Search found 5958 matches

by thunderchero
Sat Dec 28, 2019 10:14 am
Forum: Error Correction Mod
Topic: - ECM 4.1 BETA Patcher Available -
Replies: 13
Views: 681

Re: - ECM 4.1 BETA Patcher Available -

1.) The older version of the multi-installer had optional Ultimate-editor (last stable + dev IIRC) were one could look up the UE-source code (text files in extra directory called source code IIRC). The latest EU dev version form AFC download doesn't seem to have source code text files. I'm asking j...
by thunderchero
Fri Dec 27, 2019 3:52 pm
Forum: Game Installation, Technical Support, & Tutorials
Topic: BOTF All in One installer 1.0.1 (Released 6-12-2017)
Replies: 132
Views: 53918

Re: BOTF All in One installer 1.0.1 (Released 6-12-2017)

logs was no help this time. only thing I can suggest would be to install directX redist install DirectX 9 redist this does not change your current version of directx. It will only add any files that is not on your system. maybe when 1909 was install those files did not transfer to new windows folder.
by thunderchero
Wed Dec 25, 2019 10:52 pm
Forum: Game Installation, Technical Support, & Tutorials
Topic: BOTF All in One installer 1.0.1 (Released 6-12-2017)
Replies: 132
Views: 53918

Re: BOTF All in One installer 1.0.1 (Released 6-12-2017)

if you could check crash.log from install folder also check event viewer for application log for how to find log see post below https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=303&t=3852#p50771 I have not installed 1909 yet, now I am afraid to. :evil: I might have to do that tomorro...
by thunderchero
Wed Dec 25, 2019 6:24 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

ok, so i guess i will stick to UM5, since it already has the no-upgradable main buildings. you said when you have some time you will create a new installer with ECM 4.1, would that also include adding the new patch to UM5? also changing galaxy map is easier to do with UE. Justs do a side by side ed...
by thunderchero
Wed Dec 25, 2019 5:59 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

I read UM5 has CTD due to map changes, but i guess only on galaxy generation, not later? Never had that CTD. The UM5 has 1024. One screen has 1080p. Another less then 1024. Does the screen matter? Ultimate mod 5 is a large map version (no normal version available) normal 4:3 aspect (vanilla) 13 x 1...
by thunderchero
Wed Dec 25, 2019 5:35 pm
Forum: Error Correction Mod
Topic: - ECM 4.1 BETA Patcher Available -
Replies: 13
Views: 681

Re: - ECM 4.1 BETA Patcher Available -

Hi Everyone, I completed my test game as Klingons T5 impossible many ireg large random and borg on. it took me 180 turns to dominate the map I did not have any crashes what so ever....... 4_1.jpg fun quick game. :grin: Q1: In today's time how does one add the stbof.res files? here is another way to ...
by thunderchero
Wed Dec 25, 2019 12:09 am
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

I´d like to create the perfect mod for me in singeplayer and eventually for multiplayer with my friends (if possible). :smile: If I understand from reading your criteria if you take your time and test your changes you should be able to get what you want. 1) changing UDM3 to have less starting syste...
by thunderchero
Tue Dec 24, 2019 4:38 pm
Forum: Error Correction Mod
Topic: - ECM 4.1 BETA Patcher Available -
Replies: 13
Views: 681

Re: - ECM 4.1 BETA Patcher Available -

Q1: In today's time how does one add the stbof.res files? most will use UE to add files. Q2: Can we have an patched ECM exe or are we stuck with the patcher? once I find some time I will start on next update of the all in one installer. there is a few other things that could be added/edited. :wink:...
by thunderchero
Mon Dec 23, 2019 11:59 pm
Forum: Error Correction Mod
Topic: - ECM 4.1 BETA Patcher Available -
Replies: 13
Views: 681

Re: - ECM 4.1 BETA Patcher Available -

Nice work, I did some testing tonight but did not get to far before it got late (turn 36) will try to test more in next few days though. I really liked the "extra Starting Systems without Special Buildings Fix (OBs only is a Bug)" this will be popular for other mods. It is really nice not to have to...
by thunderchero
Sun Dec 22, 2019 11:04 am
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

interesting method of connection, but I have never heard of any one attempting connection this way without router/internet. properly configured using internet requires many ports, static ip and firewall rules. Multi-Player games on Gameranger with DxWnd https://www.armadafleetcommand.com/onscreen/bo...
by thunderchero
Sat Dec 21, 2019 9:38 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

FDA has a known patch that causes multi-player sync errors "Morale Disabling the chasing ships away / morale-boosting exploit" I have no idea what kind of "switch" or if it is stable for botf MP games. have you tried without it? as for the general stability playing a multi player game, in my experie...
by thunderchero
Sat Dec 21, 2019 2:35 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

if "tools" was installed prior to mods yes the desktop and start menu use DxWnd to run game without DxWnd run the trek.exe directly from the install folder. as for multiplayer setup as long as you are able to connect to other player that would be all you need. this really depends on your setup and r...
by thunderchero
Sat Dec 21, 2019 2:19 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

guess vanilla birth does not need to be installed? you might want to install just in case something looks for default path. I have always had it installed so never tested without. i also install tools with dxwnd. is that usefull or shell i uninstall those tools again? if all players are on windows ...
by thunderchero
Sat Dec 21, 2019 11:34 am
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

did other system get the DirectX redist installed?

how are you connecting multi-player game? (gameranger or direct IP)
by thunderchero
Fri Dec 20, 2019 11:17 am
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 919

Re: Changing starting colony amount?

not sure why credits is not working, but did test and can confirm it is not adding credits

I would use the trade center to increase credits.

this way credit increase would be fair to all races. currently it is set to 10%

50% might get results you are looking for.

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