Search found 69 matches

by Ovarwa
Mon Jun 23, 2008 5:53 pm
Forum: Balance of Power Mod
Topic: Balance of Power Review
Replies: 88
Views: 31116

Many thanks for your feedback, it will all be considered :) I'm currently working on a new version of BoP that will implement some important new discoveries, so stay tuned :) Cool! The big one for me is that each faction should be balanced at each starting tech level. A development progression that...
by Ovarwa
Mon Jun 16, 2008 4:19 pm
Forum: Ultimate Dominion Mod
Topic: Feedback on Ultimate Dominion Mod 3
Replies: 231
Views: 55597

Hi,
thunderchero wrote:
Ovarwa wrote:I guess this is their way of saying "start at tech 1!"
no this was done to make AI more adgressive
Whoa; now I'm really missing something. What's the connection between not being able to power up buildings and a more aggressive AI?

Anyway,

Ken
by Ovarwa
Sun Jun 15, 2008 11:08 pm
Forum: Ultimate Dominion Mod
Topic: Feedback on Ultimate Dominion Mod 3
Replies: 231
Views: 55597

There's too many structures to fit on the screen. It's a bug that the creators know about but as of right now I dont know if it's fixed. The only way I can think of doing it is to scrap the structure and then re-build it again with enough energy available to power it as soon as it is built. It will...
by Ovarwa
Sun Jun 15, 2008 11:06 pm
Forum: Ultimate Dominion Mod
Topic: Feedback on Ultimate Dominion Mod 3
Replies: 231
Views: 55597

There's too many structures to fit on the screen. It's a bug that the creators know about but as of right now I dont know if it's fixed. The only way I can think of doing it is to scrap the structure and then re-build it again with enough energy available to power it as soon as it is built. It will...
by Ovarwa
Sun Jun 15, 2008 9:02 pm
Forum: Ultimate Dominion Mod
Topic: Feedback on Ultimate Dominion Mod 3
Replies: 231
Views: 55597

So, Am I missing something, or is it not possible to activate all the special structures in a home system when starting at higher development levels, because there is no room on the Energy screen? Yes, it is possible. You may very well have to build more energy plants in order to power all your str...
by Ovarwa
Sun Jun 15, 2008 4:22 am
Forum: Ultimate Dominion Mod
Topic: Feedback on Ultimate Dominion Mod 3
Replies: 231
Views: 55597

So,

Am I missing something, or is it not possible to activate all the special structures in a home system when starting at higher development levels, because there is no room on the Energy screen?

Anyway,

Ken
by Ovarwa
Wed Jun 04, 2008 3:56 pm
Forum: Balance of Power Mod
Topic: Balance of Power Review
Replies: 88
Views: 31116

Hi, So after playing this against the AI for a bit, some thoughts. The reduced ship damage is great. Strike Cruisers still don't seem especially awesome for planetary assault--they don't fulfill the role described in the original BOTF manual. Unless I'm missing something, the optimal ship for taking...
by Ovarwa
Thu May 29, 2008 1:36 am
Forum: Balance of Power Mod
Topic: Balance of Power Review
Replies: 88
Views: 31116

Point 3 is interesting. I agree you've likely caught the Rom's with a weaker Warbird. And as the Ferengi, you have the advantage of your ships being the most up to date at any time since there are only two ship types. Everyone else has at least three, so upgrades for each ship are slower. Remember ...
by Ovarwa
Tue May 27, 2008 8:40 pm
Forum: Balance of Power Mod
Topic: Balance of Power Review
Replies: 88
Views: 31116

Hi, Things *do* feel very different, and better. A few things: 1) The game crashes every now and then under xp. 2) The AI still likes to keep attacking the same sector, even when overmatchd. 3) I've been playing with the Ferengi, whose money now does what it's supposed to. I started at tech level fo...

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