Search found 24 matches

by Kurn
Fri Apr 14, 2017 3:39 pm
Forum: General Modding Information/Questions
Topic: Disable additon of ships scan strength?
Replies: 2
Views: 194

Re: Disable additon of ships scan strength?

I don't understand, if ship was alone it has same scan strength as in a group. the group uses best single ship scan data. this is unfortunately not the case in e.g. vanilla, ecm, uncivil wars and galaxy mod. you have a ship with e.g. scan range 3, means scan strength 15-10-5, but two ships with sca...
by Kurn
Fri Apr 14, 2017 12:41 am
Forum: General Modding Information/Questions
Topic: Disable additon of ships scan strength?
Replies: 2
Views: 194

Disable additon of ships scan strength?

Hi community, is it possible to disable the addition of ships scan strength? If I remember correctly, it was not shown in Star Trek that a group of ships had a better scan strength than one ship (in TNG redemption it's just an experimental sensor net between many starfleet ships). When the scan stre...
by Kurn
Fri Apr 14, 2017 12:34 am
Forum: A Nuts and Bolts Guide
Topic: A Nuts and Bolts Guide
Replies: 3
Views: 1247

Re: A Nuts and Bolts Guide

I solved the problem by using hex editor mx. :smile:
by Kurn
Fri Mar 31, 2017 1:56 pm
Forum: A Nuts and Bolts Guide
Topic: A Nuts and Bolts Guide
Replies: 3
Views: 1247

Re: A Nuts and Bolts Guide

This guide really helped me in editing some things with hex editor neo. :up: Unfortunately now I have a problem with replacing a really long number: 10. Protecting the AI from Neutron Stars Since we cannot make the AI aware of neutron stars (AI mass graves in vanilla low tech games), here is how to ...
by Kurn
Wed Mar 29, 2017 1:06 am
Forum: Game Installation, Technical Support, & Tutorials
Topic: BOTF All in One installer 1.0.1 (Released 6-12-2017)
Replies: 71
Views: 10997

Re: BOTF All in One installer (Released 1-19-2017)

Wow, the installation took long, but I'm glad to see that the mods running perfectly fine. :smile:
by Kurn
Tue Mar 28, 2017 9:53 am
Forum: Game Installation, Technical Support, & Tutorials
Topic: BOTF All in One installer 1.0.1 (Released 6-12-2017)
Replies: 71
Views: 10997

Re: BOTF All in One installer (Released 1-19-2017)

When I try to install All In One (full installation) on Windows 10, the setup wizard says a second after I clicked on "Install" that it has finished the installation, but the botf folder is empty.
by Kurn
Sun Mar 26, 2017 2:55 pm
Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Replies: 13
Views: 4909

Re: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes

found it. shipyard repair 0.1 is at 0x6aaa9 station repair 0.05 is at 0x6aabe I finally starting to understand how to use all these numbers. :smile: ECM2 :shock: :shock: :shock: :shock: no idea, that is so old I don't even have a copy of that any more. I guess ECM2/ECML2 was first downloadable in 20...
by Kurn
Sun Mar 26, 2017 11:39 am
Forum: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Topic: Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
Replies: 13
Views: 4909

Re: Ship Repair - Ally & Shipyard Bug-fix

Ship Repair - Ally & Shipyard Bug-fix 1.) trek.exe at 0x6A954 replace: (87 bytes) 00 00 00 00 00 00 00 00 00 00 00 00 53 51 52 56 57 55 81 EC 34 01 00 00 A1 54 23 5B 00 E8 2A F1 0A 00 89 C5 85 C0 0F 84 B9 00 00 00 8D 45 38 E8 28 25 FD FF 89 C2 89 E8 E8 47 D0 FD FF 8B 42 0A C1 F8 10 83 F8 FF 0F 84 F...
by Kurn
Sat Mar 25, 2017 11:18 pm
Forum: General Modding Information/Questions
Topic: Disable cloak within Nebula
Replies: 4
Views: 1174

Re: Disable cloak within Nebula

was this realized?
would be logical, if cloaked ships lose their invisibility in nebulas.
by Kurn
Sat Mar 25, 2017 11:02 pm
Forum: Modding Information Archive
Topic: Dilithium Frequency
Replies: 9
Views: 1336

Re: Dilithium Frequency

I have almost no experience with hex editing, but I finally got it and changed it. :grin:
thanks for your answer, thunderchero. :up:
btw: some links in your "Nuts and Bolts Guide" are broken.
thunderchero wrote: so you want less dilithium?
yes. value 0.05 could make it a little bit more interesting.
by Kurn
Sat Mar 25, 2017 5:17 pm
Forum: Modding Information Archive
Topic: Dilithium Frequency
Replies: 9
Views: 1336

Re: Dilithium Frequency

Thanks for the link. position: 0x17D9F4 length: 8 bytes default value: 0.1 description: The probability that a star system contains dilithium. Negative values are treated as zero, values larger than 1.0 are treated as 1.0 . Home systems of major races and space-faring minor races will get dilithium ...
by Kurn
Sat Mar 25, 2017 1:24 am
Forum: Modding Information Archive
Topic: Dilithium Frequency
Replies: 9
Views: 1336

Re: Dilithium Frequency

I searched in UE stbof.res and trek.exe to edit dilithium frequency, but found nothing...
where is the option to be found?
by Kurn
Thu Mar 23, 2017 4:17 pm
Forum: General Modding Information/Questions
Topic: Increase damage when ships attack a system?
Replies: 3
Views: 279

Re: Increase damage when ships attack a system?

I hoped there is a code to edit. how does BofF calculate the damage of my ships bombing and for example monsters like Borg?

the reason why I want to increase the damage of bombing is because it takes basically too much turns for e.g. 6 cruisers to destroy a complete system of 100 population in BotF.
by Kurn
Thu Mar 23, 2017 9:07 am
Forum: General Modding Information/Questions
Topic: Increase damage when ships attack a system?
Replies: 3
Views: 279

Increase damage when ships attack a system?

Hi BotF-community,
is it possible to increase/edit the general damage of a system (body count & buildings destroyed) when ships attack the system without increasing their torpedo damage?
I searched, but found nothing helpful.
by Kurn
Tue Mar 21, 2017 4:49 pm
Forum: General Modding Information/Questions
Topic: Problem with buildings on certain tech levels
Replies: 2
Views: 172

Re: Problem with buildings on certain tech levels

thunderchero wrote:with UE edit/starting condition/starting technology
Thank you, thunderchero. I fixed it. :)
Next time I search a litte bit longer. :)

Unfortunately my saved game has still the problem, but I can live with that.

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