Search found 67 matches

by Gh0st
Thu Apr 30, 2009 3:55 pm
Forum: Modding Information Archive
Topic: How to balance?
Replies: 2
Views: 1055

Something else,... I was trying to reduce the number of major buildings from nine upgrades (farm, assembly, energy, intel, research) down to five. I simply want to jump over one technology and the baleful upgrading happen at tech 1, 3, 5, 7, 9. The Assembly Yard use the production rate of the old te...
by Gh0st
Thu Apr 30, 2009 2:35 pm
Forum: Modding Information Archive
Topic: How to balance?
Replies: 2
Views: 1055

How to balance?

I thought about how to balance the ship stats for a private modification of BotF. My approach was to use only one sample of command ship (Keldon, Galaxy, Marauder, Negh'Var & D'deridex) for each race on tech level 8. I fill the samples with the race specific/unique abilities (example: Cardassians us...
by Gh0st
Tue Apr 28, 2009 2:43 pm
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

Something different,... i remember me that someone think about the problem of missing space at buildings. he want to change to upgrates for farms, factory, energy etc only every second tech-level. Is there any break through? is there any plan for this mod in this way? maybe the free buildings could ...
by Gh0st
Tue Apr 28, 2009 2:17 pm
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

I was removing the no longer needed colony and troop transports for minors and thought of this; Okay, thats a good choise in exchange of space for some better warships. since the Bandi and Mintakans will not get warships Very Happy Edo will also get no warship (edo guardian) I will give them Resett...
by Gh0st
Mon Apr 27, 2009 2:26 pm
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

3 ships are missing for old code not sure how many I will need now :wink: Now this will open many new options for more minor ships and or upgrades. (oh boy more work Shocked ) Hmmm,... I'm not sure if I understand this correctly. Your sentences let me think someone manage to expent the shiplist (mo...
by Gh0st
Mon Apr 27, 2009 2:01 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 278606

Question (maybe a bug): I am able to build the Attack Fighter III after researching IV & V.
by Gh0st
Mon Apr 27, 2009 1:55 pm
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

(will I ever release next version of flagship mod Rolling Eyes )
I hope so. But, there are still two minor ships pictures missing in the list - isn't it?
by Gh0st
Mon Apr 27, 2009 1:44 pm
Forum: Building minors ships after membership (option)
Topic: Building minors ships after membership
Replies: 2
Views: 3582

Thanks alot DCER & Thunderchero. Buildable minor ships are a great expansion to the orignal game and it was long dream for many of us!
by Gh0st
Mon Apr 27, 2009 1:11 pm
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 278606

I just talk about two ships. The new scout for example looks great - same style. The Heavy Scout & Enforcer could also been from another race. But this is only my opinion. I know its a good thing because the dominion variety of classes before.
by Gh0st
Mon Apr 27, 2009 10:21 am
Forum: Modding Information Archive
Topic: Ultimate Dominion Mod III - Beta Info
Replies: 1337
Views: 278606

Thunderchero, you make my day. Thanks alot for this (minor)major-update of udm. I hope to see soon new pictures of those new minors vessels (from your flagship-mod). Keep it on! @captaindusk: Also ich wohne in Deutschland, also würf die Würstchen auf den Grill :) [Edit] I spend some Turns play...
by Gh0st
Sat Apr 25, 2009 11:47 am
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

*bump* I edit my last post & write down some more questions. (Yes, I know, I'm exhausting / handful.) :-( this would require complete rewrite of AI behavour. so at this time I doubt it would be attempted. this would not be just a code change. But the minors already bomb if they declare a war. (I alr...
by Gh0st
Sat Apr 25, 2009 11:25 am
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

but is it possible? maybe someone can check this? (a job for stardust or Spocks-cuddly-tribble?) In the endgame I notice that a minorrace have a ton of transporters & colony. Maybe it is possible that minors dosn't prefer to build this kind of ships when they get there population explosion. (buildco...
by Gh0st
Sat Apr 25, 2009 8:07 am
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

Another question. I know minor races declare war and bomb. Now minors got trooptransporter. Will minors be able to invade?`Would be a funny scenario.
by Gh0st
Sat Apr 25, 2009 5:03 am
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

I am at max ship list now, other ships would have to be dropped, so no these changes would not be made. You mean 255 ships are the top limit (yet). In the past I was thinking that this limitation is only a goal for the insertion of new models. Damnit, I think whenever two ships share the same model...
by Gh0st
Fri Apr 24, 2009 2:15 pm
Forum: Flagship Mod
Topic: Multi FlagShip mod Beta released 5-3-2009
Replies: 97
Views: 25075

I agree, as flagship only it would have more interest as multi but with being able to build minors and the bonus to build subjagated major ships (cloaked ships) will put a good twist in multi player still :wink: . The previous Shipmodels looks a little bit better but I think its okay as a Spaceship...

Go to advanced search