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by thunderchero
Sat Apr 26, 2008 12:14 am
Forum: Gifts to Minor Races: Amounts and Effects + major race gifts, offers & demands !
Topic: Gifts to Minor Races: Amounts and Effects
Replies: 17
Views: 10300

Gifts to Minor Races: Amounts and Effects

Credit for this post topic; Gowron As DCER found out, there's an area in trek.exe, starting at position 0x174948, that controls these mechanics. As usual, I divide the post into several sections. The positions of the individual values in trek.exe will be listed in the last section. I'll also include...
by thunderchero
Sat Apr 26, 2008 12:10 am
Forum: Galaxy Control Values
Topic: Galaxy Control Values
Replies: 6
Views: 5191

Galaxy Control Values

Credit for this post topic; Gowron As announced in my " trek.exe multipliers " topic, there was another interesting data field in trek.exe, and indeed it turned out to include some *really* useful stuff All these values are stored as floats. Some certain changes to these values will render the game ...
by thunderchero
Fri Apr 25, 2008 11:41 pm
Forum: trek.exe multipliers for growth, ground def., credits..
Topic: trek.exe multipliers for growth, ground def., credits etc.
Replies: 0
Views: 3011

trek.exe multipliers for growth, ground def., credits etc.

Credit for this post topic; Gowron A lot of multipliers in this topic. Most of them affect more than 1 in-game value, so modding them probably won't be very practical. There are many more floating-point values around that area in trek.exe, but changing them didn't make any visible difference (they s...
by thunderchero
Fri Apr 25, 2008 11:31 pm
Forum: Ship install tutorial with 96 available ships with photos
Topic: Ship install tutorial with 96 available ships with photos
Replies: 1
Views: 1512

Image were lost

thunderchero
by thunderchero
Fri Apr 25, 2008 11:29 pm
Forum: Ship install tutorial with 96 available ships with photos
Topic: Ship install tutorial with 96 available ships with photos
Replies: 1
Views: 1512

Ship install tutorial with 96 available ships with photos

Hi everyone, this post will have the tutorial below and ships are in next post below. A downloadable tutorials is also available in shared file with ships This will be an on going effort. If you have any ship meshes that you would like added pm me. ___________________________________________________...
by thunderchero
Fri Apr 25, 2008 11:25 pm
Forum: HOW TO: ADD MODS - (manually)
Topic: HOW TO ADD MODS
Replies: 23
Views: 7894

HOW TO ADD MODS

Credit for this post topic; jigalypuff To add a mod which has no installer do the following. first follow any instruction in readme by creator of mod Create a new folder on your desktop. Open the mod with winrar. extract all files into new folder. Go into the main botf folder (C:\botf) find the file...
by thunderchero
Fri Apr 25, 2008 11:15 pm
Forum: HOW TO: Phasers
Topic: HOW TO: Phasers
Replies: 10
Views: 5892

HOW TO: Phasers

Credit for this post to DCER How to make the phasers work. 1. First you need to create a ship and save it as flt. Or have one at hand. Then convert it to hot. Or have a hot file already at hand. 2. Open up the hot with WordPad, you'll see something like this: Code: HOT file format v1.00 by Erick Jap...

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