Search found 680 matches

by DCER
Wed Aug 24, 2011 5:17 pm
Forum: General Chat Archive
Topic: Only Basic shipyards buildable on colonies
Replies: 19
Views: 6066

Re: Only Basic shipyards buildable on colonies

I think those might be used in the diplomatic screen where the minor race's special building is presented. Then only one id per race is needed. UE will use the id of first building it finds for the race and do no re-coding. Edit: Also there're still many strange special features hiding in trek.exe. ...
by DCER
Wed Aug 24, 2011 8:43 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 190715

Re: Ultimate Editor

Error: in alienInfo: The Gorns have unknown an diplimatic status: 8 I must have been drunk or something when I wrote that error message :) You will need to extract alienInfo and fix it by hex editing. Each race entry in the file is 0x40 in size - the last 4 bytes are the diplomatic status. As far a...
by DCER
Wed Aug 24, 2011 7:49 am
Forum: General Chat Archive
Topic: Only Basic shipyards buildable on colonies
Replies: 19
Views: 6066

Re: Only Basic shipyards buildable on colonies

Uploaded a fix. UE was using the first id buildable by the empire as that empire's native shipyard and the first shipyard was the basic one. I'm sorry for the troubles, saving with the new version should fix the problems.
by DCER
Wed Aug 24, 2011 2:59 am
Forum: General Chat Archive
Topic: Only Basic shipyards buildable on colonies
Replies: 19
Views: 6066

Re: Only Basic shipyards buildable on colonies

Hi,

I've added a lot of building ids to the latest version and reading this it looks like UE is setting wrong shipyard ids in trek.exe. I'll try to find and fix the issue as soon as I can.

The minor race building ids I've found at 0xC1711 in trek.exe are edited by UE, I haven't found any others.
by DCER
Tue Aug 16, 2011 5:06 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 190715

Re: Ultimate Editor

Hi Spike,

The tick boxes aren't editable yet. This is because it wouldn't be enough to edit this info in just the place UE reads from (empsinfo).
by DCER
Sat Aug 13, 2011 10:44 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 190715

Re: Ultimate Editor

I've uploaded a fix, since the setting of max memory as it is is causing trouble, I've disabled it for now. It should no longer crash. I've also fixed a few mistakes I made previous version.
by DCER
Fri Aug 12, 2011 4:21 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 190715

Re: Ultimate Editor

Hi Tethys,

I've updated UE to hopefully use less memory now. Also there's no need to use the bat file anymore, the app will set the max memory itself, but will ask you to run the bat file if it fails (if it does let me know).

If you still get crashes please let me know.
by DCER
Wed Aug 10, 2011 4:38 pm
Forum: Standard Trek.exe IDA Database
Topic: Standard Trek.exe IDA Database
Replies: 64
Views: 22823

Re: Standard Trek.exe IDA Database

Thanks SCT!

Looking forward to the final database, QuasarDonkey.
by DCER
Wed Aug 10, 2011 4:23 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 190715

Re: Ultimate Editor

Thanks for posting these. There's one bug I see that needs fixing the rest are messages for files missing in stbof.res. All of these are related to adding ship models not wdf editing. It's likely you had an out of memory error and it didn't get written to the log. I'll try fixing the memory usage on...
by DCER
Tue Aug 09, 2011 5:17 pm
Forum: Imperial Mod
Topic: Imperial Mod
Replies: 6
Views: 5688

Re: Imperial Mod

Sounds interesting. If none have contacted you yet then you need to send them personal messages.
by DCER
Tue Aug 09, 2011 5:06 pm
Forum: Standard Trek.exe IDA Database
Topic: Standard Trek.exe IDA Database
Replies: 64
Views: 22823

Re: trek.exe - My Initial Analysis

Interesting read, good work. Having a well documented ida file available for download would be nice.
by DCER
Sun Aug 07, 2011 11:22 am
Forum: WDF files + wdfedit & wdftool & basic wdf file info
Topic: WDF files deciphered!
Replies: 37
Views: 11153

Re: WDF files deciphered!

QuasarDonkey,

as you've probably noticed I managed to add wdf editing to UE based on the info you provided. Thanks again for posting it. Hope you stick around and help uncover more botf secrets :)
by DCER
Sun Aug 07, 2011 11:20 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 190715

Re: Ultimate Editor

Oh, okay :) You got me worried there for a moment :)
by DCER
Sun Aug 07, 2011 11:09 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 190715

Re: Ultimate Editor

That's weird. What wdf file did you edit?
by DCER
Sun Aug 07, 2011 11:00 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 190715

Re: Ultimate Editor

That error used to show up if you edit stbof.res with winzip. It means stbof.res isn't in a proper format. Can you open stbof.res with UE, winrar or 7zip? What's it's file size?

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