, like i said, after i deleted the building, the error "jumped" to another building. At first it was one of my own buidlings giving me trouble, now its one of the buidlungs who came with the mod. Its even one i didnt change, except the amount of energy its using. Its the "Continui...
- Mon May 12, 2014 6:45 am
- Forum: General Modding Information/Questions
- Topic: building is ignoring build limit
- Replies: 4
- Views: 2928
Re: building is ignoring build limit
1. yes, i made "auto set all" after i noticed that i forgot it when i started botf for a test.
2. the requirements for this building are made by UE: 100 energy, population requirement 1, max. 1. I didnt change it
3. besides 1., yes, everything seemed to be right.
2. the requirements for this building are made by UE: 100 energy, population requirement 1, max. 1. I didnt change it
3. besides 1., yes, everything seemed to be right.
- Sun May 11, 2014 4:40 pm
- Forum: General Modding Information/Questions
- Topic: building is ignoring build limit
- Replies: 4
- Views: 2928
building is ignoring build limit
Hi everyone, I'm currently editing my own version of the great UDM III mod and already changed a lot of stuff. But now i ran into a problem and i can't find a solution for it. I added some buildings by using the UE and all seemed correct like i wanted. But one building is making trouble. The options...
- Thu Dec 19, 2013 8:24 pm
- Forum: General Modding Information/Questions
- Topic: upgradeable buildings
- Replies: 2
- Views: 2022
Re: upgradeable buildings
I see ...
in this case i have to change my plans for future modifications, cause i have to say, that i have a talent to make everything wrong when it comes to hex editors
thanks for the quick answer, thunderchero
enigma
in this case i have to change my plans for future modifications, cause i have to say, that i have a talent to make everything wrong when it comes to hex editors
thanks for the quick answer, thunderchero
enigma
- Thu Dec 19, 2013 6:48 pm
- Forum: General Modding Information/Questions
- Topic: upgradeable buildings
- Replies: 2
- Views: 2022
upgradeable buildings
Hello everybody I couldnt find something about this, but maybe somebody can help me with my little problem: I wanted to create some buidlungs with the newest version of UE (still playing my own modified version of UDM III). The buildings should work like the scanners: if you have the technology rese...
- Sat Jun 15, 2013 9:57 am
- Forum: General Modding Information/Questions
- Topic: Borders without peace
- Replies: 3
- Views: 2523
Borders without peace
Hi guys, i have a little problem and dont know how to fix it. When I'm editing a new game at the start with the newest version of UE, especially by editing systems next to the romulans, borders around the romulan empire will be created. the romulans can come out of their territory, but noone can fly...
- Mon Jul 05, 2010 6:06 pm
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381518
Worm Holes.. This remindes me of a another problem with Worm Holes + UE. When ever I'm creating a Worm Hole on the Map and making the correct settings for the Worm Holes, UE does NOT creat a Worm Hole. UE creates a Black Hole (Badlands Plasma Storm), that I have to change to a Worm Hole. Thats the o...
- Thu Dec 17, 2009 8:57 am
- Forum: General Chat Archive
- Topic: ????Races strengths and weakness????
- Replies: 14
- Views: 5871
- Wed Dec 16, 2009 9:08 pm
- Forum: General Chat Archive
- Topic: ????Races strengths and weakness????
- Replies: 14
- Views: 5871
Re: ????Races strengths and weakness????
Federation bio/food = 8 energy = 7 computers = 9 propulsion = 9 construction = 8 weapons = 7 ship cost = 7 (building costs? Then 7 is a little bit expensive) ship mantinance = 10 (total mantiance) morale = 9 intel = 8 sabotage = 7 espionage = 7 security = 8 research = 10 diplomatic = 10 colonies = 9...
- Thu Dec 03, 2009 1:08 pm
- Forum: editing Savegames files
- Topic: all about editing savegames
- Replies: 58
- Views: 37523
there's still an error... The list of star systems (UE-Systems-Info) shows me all the systems line for line like on the map in the game. Thats okay.. but the galactic map in the editor is different. For example, in a new game I found the Amargosa system in sector 14.10, but in UE I find Amargosa in ...
- Thu Dec 03, 2009 11:32 am
- Forum: editing Savegames files
- Topic: all about editing savegames
- Replies: 58
- Views: 37523