Search found 105 matches

by Dafedz
Sat Jul 11, 2015 1:31 pm
Forum: Adding a New Planet-Type (workaround)
Topic: Adding a New Planet-Type (workaround)
Replies: 5
Views: 2796

Adding a New Planet-Type (workaround)

This might be considered just a small enhancement to game-play, but it's worth sharing here. The current planet-types are, as we know: 0 - Arctic 1 - Barren 2 - Desert 3 - Gas Giant 4 - Jungle 5 - Oceanic 6 - Terran 7 - Volcanic Beforehand, the only way to add a new-class was to replace one of these...
by Dafedz
Sat Jun 13, 2015 6:29 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102157

Re: Ultimate Mod 5 v2.4 (Updated 23/5/15)

Thanks to a nudge in the back by thunder, work has begun on adapting UM5 to 1024x768. It's a work in progress, but it's on its way...

Image
by Dafedz
Sat Jun 13, 2015 6:17 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Pre-approved use of models by creators
Replies: 6
Views: 6349

Re: Pre-approved use of models by creators

Me also, for any ships I have made for my mods - feel free to use/distribute etc, credit much appreciated tho.
by Dafedz
Wed May 27, 2015 11:57 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102157

Re: Ultimate Mod 5 v2.4 (Updated 23/5/15)

Tangentially-related: Why is it that some large M-class planets have such oddly low growth rates? I've seen a few Earth-like worlds with population caps of 300-330, but with growth rates of only 0.4-0.5 percent. :?: (Not that I'm complaining, I'm just honestly curious as to the reason for it.) Unfo...
by Dafedz
Tue May 26, 2015 12:11 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102157

Re: Ultimate Mod 5 v2.4 (Updated 23/5/15)

925 is pretty mental. That's the biggest I've ever seen to be honest. It really is just pure luck for that system to have three Large M-class planets like that - you might play a hundred games and not see it again. Although I have seen a good number of Minor race worlds ~700, and a handful of 800s. ...
by Dafedz
Sat May 23, 2015 3:57 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102157

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

I reckon I've taken enough time, its was only really testing, particularly ship v ship testing, that was taking all this time. Many thanks to thunder for making the installer! Click link to download. Ultimate mod 5 v2.4 Note: backup your existing folder before installing. Also, you may have to unins...
by Dafedz
Fri May 22, 2015 5:28 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102157

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

You're welcome Dafedz . And thanks for the explanation! :) So do you have an ETA yet on when the v2.4 patch will be "ready for primetime"? (Hey, you knew I was gonna ask sooner or later! :P ) Just wondering when I can get my grubby little hands on it... :mrgreen: If you're that keen mate, maybe tom...
by Dafedz
Fri May 22, 2015 1:14 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 150404

Re: Ultimate Editor

Yes I have often wondered about shield level/penetration, as well beam/torp multipliers, but always chose to leave them at the default 0/1 levels, having no idea how they work or what they do.
by Dafedz
Fri May 22, 2015 1:04 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102157

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Thanks Martok, funnily enough I recently became aware of the Halkan issue myself. I've made corrections to the morale of this race for the patch. Nothing changed however in subsequent testing, but that was probably because the changes didn't apply to an existing save-game. I've yet to encounter the ...
by Dafedz
Sat May 09, 2015 12:35 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102157

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Thank Martok, glad you like it. That's a good point you make about the Daystrom Institute. Having given it some thought, you are quite right. I'll change the stats for that. As yet undecided whether to have it grant Computer research (as vanilla), or Research emp-wide, which would see Subatomic Sims...
by Dafedz
Sun Apr 19, 2015 9:58 am
Forum: General Chat
Topic: What Style of MP Game? This sort!
Replies: 7
Views: 2520

Re: What Style of MP Game? This sort!

Thanks guys! Glad you enjoyed the write-up. There are certain stipulations that both parties (if it's 1v1) should agree on beforehand in order to get the best out of the epic-style of game. 1. First and foremost, ensure your empires are on opposing sides of the map. To allow for maximum build-up tim...
by Dafedz
Fri Apr 17, 2015 12:22 pm
Forum: General Chat
Topic: What Style of MP Game? This sort!
Replies: 7
Views: 2520

Re: What Style of MP Game? This sort!

** RM_Dillinger's Reply, Posted: Mon Jun 21, 2004: I must concur, fantastic game. Heres my side... Things started a little slow... minors seemed to be a little sparseand colonisable planets were non existant so I built an outpost to explore north where i had already encountered a Romulan scout. As i...
by Dafedz
Fri Apr 17, 2015 12:21 pm
Forum: General Chat
Topic: What Style of MP Game? This sort!
Replies: 7
Views: 2520

What Style of MP Game? This sort!

Thunder asked the question in here recently: what style of game do you prefer in MP? 1. cut throat Do any thing you can to eliminate the other human player 2. Friendly game both player work together to wipe out map of 3 remaining races with final combat with remaining ships 3. Capture the flag human...
by Dafedz
Wed Oct 15, 2014 11:30 am
Forum: Larger Taskforces Patch
Topic: Larger Taskforces Patch
Replies: 29
Views: 8064

Re: Larger Taskforces Patch

Awesome work QD!! that's a massive breakthrough, and another box ticked. My wishlist is getting smaller and smaller (still dream of more minor races, and fixing the damn late game turn lag!)
by Dafedz
Wed Jun 11, 2014 5:49 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102157

Re: Ultimate Mod 5 v2.1 (New Release 5/5/14)

Hopefully all the ships will be available in the next MPR+, some are already in and ready to go :) I think you may be doing yourself a mild injustice Dafedz , as I thought the Galor and Keldon you already had looked pretty damn good, but I'll not complain about these newer versions either. ;) Well m...

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