Good news!!

A new patch to help with Turn processing is available you can find patch and more info in this topic
testers needed for Turn processing patch

Search found 28 matches

by Kurn
Tue Jan 30, 2018 10:00 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 162
Views: 27740

Re: what ship models would you like to see created?

Thank you very much, thunderchero! :grin:
by Kurn
Mon Jan 29, 2018 5:40 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 162
Views: 27740

Re: what ship models would you like to see created?

I would like to see a ship model of the cardassian galor class with a red deflector array at the very front of the ship. This is the color which is consistently shown in Deep Space Nine. The best ship model of the galor class I know is the one of the UDM ship pack, but the galor ship of this ship p...
by Kurn
Sun Jan 07, 2018 12:46 pm
Forum: how to edit sfx.snd
Topic: New sound files
Replies: 0
Views: 68

New sound files

Hi everyone,
I converted sounds from ST Armada for botf. The explosion sound is much better than the original botf sound.
I hope you like it as much as I do.
by Kurn
Fri Jan 05, 2018 12:46 am
Forum: General Chat
Topic: Star Trek Discovery (SPOILERS)
Replies: 45
Views: 2725

Re: Star Trek Discovery (SPOILERS)

I watched the first season of Discovery. In my opinion it's a really bad written and designed series. the characters and stories are not exciting. also their is no humor. it doesn't feel like ST at all. I don't understand why the creators thought it would be a good idea to change the popular klingon...
by Kurn
Fri Apr 14, 2017 3:39 pm
Forum: General Modding Information/Questions
Topic: Disable additon of ships scan strength?
Replies: 2
Views: 308

Re: Disable additon of ships scan strength?

I don't understand, if ship was alone it has same scan strength as in a group. the group uses best single ship scan data. this is unfortunately not the case in e.g. vanilla, ecm, uncivil wars and galaxy mod. you have a ship with e.g. scan range 3, means scan strength 15-10-5, but two ships with sca...
by Kurn
Fri Apr 14, 2017 12:41 am
Forum: General Modding Information/Questions
Topic: Disable additon of ships scan strength?
Replies: 2
Views: 308

Disable additon of ships scan strength?

Hi community, is it possible to disable the addition of ships scan strength? If I remember correctly, it was not shown in Star Trek that a group of ships had a better scan strength than one ship (in TNG redemption it's just an experimental sensor net between many starfleet ships). When the scan stre...
by Kurn
Fri Apr 14, 2017 12:34 am
Forum: A Nuts and Bolts Guide
Topic: A Nuts and Bolts Guide
Replies: 3
Views: 1446

Re: A Nuts and Bolts Guide

I solved the problem by using hex editor mx. :smile:
by Kurn
Fri Mar 31, 2017 1:56 pm
Forum: A Nuts and Bolts Guide
Topic: A Nuts and Bolts Guide
Replies: 3
Views: 1446

Re: A Nuts and Bolts Guide

This guide really helped me in editing some things with hex editor neo. :up: Unfortunately now I have a problem with replacing a really long number: 10. Protecting the AI from Neutron Stars Since we cannot make the AI aware of neutron stars (AI mass graves in vanilla low tech games), here is how to ...
by Kurn
Wed Mar 29, 2017 1:06 am
Forum: Game Installation, Technical Support, & Tutorials
Topic: BOTF All in One installer 1.0.1 (Released 6-12-2017)
Replies: 87
Views: 16741

Re: BOTF All in One installer (Released 1-19-2017)

Wow, the installation took long, but I'm glad to see that the mods running perfectly fine. :smile:
by Kurn
Tue Mar 28, 2017 9:53 am
Forum: Game Installation, Technical Support, & Tutorials
Topic: BOTF All in One installer 1.0.1 (Released 6-12-2017)
Replies: 87
Views: 16741

Re: BOTF All in One installer (Released 1-19-2017)

When I try to install All In One (full installation) on Windows 10, the setup wizard says a second after I clicked on "Install" that it has finished the installation, but the botf folder is empty.
by Kurn
Sun Mar 26, 2017 2:55 pm
Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Replies: 13
Views: 5167

Re: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes

found it. shipyard repair 0.1 is at 0x6aaa9 station repair 0.05 is at 0x6aabe I finally starting to understand how to use all these numbers. :smile: ECM2 :shock: :shock: :shock: :shock: no idea, that is so old I don't even have a copy of that any more. I guess ECM2/ECML2 was first downloadable in 20...
by Kurn
Sun Mar 26, 2017 11:39 am
Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Replies: 13
Views: 5167

Re: Ship Repair - Ally & Shipyard Bug-fix

Ship Repair - Ally & Shipyard Bug-fix 1.) trek.exe at 0x6A954 replace: (87 bytes) 00 00 00 00 00 00 00 00 00 00 00 00 53 51 52 56 57 55 81 EC 34 01 00 00 A1 54 23 5B 00 E8 2A F1 0A 00 89 C5 85 C0 0F 84 B9 00 00 00 8D 45 38 E8 28 25 FD FF 89 C2 89 E8 E8 47 D0 FD FF 8B 42 0A C1 F8 10 83 F8 FF 0F 84 F...
by Kurn
Sat Mar 25, 2017 11:18 pm
Forum: General Modding Information/Questions
Topic: Disable cloak within Nebula
Replies: 4
Views: 1333

Re: Disable cloak within Nebula

was this realized?
would be logical, if cloaked ships lose their invisibility in nebulas.
by Kurn
Sat Mar 25, 2017 11:02 pm
Forum: Modding Information Archive
Topic: Dilithium Frequency
Replies: 9
Views: 1483

Re: Dilithium Frequency

I have almost no experience with hex editing, but I finally got it and changed it. :grin:
thanks for your answer, thunderchero. :up:
btw: some links in your "Nuts and Bolts Guide" are broken.
thunderchero wrote: so you want less dilithium?
yes. value 0.05 could make it a little bit more interesting.
by Kurn
Sat Mar 25, 2017 5:17 pm
Forum: Modding Information Archive
Topic: Dilithium Frequency
Replies: 9
Views: 1483

Re: Dilithium Frequency

Thanks for the link. position: 0x17D9F4 length: 8 bytes default value: 0.1 description: The probability that a star system contains dilithium. Negative values are treated as zero, values larger than 1.0 are treated as 1.0 . Home systems of major races and space-faring minor races will get dilithium ...

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