The new site looks great, though the reversed side bars will take some getting used to and I miss the link to the forums on the side bar
Are you planning on adding advertisements to the site? On the main page it says "Advertisement Banner", but none is shown.
Search found 680 matches
- Tue Jul 12, 2011 3:05 am
- Forum: General Chat
- Topic: New site up and running
- Replies: 39
- Views: 20184
- Fri Jul 01, 2011 3:28 pm
- Forum: Multiplayer Games
- Topic: Search UDM3 player Tunngle tool !!!
- Replies: 7
- Views: 4803
- Tue Jun 21, 2011 5:14 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: new Animations from Suns
- Replies: 11
- Views: 8056
note; to see change of speed, type in delay you want then use arrow up then arrow down. This seems to only work on cursors. The delays for ani's are ignored by botf and must be elsewhere - either trek.exe or maybe the wdf files. Adding more frames is the only option atm. Other things that could use...
- Wed Jun 08, 2011 5:40 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381450
Hi Asano,
Have you followed the tutorial by Thunderchero?
https://www.armadafleetcommand.com/botf ... ial-for-ue
What size/options did you try to set?
Have you followed the tutorial by Thunderchero?
https://www.armadafleetcommand.com/botf ... ial-for-ue
What size/options did you try to set?
- Wed Jun 08, 2011 3:15 am
- Forum: General Chat Archive
- Topic: i'm about stupid
- Replies: 2
- Views: 2334
Hi Drakelious, unfortunately you can't edit starting ships with UE. They are encoded in trek.exe and not edit friendly. You'll need to use a hex editor to change the code that controls adding starting ships to suit your needs. Here's some info on the subject: https://www.armadafleetcommand.com/onscr...
- Wed Jun 01, 2011 7:12 am
- Forum: Modding Information Archive
- Topic: A question about All the Ages mod
- Replies: 2
- Views: 2083
- Thu May 26, 2011 8:52 am
- Forum: General Chat Archive
- Topic: Star Trek Convention
- Replies: 10
- Views: 5728
Re: Star Trek Convention
Hi tpatz, By the way I'am getting an error message fro UE when I attempt to change systems in a saved gave "1132" pointer something or other.?! What does that mean? First make sure you use the latest stable (0.7.0k) or dev (0.7.1dev13a) version. If you get the error with one of those two, ...
- Tue May 24, 2011 4:46 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381450
Hi, I've had some time to test this. I've found that moving a system (with ships) with the dev version and new galaxy map gui doesn't change anything that should affect the tech available. Comparing the output files from 0.7.0 and 0.7.1 they are basically the same - save for the changed ship positio...
- Fri May 06, 2011 10:55 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381450
Thanks, it helps. Hopefully I'll have some time and energy left this weekend to check what dev13 is doing different that might cause this. :) On the second issue: Once more of the saved game structure is figured out this might be less of an issue, but for now it's recommended you edit saved games on...
- Fri Apr 29, 2011 5:33 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381450
- Fri Apr 15, 2011 10:37 am
- Forum: Modding Information Archive
- Topic: Editing the number of buildings in a system
- Replies: 4
- Views: 2876
- Tue Apr 12, 2011 11:10 am
- Forum: Modding Information Archive
- Topic: Editing the number of buildings in a system
- Replies: 4
- Views: 2876
- Tue Apr 05, 2011 11:12 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381450
I've tried a fix in dev13a, hopefully it will do the trick. The changes to the starting buildings should be visible in a new game. If there's still a problem it might be with edifice.bst. Editing the buildings list is still problematic and might not work. I would suggest not removing main buildings ...
- Tue Apr 05, 2011 11:00 am
- Forum: Modding Information Archive
- Topic: Editing image files in UE
- Replies: 6
- Views: 4036
- Sun Apr 03, 2011 6:16 am
- Forum: Ultimate Editor
- Topic: Ultimate Editor
- Replies: 1083
- Views: 381450
It's alright :) Save will only work if changes were made to the file, it's quite possible UE's not marking changes somewhere in which case it would help if I knew some more specifics on what you were changing that failed to get tracked. Save as was working the same way as Save and was fixed recently...