Search found 72 matches

by Ovarwa
Mon Oct 11, 2010 12:39 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 118170

Goodone, I played 100 turns as Ferengi, level 1, LBoP medium elliptical. I have colonized 21 systems, have yet to meet an AI, but I suspect the game is already won. Why? Because even though minor growth has been slowed down, an awesome bit of work by Gowron, three of my neighbors (Bolians, Mizarians...
by Ovarwa
Wed Oct 06, 2010 8:06 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 118170

Or maybe you start with all techs at 1? always. i simply like playing the entire game from top to bottom. but, that may also account for our different experiences. we'll see what gowron thinks... I've tried starting with techs at 1, have never enjoyed it, but that was a long time ago. Maybe I shoul...
by Ovarwa
Wed Oct 06, 2010 1:45 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 118170

Hi, we sure have different experiences. so, since we are both playing medium large map, what 1st comes to mind is the map itself. That's possible. But I suspect it is more about vastly different playing styles. I tend to expand as rapidly as I can, I am almost always in contact with at least one AI ...
by Ovarwa
Tue Oct 05, 2010 2:33 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 118170

Hi, 3) Weaker AI fleets. Is this because of ship support?.....In most games, I have to build to catch up. I recently found the Romulans; their fleet was around the same size as mine rather than larger, as I might have expected. Is the AI having trouble paying for a larger fleet? Does their tendency ...
by Ovarwa
Sun Oct 03, 2010 7:30 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 118170

Well, Another great update to my favorite mod. (Thank you Gowron!) I'm 80ish turns into my first game, Ferengi, starting at level 3 (techs at 4), medium map under Large BoP. I didn't expect this update to change much, especially at low levels, but I was very wrong. The big differences so far: 1) The...
by Ovarwa
Wed Feb 24, 2010 11:51 pm
Forum: General Chat Archive
Topic: Who do you play as and why?
Replies: 25
Views: 6301

Hi, chance to compete... with maraud and striker at speed 2 - they are a force to recon with. BOP is basically a ferengi love song An early contact with the Cardassians or Romulans can really ruin their day; other than that, they are very happy campers. BoP also showers love upon the Romulans. No re...
by Ovarwa
Wed Feb 24, 2010 1:46 am
Forum: General Chat Archive
Topic: Who do you play as and why?
Replies: 25
Views: 6301

Hi, In vanilla, I like the Cardassians. They have no money, but with good industry and scrapping, who cares? Their ships aren't that good, but the Cruiser II is pleasantly beefy and it's easy to get a lot of them. Research after that is really unnecessary. Their intel is awesome. Great production, b...
by Ovarwa
Fri Jan 29, 2010 8:53 am
Forum: BOTF Strategy Guide
Topic: so.... strike cruisers
Replies: 18
Views: 7398

Hi, in any fight where you did not attack the enemy strike cruisers, you'll see the damage they can do. They are a bit fragile, but the sense of that is enhanced since all AI opponents will try to kill them off first. With good reason Indeed! Heavy firepower plus weak defenses make for a priority ta...
by Ovarwa
Tue Jan 26, 2010 12:19 pm
Forum: BOTF Strategy Guide
Topic: so.... strike cruisers
Replies: 18
Views: 7398

Hi, By no means do I consider myself at all expert at the game. When I play, I prefer BoP on larger maps and play against the AI so I can play at my leisure. (The playing against the AI explains why I'm not at all expert. :)/2) I also usually start with all Techs at 4 (setting 3). Strike cruisers......
by Ovarwa
Thu Sep 24, 2009 1:29 am
Forum: Modding Information Archive
Topic: The fix I'd really love to see...
Replies: 13
Views: 2717

Hi, *considers* Let me see if I understand this. Scenario: Over the past few turns, my ships have been streaming into Sector S for a grand assault. I now have 15 command ships, 1 scout and 19 transports. The ships have arrived pell-mell, the transports solely for the invasion and the other ships to ...
by Ovarwa
Wed Sep 23, 2009 7:06 pm
Forum: Modding Information Archive
Topic: The fix I'd really love to see...
Replies: 13
Views: 2717

Hi, So let me see if I understand you right: If I have, say, 40 warships and transports in a system, all set to attack the system, and they look like they are in the order I want (big warships first :)), I need only select a task force, choose Redeploy, then unselect the task force, and the ships wi...
by Ovarwa
Tue Sep 22, 2009 11:45 pm
Forum: Modding Information Archive
Topic: The fix I'd really love to see...
Replies: 13
Views: 2717

The fix I'd really love to see...

Hi,

The fix I'd really love to see is ship order wysiwyg for attacking systems. This is probably a nasty one to fix, but it would be so very nice for the order of ships in the sector display to be the same as the order of ships in the actual attack.

Just saying. :)


Anyway,

Ken
by Ovarwa
Wed Jul 15, 2009 9:50 pm
Forum: Modding Information Archive
Topic: Dilemma of better gameplay vs speed (Balance of Power Qs)
Replies: 10
Views: 2195

ooops!

I mangled the quotes on my last post. Fixed.

--Ken
by Ovarwa
Wed Jul 15, 2009 2:44 am
Forum: Modding Information Archive
Topic: Dilemma of better gameplay vs speed (Balance of Power Qs)
Replies: 10
Views: 2195

Hi, 1.) Personally, the AI seems to be doing a decent job of exploiting the larger maps....and I too am only an average player. I'm still doing noticeably *better* than the other empires, of course, but I wouldn't say I'm at an overwhelming advantage. Currently in my Romulan campaign, I have 34 syst...
by Ovarwa
Tue Jul 14, 2009 4:14 pm
Forum: Modding Information Archive
Topic: Dilemma of better gameplay vs speed (Balance of Power Qs)
Replies: 10
Views: 2195

*slow nod* I am noticing that with the new, super-mega-huge galaxies, the AI has a problem exploiting the opportunities for super-mega-huge rapid expansion. I am not a brilliant player, yet it's around turn 90 and I have yet to encounter any of the other majors, though I occupy half the galaxy. I mi...

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