Search found 680 matches

by DCER
Sun Aug 07, 2011 10:50 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 188703

Re: Ultimate Editor

It was only possible thanks to QuasarDonkey's excelent description of wdf files. :)
by DCER
Sun Aug 07, 2011 3:03 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 188703

Re: Ultimate Editor

Thanks guys.

@anjel

Side-by side editing was a feature request by a member on the forums. He wanted a way to edit ships that showed two ships side-by-side for comparison. If you've played the old Need for speed 3, you could compare cars like that. This would be similar but would allow editing.
by DCER
Sat Aug 06, 2011 10:00 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 188703

Re: Ultimate Editor

I've also uploaded 0.7.2dev1 which will allow you to view and edit wdf files. To edit wdf files open Edit->Graphics->Graphical User Interface On the left is a tree component. Clicking on a file will load it (might take a moment) after which you will be able to expand the item and view/edit it's data...
by DCER
Sat Aug 06, 2011 9:41 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 188703

Re: Ultimate Editor

Been a while since the last release and I decided to release 0.7.1 as the new stable. So here it is. Version 0.7.1 can be found here . Most notable changes in this version: General: - in Settings added option to enable experimental features (default set to off) - exception stack traces are now filte...
by DCER
Fri Aug 05, 2011 3:27 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 188703

Re: Ultimate Editor

Because modding botf involves hacking? On a more serious note - when I made the first version of UE I was in need of an icon and due to my fascination with the hacker culture at the time I came across that icon and liked it. I used it thinking I'll replace it by something more star trek in a later v...
by DCER
Thu Aug 04, 2011 3:11 am
Forum: WDF files + wdfedit & wdftool & basic wdf file info
Topic: WDF files deciphered!
Replies: 37
Views: 11068

Re: WDF files deciphered!

Had a look a your tool and it works great. Had no problems with it.
by DCER
Thu Aug 04, 2011 3:08 am
Forum: Error Correction Mod
Topic: Error Correction Mod Version 3
Replies: 44
Views: 25914

Re: Error Correction Mod Version 2 test version

I had a test game with the previous version and was impressed. I've found what seems like a serious bug though, Romulan strike cruisers don't have the option to attack systems. and if they're added to a taskforce that entire taskforce can't attack systems. I didn't test if other races had the same p...
by DCER
Wed Aug 03, 2011 1:56 am
Forum: WDF files + wdfedit & wdftool & basic wdf file info
Topic: WDF files deciphered!
Replies: 37
Views: 11068

Re: WDF files deciphered!

I've started looking into this and implementing the wdf format. The first three bytes in the font entry are indeed the font color, but not RGB or BGR, for some reason the order is RBG instead. The last unknown value is a boolean switch. When set to 1 botf uses the color information found here, other...
by DCER
Wed Aug 03, 2011 1:44 am
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.0a
Replies: 672
Views: 156750

Re: ST:BotF Galaxies MOD (Release v0.2.5)

No, none of these should cause a crash. Run the check on the saved game (open saved game then run the check), you're likely still missing a file. Also when you add files you need to me mindful that you add it to the right stbof.res. You might have added them to the standard gal size version of the m...
by DCER
Tue Aug 02, 2011 1:11 am
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.0a
Replies: 672
Views: 156750

Re: ST:BotF Galaxies MOD (Release v0.2.5)

Hi,

open stbof.res then go to Edit->Other->Files, add the files there and save
by DCER
Mon Aug 01, 2011 7:13 am
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 760
Views: 208477

Re: Ultimate Dominion mod III 3.0.1a

It would be pretty simple to write a tool for this if changes keep the same. It would even be simple to define a file format with hex offset + changes to be read in an applied if that's more comfortable. Of course this doesn't work with conflicting changes. Might be a good addition to UE. :roll: Th...
by DCER
Sun Jul 31, 2011 6:08 am
Forum: WDF files + wdfedit & wdftool & basic wdf file info
Topic: WDF files deciphered!
Replies: 37
Views: 11068

Re: WDF files deciphered!

Thanks QuasarDonkey, that would be great.
by DCER
Sat Jul 30, 2011 11:45 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 188703

Re: Ultimate Editor

No, it was simple fix :)
by DCER
Sat Jul 30, 2011 6:25 am
Forum: WDF files + wdfedit & wdftool & basic wdf file info
Topic: WDF files deciphered!
Replies: 37
Views: 11068

Re: WDF files deciphered!

QuasarDonkey thanks for posting this and welcome to the forums.

Converting a graphical C++ program won't work, but based on the info we have I shouldn't have problems adding this sort of functionality to UE.
by DCER
Sat Jul 30, 2011 5:33 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 188703

Re: Ultimate Editor

Hi Tethys,

I had another check in the code. It's fixed now.

EDIT:

I've also uploaded 0.7.0l. It fixes a bug in handling special ship settings in trek.exe.

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