Search found 74 matches

by SeaBee-T
Thu Jul 24, 2014 7:02 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1741
Views: 184293

Re: MPR++ v0.2.6c open for alpha testing

Ah, I didn't know that. Glad it's in the books either way. :)
by SeaBee-T
Thu Jul 24, 2014 10:22 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1741
Views: 184293

Re: MPR++ v0.2.6c open for alpha testing

Hey guys, are there plans in the future to incorporate Ultimate Mod 5 v2.1 option into the package? :)
by SeaBee-T
Sat Jun 21, 2014 9:39 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1741
Views: 184293

Re: MPR++ v0.2.6c open for alpha testing

Played it and was constantly crashing every other turn. Just realised Optimus placed BOTF under Integrated graphics; after I made the change to dedicated GPU I was crash free. Is this really an Alpha? O.o
by SeaBee-T
Sat Jun 21, 2014 5:31 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1741
Views: 184293

Re: MPR++ v0.2.6c open for alpha testing

Thank you Flocke!
by SeaBee-T
Fri Jun 20, 2014 10:05 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1741
Views: 184293

Re: MPR++ v0.2.6c open for alpha testing

Hello MPR++ dev team, would it be possible to throw a download link to MPR++ 0.2.6c my way please? :D

(Only cause I couldn't find the link to the 0.2.5 version anymore. :lol:)
by SeaBee-T
Wed Jun 11, 2014 8:50 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 99377

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Awesome! Looking forward to the new patch!
by SeaBee-T
Tue Jun 03, 2014 10:56 am
Forum: Balance of Power Mod
Topic: Balance of Power Review
Replies: 88
Views: 30715

Re: Balance of Power Review

I really hope he hasn't! Maybe just forgotten about this temporarily? Send him good vibes! :D
by SeaBee-T
Tue Jun 03, 2014 10:54 am
Forum: using damage textures with new ship models -> trek.exe basics
Topic: damage textures again
Replies: 51
Views: 10629

Re: damage textures again

Hey, as long as it's posted, I'm pretty sure someone will stumble on it in the future and thank you profusely for it! ;)
by SeaBee-T
Thu Mar 20, 2014 6:55 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 526
Views: 105175

Re: Supremacy new release

Never thought I'd see the day! Great job on the AI, it's the important first step! Keep up your efforts, everyone. I've been stalking this project years ago, I'm just glad it's still alive and kicking! :)
by SeaBee-T
Tue Jan 07, 2014 12:57 am
Forum: All The Ages Mod
Topic: Starting a New "All The Ages" Module
Replies: 100
Views: 17770

Re: Starting a New "All The Ages" Module

I've been following this closely and I love that plan! I'm looking forward to giving this a whirl when it's done. :)
by SeaBee-T
Mon Dec 02, 2013 11:19 pm
Forum: All The Ages Mod
Topic: Starting a New "All The Ages" Module
Replies: 100
Views: 17770

Re: Starting a New "All The Ages" Module

However long it takes, I will just continue to wait and stalk these forums for the newest mods. :up:
by SeaBee-T
Mon Nov 25, 2013 11:21 pm
Forum: General Chat
Topic: Site Changes coming soon
Replies: 26
Views: 5504

Re: Site Changes coming soon

Shinyyyy!!

Great job! :up:
by SeaBee-T
Mon Nov 18, 2013 8:55 am
Forum: Rise of the Federtion
Topic: Rise of the Federtion (BotF2)
Replies: 13
Views: 5098

Re: Rise of the Federtion (BotF2)

More projects along the lines of BOTF is always welcome. Welcome to the community, Seba!
by SeaBee-T
Mon Nov 18, 2013 8:53 am
Forum: General Chat
Topic: Site Changes coming soon
Replies: 26
Views: 5504

Re: Site Changes coming soon

Really looking forward to the day that everything is unified under one system. Good job and looking forward to a brighter future!
by SeaBee-T
Thu Nov 14, 2013 7:56 am
Forum: General Modding Information/Questions
Topic: computer gaming world May 1998
Replies: 5
Views: 1439

Re: computer gaming world May 1998

Always nice to look at a bit of BotF history. :)

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