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by goodone
Thu Sep 16, 2010 3:53 pm
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 14999

i'm not speaking about multi installer versions. and way too many ppl are reporting problem with udm3 and hades to dismiss it so easily. but, since i am not using either [udm3 or multi installer] i will not continue my case. i simply use other kind of deployment, and since it works, i prefer not to ...
by goodone
Thu Sep 16, 2010 7:12 am
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 14999

i am quite sure udm3 is not compatible with hades. i haven't checked it's textures to be sure, but just by examining other ppl posts and general info about the mod, i guess it simply wasn't made with respect to 256x256 hades limit. bop has the same issue - there are a few textures that require scali...
by goodone
Wed Sep 15, 2010 2:14 am
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 14999

it worked in the early stages of the game (fewer ships, I guess?) but towards the end-game state where the empires have expanded to cover most (if not all) of the map, the game will crash after two visual 3D battles. and which botf installation kind are u using? are u ultimately 100% sure there is ...
by goodone
Tue Sep 14, 2010 4:12 pm
Forum: Modding Information Archive
Topic: Can we use 512x512 textures again?
Replies: 10
Views: 4139

I am also looking into other files from microprose games to see what might be compatible with BOTF. it may be that there were no other games released with this kind of mpr engine. microprose was taken by hasbro in 1998 and again by infogrames in 2001, so these games were among the last ones. afaik,...
by goodone
Tue Sep 14, 2010 1:30 pm
Forum: Modding Information Archive
Topic: Can we use 512x512 textures again?
Replies: 10
Views: 4139

ok, i was able to find some time to retest my suggestions. my botf hades config is: 1. version 2.2, 2. 3d=direct3d, 3. pentium II cpu support [by overwriting mpr565.dll with mpr565pm.dll]. it works without flaws, for now. my config is: Radeon 3450, Phenom II 550. i will be playing some mps in next f...
by goodone
Tue Sep 14, 2010 5:20 am
Forum: Modding Information Archive
Topic: Can we use 512x512 textures again?
Replies: 10
Views: 4139

as for the questions: 1. i doubt it is possible: it may just require too many code changes, 2. mpr files [includes mprd3d.mpr] are for graphics api calls; mprd3d.mpr is for DIRECT3D, gen.mpr is for SOFTWARE, gr3dfx.mpr is for 3DFX [glide] and mprp2.mpr is for P2 [permedia II, possibly opengl], 3. im...
by goodone
Tue Sep 14, 2010 4:54 am
Forum: Modding Information Archive
Topic: Can we use 512x512 textures again?
Replies: 10
Views: 4139

i do not think it will work just by dismissing some files. it will simply fall back to SOFTWARE [if it starts at all], and most of the times, hades 2.2 SOFTWARE support is troubled also. there are many things we should know, before we start discussing this topic. i do not have too much time, but i w...
by goodone
Tue Sep 14, 2010 2:41 am
Forum: General Chat Archive
Topic: Hades is it worth the trouble?
Replies: 31
Views: 8225

u should recheck all hades support, that's for sure. i think these is lack of infos regarding how hades dll work.

i'll try to provide some infos on this aspect in the other hades thread [Can we use 512x512 textures again?].
by goodone
Mon Sep 13, 2010 6:33 pm
Forum: Modding Information Archive
Topic: List of Hades Compatible and non Compatible video cards
Replies: 52
Views: 14999

3D=DIRECT3D, Hades 2.2,
works properly on:
Radeon 3450 256MB, Catalyst 10.8,
Radeon 3200 256MB, Catalyst 10.8.
fails on Hybrid CrossfireX setup, most probably incompatible with any combo setup [doesn't surprise].

3D=SOFTWARE, Hades 2.2,
works on CrossfireX, but really slow in combat, as usual.
by goodone
Mon Sep 13, 2010 2:49 pm
Forum: Balance of Power Mod
Topic: Balance of Power Review
Replies: 88
Views: 35436

roflmao!!! :D
by goodone
Thu Jun 25, 2009 9:54 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 131833

just 2 report a simple typo in docs: chapter 2.3.3, 2nd paragraf, 2nd sentence: 'theversion'.

it came 2 my observation that the author pays much attention to docs, and i rly respect that.
by goodone
Mon Jun 01, 2009 3:37 pm
Forum: Modding Information Archive
Topic: The old BotF Diplomacy problem - possible solution?
Replies: 21
Views: 5836

don't get me wrong, m8s, i agree it's not a very nice feature for the entire diplomacy subsystem. all i did here is offer some info about what programmers’ idea was, imho. having minded that: 1. game was released in time when sp gameplay dominated, 2. federation as the dominant choice for rac...
by goodone
Mon Jun 01, 2009 9:45 am
Forum: Modding Information Archive
Topic: The old BotF Diplomacy problem - possible solution?
Replies: 21
Views: 5836

please, ppl, think a bit more about those three little steps i spoke about. it seems none of u grasps them quite yet. That's because your steps make no sense :P ahhh, let me rephrase those steps then :?, for those w/ cheaper tickets in this theater [no pun intended]: 1. make friends with another ma...
by goodone
Mon Jun 01, 2009 5:34 am
Forum: Modding Information Archive
Topic: The old BotF Diplomacy problem - possible solution?
Replies: 21
Views: 5836

please, ppl, think a bit more about those three little steps i spoke about. it seems none of u grasps them quite yet.

ofc, i agree it's a poorly thought through feature, in a way.
by goodone
Mon Jun 01, 2009 5:28 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 131833

we have some questions regarding 1.1c in regards to 1.1a version: 1. what was the intention behind limiting the natural number of possible trade routes to 1? After fixing the scrapping revenue, it turned out that trade routes would become too much of a decisive factor. To avoid this, both the effec...

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